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原石リシド

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Deck Type
Master Duel
Deck Playstyle
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Comment
Monster Cards 10
1
Labradorite Dragon
1
2
Droll & Lock Bird

Semi-Limited Cards

Semi-Limited Cards
2
3
Maxx "C"

Forbidden Cards

Forbidden Cards
1
4
Inspector Boarder
1
5
Primite Dragon Ether Beryl
2
6
The Man with the Mark
2
7
Anubis the Last Judge
1
8  
9  
10  
11  
12  
Spell Cards 9
1
Pot of Desires
2
2
Pot of Extravagance
1
3
Treasures of the Kings
2
4
Primite Lordly Lode
3
5
Primite Drillbeam
1
6  
7  
8  
9  
10  
11  
12  
Trap Cards 22
1
Infinite Impermanence
3
2
Dominus Purge
3
3
Dominus Impulse
3
4
Songs of the Dominators
3
5
Solemn Judgment

Limited Cards

Limited Cards
1
6
Solemn Warning
1
7
Solemn Strike
1
8
Draco-Utopian Aura
1
9
Primite Scream
1
10
Verdict of Anubis
1
11
Apophis the Swamp Deity
2
12
Apophis the Serpent
2
Extra Deck 15
1
Divine Serpent Apophis
3
2
Baronne de Fleur

Forbidden Cards

Forbidden Cards
3
3
Swordsoul Supreme Sovereign - Chengying
1
4
Snake-Eyes Vengeance Dragon
1
5
Tornado Dragon
1
6
Super Starslayer TY-PHON - Sky Crisis
2
7
Link Spider
1
8
S:P Little Knight
1
9
Silhouhatte Rabbit
2
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

41
Monster Cards
10
1
Labradorite Dragon
X
DARK DARK Level Level 6 [ Dragon / Tuner/Normal ]
ATK 0 DEF 2400
The ancients compared this prized creature to moonlight rippling across water. A bringer of harmony, reminder of past glories, able to soothe the hearts of even the most ambitious men.
1
2

Semi-Limited Cards

Semi-limited
Droll & Lock Bird
X
WIND WIND Level Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
2
3

Forbidden Cards

Forbidden
Maxx "C"
X
EARTH EARTH Level Level 2 [ Insect / Effect ]
ATK 500 DEF 200
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
1
4
Inspector Boarder
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ]
ATK 2000 DEF 2000
Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
1
5
Primite Dragon Ether Beryl
X
EARTH EARTH Level Level 4 [ Dragon / Effect ]
ATK 1600 DEF 0
If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.
2
6
The Man with the Mark
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ]
ATK 1000 DEF 1000
If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.
2
7
Anubis the Last Judge
X
EARTH EARTH Level Level 10 [ Fiend / Effect ]
ATK 3000 DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.
1
Spell Cards
9
1
Pot of Desires
X
SPELL SPELL
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
2
2
Pot of Extravagance
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
1
3
Treasures of the Kings
X
SPELL SPELL Field Field
When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.
2
4
Primite Lordly Lode
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.
3
5
Primite Drillbeam
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.
1
Trap Cards
22
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Dominus Purge
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.
3
3
Dominus Impulse
X
TRAP TRAP
If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
3
4
Songs of the Dominators
X
TRAP TRAP
If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.
3
5

Limited Cards

Limited
Solemn Judgment
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
6
Solemn Warning
X
TRAP TRAP Counter Counter
When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
1
7
Solemn Strike
X
TRAP TRAP Counter Counter
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
1
8
Draco-Utopian Aura
X
TRAP TRAP Counter Counter
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.
You can only activate 1 "Draco-Utopian Aura" per turn.
1
9
Primite Scream
X
TRAP TRAP Counter Counter
When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.
1
10
Verdict of Anubis
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.
1
11
Apophis the Swamp Deity
X
TRAP TRAP Continuous Continuous
During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.
2
12
Apophis the Serpent
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.
2

Extra Deck

15
1
Divine Serpent Apophis
X
EARTH EARTH Level Level 6 [ Reptile / Fusion/Effect ]
ATK 2800 DEF 2600
2 monsters that mention "Temple of the Kings"
Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
3
2

Forbidden Cards

Forbidden
Baronne de Fleur
X
WIND WIND Level Level 10 [ Warrior / Synchro/Effect ]
ATK 3000 DEF 2400
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
3
3
Swordsoul Supreme Sovereign - Chengying
X
WATER WATER Level Level 10 [ Wyrm / Synchro/Effect ]
ATK 3000 DEF 3000
1 Tuner + 1+ non-Tuners
For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.
1
4
Snake-Eyes Vengeance Dragon
X
FIRE FIRE Level Level 12 [ Dragon / Synchro/Effect ]
ATK 3000 DEF 2500
1 Tuner + 1+ non-Tuner monsters
During the Main Phase (Quick Effect): You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, also this card cannot use this effect next turn. During the Battle Phase (Quick Effect): You can target 1 monster and 1 Continuous Spell on the field; destroy them. You can only use each effect of "Snake-Eyes Vengeance Dragon" once per turn.
1
5
Tornado Dragon
X
WIND WIND Rank Rank 4 [ Wyrm / Xyz/Effect ]
ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
1
6
Super Starslayer TY-PHON - Sky Crisis
X
DARK DARK Rank Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
2
7
Link Spider
X
EARTH EARTH Link Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF -
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
1
8
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
9
Silhouhatte Rabbit
X
LIGHT LIGHT Link Link 2 [ Illusion / Link/Effect ]
ATK 1500 DEF -
2 Effect Monsters
If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
2

Side Deck

0

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