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- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Centur-Ion Millennium
- Registered Tag
- YCS
- Comment
- Yu-Gi-Oh! CHAMPIONSHIP SERIES JAPAN TOKYO 2024 決勝トーナメント進出 マスダショウタ
- Remove Forbidden Card "Baronne de Fleur" x 1.
- Remove Forbidden Card "Kaiser Colosseum" x 2.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 1.
| Monster Cards | 20 | ||
|---|---|---|---|
| 1 |
|
Golem that Guards the Millennium Treasures
|
1 |
| 2 |
|
Sengenjin Wakes from a Millennium
|
3 |
| 3 |
|
Centur-Ion Gargoyle II
|
1 |
| 4 |
|
Centur-Ion Trudea
|
1 |
| 5 |
|
Centur-Ion Atrii
|
1 |
| 6 |
|
Centur-Ion Primera
|
3 |
| 7 |
|
Ash Blossom & Joyous Spring
|
3 |
| 8 |
|
Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
| 9 |
|
Bystial Magnamhut
Limited Cards Limited Cards |
1 |
| 10 |
|
Bystial Druiswurm
Limited Cards Limited Cards |
1 |
| 11 |
|
Ghost Belle & Haunted Mansion
|
1 |
| 12 |
|
Ghost Ogre & Snow Rabbit
|
1 |
| Spell Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Wedju Temple
|
1 |
| 2 |
|
Wake Up Centur-Ion!
|
1 |
| 3 |
|
Stand Up Centur-Ion!
|
3 |
| 4 |
|
Emblema Oath
|
3 |
| 5 |
|
Called by the Grave
Limited Cards Limited Cards |
2 |
| 6 |
|
Crossout Designator
Limited Cards Limited Cards |
1 |
| 7 |
|
Terraforming
Limited Cards Limited Cards |
1 |
| 8 |
|
Kaiser Colosseum
Forbidden Cards Forbidden Cards |
2 |
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 6 | ||
|---|---|---|---|
| 1 |
|
Centur-Ion Phalanx
|
1 |
| 2 |
|
Infinite Impermanence
|
3 |
| 3 |
|
Silhouhatte Trick
|
1 |
| 4 |
|
There Can Be Only One
Limited Cards Limited Cards |
1 |
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Centur-Ion Auxila
|
2 |
| 2 |
|
Centur-Ion Legatia
|
1 |
| 3 |
|
Cosmic Blazar Dragon
|
2 |
| 4 |
|
Crimson Dragon
|
1 |
| 5 |
|
Red Supernova Dragon
|
1 |
| 6 |
|
Chaos Angel
|
1 |
| 7 |
|
Baronne de Fleur
Forbidden Cards Forbidden Cards |
1 |
| 8 |
|
Enigmaster Packbit
|
1 |
| 9 |
|
Silhouhatte Rabbit
|
1 |
| 10 |
|
S:P Little Knight
|
1 |
| 11 |
|
I:P Masquerena
|
1 |
| 12 |
|
Black Luster Soldier - Soldier of Chaos
|
1 |
| 13 |
|
Super Starslayer TY-PHON - Sky Crisis
|
1 |
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Golem that Guards the Millennium Treasures
- X
-
EARTH
Level 6
[
Rock
/
Effect
]
ATK 2000 DEF 2200 - The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.
- Sengenjin Wakes from a Millennium
- X
-
EARTH
Level 8
[
Beast-Warrior
/
Effect
]
ATK 2750 DEF 2500 - Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.
- Centur-Ion Gargoyle II
- X
-
DARK
Level 8
[
Dragon
/
Effect
]
ATK 2000 DEF 3000 - You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.
- Centur-Ion Trudea
- X
-
DARK
Level 4
[
Pyro
/
Effect
]
ATK 1000 DEF 2000 - During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
- Centur-Ion Atrii
- X
-
DARK
Level 4
[
Dragon
/
Tuner/Effect
]
ATK 1800 DEF 1400 - If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
- Centur-Ion Primera
- X
-
LIGHT
Level 4
[
Spellcaster
/
Tuner/Effect
]
ATK 1600 DEF 1600 - While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Forbidden Cards
Forbidden- Maxx "C"
- X
-
EARTH
Level 2
[
Insect
/
Effect
]
ATK 500 DEF 200 - (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
Limited Cards
Limited- Bystial Magnamhut
- X
-
DARK
Level 6
[
Dragon
/
Effect
]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
Limited Cards
Limited- Bystial Druiswurm
- X
-
DARK
Level 6
[
Dragon
/
Effect
]
ATK 2500 DEF 2000 - You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3
[
Zombie
/
Tuner/Effect
]
ATK 0 DEF 1800 -
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3
[
Psychic
/
Tuner/Effect
]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
- Wedju Temple
- X
-
SPELL
Field
- During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.
- Wake Up Centur-Ion!
- X
-
SPELL
Quick-Play
- If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.
- Stand Up Centur-Ion!
- X
-
SPELL
Field
- Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
- Emblema Oath
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
Limited Cards
Limited- Called by the Grave
- X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
Limited Cards
Limited- Crossout Designator
- X
-
SPELL
Quick-Play
- Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Forbidden Cards
Forbidden- Kaiser Colosseum
- X
-
SPELL
Continuous
- If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
- Centur-Ion Phalanx
- X
-
TRAP
- Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
- Silhouhatte Trick
- X
-
TRAP
Continuous
-
Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap).
●If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn.
●If this card battles a monster, neither can be destroyed by that battle.
You can only activate 1 "Silhouhatte Trick" per turn.
Limited Cards
Limited- There Can Be Only One
- X
-
TRAP
Continuous
- Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
Extra Deck
15- Centur-Ion Auxila
- X
-
DARK
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 3000 -
1 Tuner + 1+ non-Tuner monsters
Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.
- Centur-Ion Legatia
- X
-
LIGHT
Level 12
[
Machine
/
Synchro/Effect
]
ATK 3500 DEF 2000 -
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
- Cosmic Blazar Dragon
- X
-
WIND
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 4000 DEF 4000 -
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
- Crimson Dragon
- X
-
LIGHT
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 0 DEF 0 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster (this is treated as a Synchro Summon). You can only use each effect of "Crimson Dragon" once per turn.
- Red Supernova Dragon
- X
-
DARK
Level 12
[
Dragon
/
Synchro/Effect
]
ATK 4000 DEF 3000 -
3 Tuners + 1+ non-Tuner Synchro Monsters
Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by an opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
- Chaos Angel
- X
-
DARK
Level 10
[
Fiend
/
Synchro/Effect
]
ATK 3500 DEF 2800 -
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
●DARK: Monsters you control cannot be destroyed by battle.
Forbidden Cards
Forbidden- Baronne de Fleur
- X
-
WIND
Level 10
[
Warrior
/
Synchro/Effect
]
ATK 3000 DEF 2400 -
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
- Enigmaster Packbit
- X
-
WATER
Level 8
[
Cyberse
/
Synchro/Effect
]
ATK 2900 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
- Silhouhatte Rabbit
- X
-
LIGHT
Link 2
[
Illusion
/
Link/Effect
]
ATK 1500 DEF - -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
- S:P Little Knight
- X
-
DARK
Link 2
[
Warrior
/
Link/Effect
]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
- I:P Masquerena
- X
-
DARK
Link 2
[
Cyberse
/
Link/Effect
]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
- Black Luster Soldier - Soldier of Chaos
- X
-
EARTH
Link 3
[
Warrior
/
Link/Effect
]
ATK 3000 DEF - -
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
●This card gains 1500 ATK.
●This card can make a second attack during the Battle Phase of your next turn.
●Banish 1 card on the field.
- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12
[
Fiend
/
Xyz/Effect
]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
