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「超重武者」+「センチュリオン」デッキ

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Centur-Ion Superheavy Samurai
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エリアチャンピオンシップ2023 準優勝 開催日:2023年9月17日(日) 会場:仙台市中小企業活性化センター
  • Remove Forbidden Card "Baronne de Fleur" x 1.
  • Remove Forbidden Card "Chaos Ruler, the Chaotic Magical Dragon" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Forbidden Card "Summon Limit" x 3.
  • Remove Forbidden Card "Superheavy Samurai Scarecrow" x 1.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 26
1
Centur-Ion Emeth VI
2
2
Centur-Ion Primera
3
3
Centur-Ion Trudea
3
4
Superheavy Samurai Motorbike
2
5
Superheavy Samurai Soulpiercer
1
6
Superheavy Samurai Prodigy Wakaushi
3
7
Superheavy Samurai Soulgaia Booster
1
8
Superheavy Samurai Monk Big Benkei
1
9
Ash Blossom & Joyous Spring
3
10
Effect Veiler
3
11
Maxx "C"

Forbidden Cards

Forbidden Cards
3
12
Ghost Mourner & Moonlit Chill
1
Spell Cards 12
1
Stand Up Centur-Ion!
3
2
Emblema Oath
3
3
Centur-Ion Bonds
1
4
Called by the Grave

Limited Cards

Limited Cards
2
5
Crossout Designator
1
6
Triple Tactics Talent
1
7
Terraforming

Limited Cards

Limited Cards
1
8  
9  
10  
11  
12  
Trap Cards 2
1
Centur-Ion Phalanx
1
2
Infinite Impermanence
1
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
Extra Deck 15
1
Crimson Dragon
1
2
Hot Red Dragon Archfiend King Calamity
1
3
Cosmic Blazar Dragon
1
4
Centur-Ion Legatia
2
5
Baronne de Fleur

Forbidden Cards

Forbidden Cards
1
6
Accel Synchro Stardust Dragon
1
7
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
1
8
Stardust Dragon
1
9
Divine Arsenal AA-ZEUS - Sky Thunder
1
10
Super Starslayer TY-PHON - Sky Crisis
1
11
Dingirsu, the Orcust of the Evening Star
1
12
Evilswarm Exciton Knight
1
13
S:P Little Knight
1
14
Superheavy Samurai Scarecrow

Forbidden Cards

Forbidden Cards
1
15  
Side Deck 15
1
Nibiru, the Primal Being
3
2
Ghost Mourner & Moonlit Chill
2
3
Ghost Belle & Haunted Mansion
1
4
Ghost Ogre & Snow Rabbit
1
5
Bystial Druiswurm
1
6
Bystial Magnamhut

Limited Cards

Limited Cards
1
7
Triple Tactics Thrust
1
8
Dimensional Barrier
1
9
Summon Limit

Forbidden Cards

Forbidden Cards
3
10
Skill Drain
1
11  
12  
13  
14  
15  

Main Deck

40
Monster Cards
26
1
Centur-Ion Emeth VI
X
EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 2000 DEF 3000
During your opponent's turn, if this card is in your hand or GY (Quick Effect): You can target 1 "Centur-Ion" monster you control, except "Centur-Ion Emeth VI"; place it in your Spell & Trap Zone as a face-up Continuous Trap, and if you do, Special Summon this card, also you cannot Special Summon "Centur-Ion Emeth VI" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card. You can only use each effect of "Centur-Ion Emeth VI" once per turn.
2
2
Centur-Ion Primera
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Tuner/Effect ] ATK 1600 DEF 1600
While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.
3
3
Centur-Ion Trudea
X
DARK DARK Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 2000
During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.
3
4
Superheavy Samurai Motorbike
X
EARTH EARTH Level Level 2 [ Machine / Tuner/Effect ] ATK 800 DEF 1200
If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.
2
5
Superheavy Samurai Soulpiercer
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".
1
6
Superheavy Samurai Prodigy Wakaushi
X
DARK DARK Level Level 4 [ Machine / Pendulum/Tuner/Effect ] ATK 1000 DEF 1500
Pendulum Scale P Scale 8 If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.
3
7
Superheavy Samurai Soulgaia Booster
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 0
You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.
1
8
Superheavy Samurai Monk Big Benkei
X
EARTH EARTH Level Level 8 [ Machine / Pendulum/Effect ] ATK 1000 DEF 3500
Pendulum Scale P Scale 1 If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn.
If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.
1
9
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
10
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
11
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
12
Ghost Mourner & Moonlit Chill
X
WIND WIND Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
1
Spell Cards
12
1
Stand Up Centur-Ion!
X
SPELL SPELL Field Field
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
3
2
Emblema Oath
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters.
●Set 1 "Centur-Ion" Spell/Trap directly from your Deck.
You can only activate 1 "Emblema Oath" per turn.
3
3
Centur-Ion Bonds
X
SPELL SPELL Quick-Play Quick-Play
Place 1 "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap. If a "Centur-Ion" Synchro Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 "Centur-Ion" monster in your GY; place it in your Spell & Trap Zone as a face-up Continuous Trap. You can only use each effect of "Centur-Ion Bonds" once per turn.
1
4
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
5
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
6
Triple Tactics Talent
X
SPELL SPELL
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
●Draw 2 cards.
●Take control of 1 monster your opponent controls until the End Phase.
●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.
1
7
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
Trap Cards
2
1
Centur-Ion Phalanx
X
TRAP TRAP
Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.
1
2
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
1

Extra Deck

15
1
Crimson Dragon
X
LIGHT LIGHT Level Level 12 [ Dragon / Synchro/Effect ] ATK 0 DEF 0
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.
1
2
Hot Red Dragon Archfiend King Calamity
X
DARK DARK Level Level 12 [ Dragon / Synchro/Effect ] ATK 4000 DEF 3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
1
3
Cosmic Blazar Dragon
X
WIND WIND Level Level 12 [ Dragon / Synchro/Effect ] ATK 4000 DEF 4000
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
1
4
Centur-Ion Legatia
X
LIGHT LIGHT Level Level 12 [ Machine / Synchro/Effect ] ATK 3500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.
2
5
Baronne de Fleur

Forbidden Cards

Forbidden Cards
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ] ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
1
6
Accel Synchro Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
1
7
Chaos Ruler, the Chaotic Magical Dragon

Forbidden Cards

Forbidden Cards
X
DARK DARK Level Level 8 [ Dragon / Synchro/Effect ] ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
1
8
Stardust Dragon
X
WIND WIND Level Level 8 [ Dragon / Synchro/Effect ] ATK 2500 DEF 2000
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
1
9
Divine Arsenal AA-ZEUS - Sky Thunder
X
LIGHT LIGHT Rank Rank 12 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
10
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ] ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
11
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1
12
Evilswarm Exciton Knight
X
LIGHT LIGHT Rank Rank 4 [ Fiend / Xyz/Effect ] ATK 1900 DEF 0
2 Level 4 monsters
Once per Chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
1
13
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
14
Superheavy Samurai Scarecrow

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Link Link 1 [ Machine / Link/Effect ] ATK 0 DEF -
1 "Superheavy Samurai" monster
Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
1

Side Deck

15
1
Nibiru, the Primal Being
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
3
2
Ghost Mourner & Moonlit Chill
X
WIND WIND Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
2
3
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
4
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
1
5
Bystial Druiswurm
X
DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.
1
6
Bystial Magnamhut

Limited Cards

Limited Cards
X
DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
1
7
Triple Tactics Thrust
X
SPELL SPELL
If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
1
8
Dimensional Barrier
X
TRAP TRAP
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
1
9
Summon Limit

Forbidden Cards

Forbidden Cards
X
TRAP TRAP Continuous Continuous
Neither player can Summon more than two times per turn.
3
10
Skill Drain
X
TRAP TRAP Continuous Continuous
Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
1