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- Deck Type
- Deck
- Deck Playstyle
- Tournament
- Registered Category
- Light and Darkness Ritual
- Comment
- 遊戯王OCG日本選手権 2026 チーム戦 北海道予選 上位2チーム 開催日:2026年6月28日(日) 会場 :サッポロファクトリーホール (北海道札幌市) デュエリストネーム:緑山
- Remove Forbidden Card "Herald of the Arc Light" x 1.
| Monster Cards | 21 | ||
|---|---|---|---|
| 1 |
|
Fallen of the White Dragon
|
3 |
| 2 |
|
Incredible Ecclesia, the Virtuous
|
1 |
| 3 |
|
Celtic Mystic
|
1 |
| 4 |
|
Griffoh
|
3 |
| 5 |
|
Magician of Dark Chaos - Black Chaos
|
1 |
| 6 |
|
Black Luster Soldier - Soldier of Light and Darkness
|
1 |
| 7 |
|
Skull Archfiend of Chaos
|
2 |
| 8 |
|
Black Chaos
|
3 |
| 9 |
|
Fydraulis Harmonia
|
3 |
| 10 |
|
Dogmatika Ecclesia, the Virtuous
|
1 |
| 11 |
|
Dogmatika Maximus
|
1 |
| 12 |
|
Phara the Primordial Goddess
|
1 |
| Spell Cards | 16 | ||
|---|---|---|---|
| 1 |
|
The Fallen & The Virtuous
|
3 |
| 2 |
|
Chaos Magical Hats
|
1 |
| 3 |
|
Light and Darkness Ritual
|
2 |
| 4 |
|
Ragged Records of Rites
|
3 |
| 5 |
|
Nadir Servant
|
3 |
| 6 |
|
Crimson Call
|
1 |
| 7 |
|
Void Apocalypse
|
1 |
| 8 |
|
Allure of Darkness
|
1 |
| 9 |
|
Forbidden Crown
|
1 |
| 10 | |||
| 11 | |||
| 12 | |||
| Trap Cards | 3 | ||
|---|---|---|---|
| 1 |
|
Mind Shuffle
|
2 |
| 2 |
|
Rise to Full Height
|
1 |
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
The Dragon that Devours the Dogma
|
1 |
| 2 |
|
Albion the Branded Dragon
|
1 |
| 3 |
|
Garura, Wings of Resonant Life
|
1 |
| 4 |
|
Elder Entity N'tss
|
1 |
| 5 |
|
Infernoid Evil
|
1 |
| 6 |
|
Herald of the Arc Light
Forbidden Cards Forbidden Cards |
1 |
| 7 |
|
PSY-Framelord Omega
Limited Cards Limited Cards |
1 |
| 8 |
|
The Crimson King
|
1 |
| 9 |
|
Chaos Angel
|
1 |
| 10 |
|
Golden Cloud Beast - Malong
|
1 |
| 11 |
|
Enigmaster Packbit
|
1 |
| 12 |
|
Ecclesia and the Dark Dragon
|
1 |
| 13 |
|
The Three Champions of Swordsoul
|
1 |
| 14 |
|
Dharc the Dark Charmer, Gloomy
|
1 |
| 15 |
|
ASHLAN U1000
|
1 |
| Side Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Lava Golem
|
3 |
| 2 |
|
Mulcharmy Purulia
|
2 |
| 3 |
|
Chaos Hunter
|
3 |
| 4 |
|
Ultimate Slayer
|
3 |
| 5 |
|
Pot of Sloth
|
1 |
| 6 |
|
Mistaken Arrest
|
2 |
| 7 |
|
Solemn Accusation
|
1 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
Main Deck
40- Fallen of the White Dragon
- X
-
DARK
Level 4
[
Dragon
/
Effect
]
ATK 1800 DEF 0 -
(This card is always treated as "Fallen of Albaz".)
If this card is in your hand: You can send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY; Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Level 8 Fusion or Synchro Monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Ecclesia" monster from your hand, Deck, or GY. You can only use each effect of "Fallen of the White Dragon" once per turn.
- Incredible Ecclesia, the Virtuous
- X
-
LIGHT
Level 4
[
Spellcaster
/
Tuner/Effect
]
ATK 1500 DEF 1500 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand.
- Celtic Mystic
- X
-
LIGHT
Level 4
[
Warrior
/
Effect
]
ATK 1400 DEF 2000 - If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions "Light and Darkness Ritual", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions "Light and Darkness Ritual" from your hand. You can only use each effect of "Celtic Mystic" once per turn.
- Griffoh
- X
-
DARK
Level 1
[
Fiend
/
Effect
]
ATK 300 DEF 200 -
(Quick Effect): You can discard this card, then activate 1 of these effects;
●The next battle or effect damage you take this turn will become 0.
●Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn.
You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.
- Magician of Dark Chaos - Black Chaos
- X
-
DARK
Level 8
[
Spellcaster
/
Ritual/Effect
]
ATK 2800 DEF 2600 - You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of "Magician of Dark Chaos - Black Chaos" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.
- Black Luster Soldier - Soldier of Light and Darkness
- X
-
EARTH
Level 8
[
Warrior
/
Ritual/Effect
]
ATK 3000 DEF 2500 - You can Ritual Summon this card with "Light and Darkness Ritual". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of "Black Luster Soldier - Soldier of Light and Darkness" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.
- Skull Archfiend of Chaos
- X
-
DARK
Level 6
[
Fiend
/
Effect
]
ATK 2500 DEF 1200 - If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions "Light and Darkness Ritual"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of "Skull Archfiend of Chaos" once per turn.
- Black Chaos
- X
-
DARK
Level 8
[
Spellcaster
/
Effect
]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon "Black Chaos" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions "Light and Darkness Ritual" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.
- Fydraulis Harmonia
- X
-
DARK
Level 7
[
Dragon
/
Tuner/Effect
]
ATK 2500 DEF 2000 -
When a monster your opponent controls activates its effect (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply all of these effects in sequence, based on the number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn after this effect resolves, except Synchro Monsters.
●2+: Special Summon this card.
●4+: Send 1 revealed Synchro Monster to the GY.
●6: Destroy 1 monster your opponent controls.
You can only use this effect of "Fydraulis Harmonia" once per turn.
- Dogmatika Ecclesia, the Virtuous
- X
-
LIGHT
Level 4
[
Spellcaster
/
Effect
]
ATK 1500 DEF 1500 - Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon from the Extra Deck for the rest of this turn.
- Dogmatika Maximus
- X
-
LIGHT
Level 8
[
Spellcaster
/
Effect
]
ATK 1500 DEF 3000 - You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
- Phara the Primordial Goddess
- X
-
DARK
Level 8
[
Spellcaster
/
Effect
]
ATK 2800 DEF 2800 - You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of "Phara the Primordial Goddess" once per turn.
- The Fallen & The Virtuous
- X
-
SPELL
Quick-Play
-
(This card is always treated as a "Branded" and "Dogmatika" card.)
Activate 1 of these effects;
●Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it.
●If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field.
You can only activate 1 "The Fallen & The Virtuous" per turn.
- Chaos Magical Hats
- X
-
SPELL
Quick-Play
- When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions "Light and Darkness Ritual". Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) in face-down Defense Position (their names become "Chaos Magical Hats" even while face-down), Set the chosen monster if it is face-up, and shuffle them on the field. Then your opponent's activated effect becomes "Destroy 1 monster your opponent controls in face-down Defense Position".
- Light and Darkness Ritual
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon "Magician of Dark Chaos - Black Chaos" or "Black Luster Soldier - Soldier of Light and Darkness". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions "Light and Darkness Ritual" from your GY to your hand. You can only use this effect of "Light and Darkness Ritual" once per turn.
- Ragged Records of Rites
- X
-
SPELL
- Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of "Ragged Records of Rites" once per turn.
- Nadir Servant
- X
-
SPELL
- Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
- Crimson Call
- X
-
SPELL
- Add 1 Level 4 or lower Fiend monster from your GY to your hand, or if you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can add 1 such monster from your Deck instead. At the end of the Damage Step, if your "/Assault Mode" monster or "Red Dragon Archfiend" attacked: You can banish this card from your GY; the attacking monster can make a second attack in a row. You can only activate 1 "Crimson Call" per turn.
- Void Apocalypse
- X
-
SPELL
Continuous
- You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
- Allure of Darkness
- X
-
SPELL
- Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
- Forbidden Crown
- X
-
SPELL
Quick-Play
-
Apply these effects to 1 face-up monster on the field, until the end of this turn.
●Negate its effects.
●Cannot attack.
●Cannot be destroyed by battle or card effects.
●Unaffected by activated card effects, except its own.
●Cannot be Tributed.
●Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
Neither player can activate monster effects in response to this card's activation. You can only activate 1 "Forbidden Crown" per turn.
- Mind Shuffle
- X
-
TRAP
Continuous
- During either player's turn: You can add 1 monster that mentions "Light and Darkness Ritual" from your Deck to your hand, then discard 1 card. You can only use this effect of "Mind Shuffle" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions "Light and Darkness Ritual" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of "Mind Shuffle" in the same Chain.
- Rise to Full Height
- X
-
TRAP
- Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
Extra Deck
15- The Dragon that Devours the Dogma
- X
-
DARK
Level 8
[
Beast
/
Fusion/Effect
]
ATK 3000 DEF 2500 -
"Fallen of Albaz" + 1 LIGHT or DARK monster + 1 Effect Monster
While an "Ecclesia" monster is on the field or in either GY, this card gains 500 ATK, also it is unaffected by other cards' effects. You can only use each of the following effects of "The Dragon that Devours the Dogma" once per turn. If this card is Special Summoned: You can shuffle up to 2 cards from any GY(s) and/or banishment into the Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Dogmatika" or "Tri-Brigade" card from your Deck to your hand.
- Albion the Branded Dragon
- X
-
DARK
Level 8
[
Dragon
/
Fusion/Effect
]
ATK 2500 DEF 2000 -
"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
- Garura, Wings of Resonant Life
- X
-
DARK
Level 6
[
Winged Beast
/
Fusion/Effect
]
ATK 1500 DEF 2400 -
2 monsters with the same Type and Attribute, but different names
Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.
- Elder Entity N'tss
- X
-
LIGHT
Level 4
[
Fairy
/
Fusion/Effect
]
ATK 2500 DEF 1200 -
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
- Infernoid Evil
- X
-
FIRE
Level 1
[
Fiend
/
Fusion/Effect
]
ATK 1100 DEF 1100 -
2 "Infernoid" monsters
If this card is Fusion Summoned: You can banish 1 "Infernoid" monster from your GY; send "Infernoid" monsters with different names from your Deck to the GY equal to the banished monster's Level. If this card is sent to the GY or banished: You can add 1 "Void" Spell/Trap from your Deck to your hand. You can only use each effect of "Infernoid Evil" once per turn.
Forbidden Cards
Forbidden- Herald of the Arc Light
- X
-
LIGHT
Level 4
[
Fairy
/
Synchro/Effect
]
ATK 600 DEF 1000 -
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Limited Cards
Limited- PSY-Framelord Omega
- X
-
LIGHT
Level 8
[
Psychic
/
Synchro/Effect
]
ATK 2800 DEF 2200 -
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
- The Crimson King
- X
-
DARK
Level 8
[
Dragon
/
Synchro/Effect
]
ATK 3000 DEF 2500 -
1 Tuner + 1+ non-Tuner DARK monsters
If this card is Synchro Summoned: You can add 1 card that mentions "Red Dragon Archfiend" from your Deck to your hand. When your opponent activates a monster effect (Quick Effect): You can banish this card you control; Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), and if you do, its ATK becomes doubled, also it cannot be destroyed by your opponent's card effects. You can only use each effect of "The Crimson King" once per turn.
- Chaos Angel
- X
-
DARK
Level 10
[
Fiend
/
Synchro/Effect
]
ATK 3500 DEF 2800 -
1 Tuner + 1+ non-Tuner LIGHT or DARK monsters
For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.
●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.
●DARK: Monsters you control cannot be destroyed by battle.
- Golden Cloud Beast - Malong
- X
-
LIGHT
Level 6
[
Dragon
/
Synchro/Tuner/Effect
]
ATK 2200 DEF 1000 -
1 Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.
- Enigmaster Packbit
- X
-
WATER
Level 8
[
Cyberse
/
Synchro/Effect
]
ATK 2900 DEF 2500 -
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.
- Ecclesia and the Dark Dragon
- X
-
LIGHT
Level 8
[
Spellcaster
/
Synchro/Effect
]
ATK 2500 DEF 2500 -
1 Tuner + 1+ non-Tuners
During the Main Phase (Quick Effect): You can banish this card (until the End Phase), and if you do, Special Summon 1 "Fallen of Albaz" or 1 Level 4 or lower monster that mentions it from your Deck or GY. If this card is in your GY: You can target 1 Level 8 Fusion Monster in your GY or banishment and 1 card on the field; shuffle both of those cards and this card into the Deck. You can only use each effect of "Ecclesia and the Dark Dragon" once per turn.
- The Three Champions of Swordsoul
- X
-
LIGHT
Level 8
[
Spellcaster
/
Synchro/Effect
]
ATK 2500 DEF 2500 -
1 Level 4 Tuner + 1+ non-Tuners
If this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if an "Ecclesia" monster or "Fallen of Albaz" is in your GY, you can destroy that card. You can only use each effect of "The Three Champions of Swordsoul" once per turn.
- Dharc the Dark Charmer, Gloomy
- X
-
DARK
Link 2
[
Spellcaster
/
Link/Effect
]
ATK 1850 DEF - -
2 monsters, including a DARK monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.
- ASHLAN U1000
- X
-
LIGHT
Link 2
[
Cyberse
/
Link/Effect
]
ATK 1400 DEF - -
2 monsters with different Types and Attributes
If a Ritual Monster this card points to attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "ASHLAN U1000" once per turn. You can reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with a different Type and Attribute from your Deck to your hand. If you Ritual Summon (except during the Damage Step): You can target 1 face-up card your opponent controls; return it to the hand.
Side Deck
15- Lava Golem
- X
-
FIRE
Level 8
[
Fiend
/
Effect
]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
- Mulcharmy Purulia
- X
-
WATER
Level 4
[
Aqua
/
Effect
]
ATK 100 DEF 600 -
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn.
●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card.
●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6.
You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
- Chaos Hunter
- X
-
DARK
Level 7
[
Fiend
/
Effect
]
ATK 2500 DEF 1600 - When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.
- Ultimate Slayer
- X
-
SPELL
- Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.
- Pot of Sloth
- X
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SPELL
- Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate "Pot of Sloth".
- Mistaken Arrest
- X
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SPELL
Quick-Play
- Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
- Solemn Accusation
- X
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TRAP
Counter
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You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects;
●Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn.
●Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.
