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Wild Flowers

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見ての通りの【ゾイド-ZOIDS-】デッキです。 ダイナミストを中心にしつつ、相性の良い竜虎相打つ(デスザウラーvsブレードライガー)によって竜魔王ギュンターPを出して盛り上がっていきます。 ペンデュラムの展開力とダイナミストのレベル属性種族を活かしてシールドライガーやジェノブレイカー、ギルベイダーなどのエクシーズで攻める一方で、モルガやハウリングを使った長期戦も念頭においており、海ギミックによりホエールキングや暗岩でジークやウオディックを並べてキャッキャしたり、潜海奇襲で打点の低めなダイナミスト達を強化したりして戦います。 ペンデュラム側も海側も単体で機能しないカードが多く、手札がイマイチな時はとりあえずリバイアサンをP召喚してⅡ張って様子見、といった盤面で時間を稼ぎましょう。 枚数配分は調整中です。 あけすけなことを言うと、真面目に勝とうと思ったらライガーとジェノを抜いて汎用リンクでも入れれば良いと思います。エクシーズなんてせっかくのPリソース失うだけ損なので… ちなみにお察しの通り、魔法罠ゾーン全然足りてません。まぁ次の永続を素引きする前に相手が除去してくれるでしょ(適当)
Deck Code
  • Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
Monster Cards 22
1
Dinomight Powerload, the Dracoslayer
3
2
Dinomist Pteran
2
3
Dinomist Stegosaur
2
4
Dinomist Plesios
2
5
Dinomist Ceratops
3
6
Dinomist Brachion
1
7
Dinomist Spinos
1
8
Dinomist Rex
2
9
Vector Pendulum, the Dracoverlord
2
10
Giga Gagagigo
1
11
サイボーグ・バス
1
12
Ocean Dragon Lord - Kairyu-Shin
1
13
Astrograph Sorcerer

Limited Cards

Limited Cards
1
Spell Cards 18
1
Dinomist Charge
3
2
Draco Face-Off
3
3
Sea Stealth II
2
4
Fish Sonar
3
5
Time-Tearing Morganite
3
6
Supernatural Danger Zone
2
7
Clockwork Night
1
8
Piercing the Darkness
1
9  
10  
11  
12  
13  
Trap Cards 5
1
Dinomists Howling
3
2
Kairyu-Shin's Dark Reef
1
3
Sea Stealth Attack
1
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
Extra Deck 15
1
Super Quantal Mech Beast Magnaliger
1
2
Number 61: Volcasaurus
1
3
Cyber Dragon Nova
1
4
Cyber Dragon Infinity
1
5
N.As.H. Knight
1
6
Number 103: Ragnazero
1
7
Number 101: Silent Honor ARK
1
8
Number C103: Ragnafinity
1
9
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
1
10
Beyond the Pendulum
2
11
Exceed the Pendulum
1
12
Amphibious Swarmship Amblowhale
1
13
Borrelsword Dragon
1
14
S:P Little Knight
1
15  
Side Deck 15
1
Drytron Alpha Thuban
1
2
Fabled Raven
1
3
Giga-Tech Wolf
1
4
Primineral Kongreat
1
5
Cyberdark Horn
1
6
Needle Burrower
1
7
Leotron
1
8
Gizmek Kaku, the Supreme Shining Sky Stag
1
9
Bashing Shield
1
10
Power of the Guardians
1
11
Gravity Blaster
1
12
Fusion Sword Murasame Blade
1
13
Double Magical Arm Bind
1
14
Ice Beast Zerofyne
1
15
Superdreadnought Rail Cannon Gustav Max
1

Main Deck

45
Monster Cards
22
1
Dinomight Powerload, the Dracoslayer
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1700 DEF 1800
Pendulum Scale P Scale 6 You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
(This card is always treated as a "Dinomist" card.)
If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.
3
2
Dinomist Pteran
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1800 DEF 1200
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
When this card destroys an opponent's monster by battle: You can add 1 "Dinomist" card from your Deck to your hand.
2
3
Dinomist Stegosaur
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1600 DEF 1800
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
If another Pendulum Monster you control battles an opponent's monster, after damage calculation: You can destroy those monsters.
2
4
Dinomist Plesios
X
WATER WATER Level Level 4 [ Machine / Pendulum/Effect ] ATK 1700 DEF 1400
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
All face-up monsters your opponent controls lose 100 ATK and DEF for each "Dinomist" card you control.
2
5
Dinomist Ceratops
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2100 DEF 400
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).
3
6
Dinomist Brachion
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2000 DEF 800
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
1
7
Dinomist Spinos
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2500 DEF 1800
Pendulum Scale P Scale 3 If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack your opponent directly this turn.
●This card can make a second attack during each Battle Phase this turn.
1
8
Dinomist Rex
X
WATER WATER Level Level 5 [ Machine / Pendulum/Effect ] ATK 2400 DEF 2200
Pendulum Scale P Scale 6 Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card.
If this card attacks, at the end of the Damage Step: You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
●This card can attack an opponent's monster again in a row, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●Shuffle 1 card from your opponent's hand (at random) or their side of the field into the Deck, then this card gains 100 ATK.
2
9
Vector Pendulum, the Dracoverlord
X
DARK DARK Level Level 4 [ Dragon / Pendulum/Normal ] ATK 1850 DEF 0
Pendulum Scale P Scale 3 Negate all card effects in your opponent's Pendulum Zones.
This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
2
10
Giga Gagagigo
X
WATER WATER Level Level 5 [ Reptile / Normal ] ATK 2450 DEF 1500
In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
1
11
No Image
サイボーグ・バス
X
水属性 水属性 Level Level 5 [ 機械族 / 通常 ] ATK 1800 DEF 1500
背中に付いている砲台から、閃光のプラズマキャノンを打ち出す。
1
12
Ocean Dragon Lord - Kairyu-Shin
X
WATER WATER Level Level 5 [ Sea Serpent / Effect ] ATK 2000 DEF 1700
While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.
1
13
Astrograph Sorcerer

Limited Cards

Limited Cards
X
DARK DARK Level Level 7 [ Spellcaster / Pendulum/Effect ] ATK 2500 DEF 2000
Pendulum Scale P Scale 1 During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
1
Spell Cards
18
1
Dinomist Charge
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "Dinomist" monster from your Deck to your hand. Once per turn, if a "Dinomist" card(s) is added from the field to your Extra Deck face-up: Add 1 of those cards to your hand. You can only activate 1 "Dinomist Charge" per turn.
3
2
Draco Face-Off
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
3
3
Sea Stealth II
X
SPELL SPELL Continuous Continuous
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
2
4
Fish Sonar
X
SPELL SPELL
Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.
3
5
Time-Tearing Morganite
X
SPELL SPELL
For the rest of this Duel, apply the following effects.
●You cannot activate monster effects in the hand.
●Draw 2 cards instead of 1 for your normal draw during your Draw Phase.
●You can conduct 2 Normal Summons/Sets per turn, not just 1.
You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.
3
6
Supernatural Danger Zone
X
SPELL SPELL Continuous Continuous
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
2
7
Clockwork Night
X
SPELL SPELL Continuous Continuous
All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
1
8
Piercing the Darkness
X
SPELL SPELL Continuous Continuous
If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.
1
Trap Cards
5
1
Dinomists Howling
X
TRAP TRAP Continuous Continuous
When this card is activated: You can place 1 or 2 "Dinomist" Pendulum Monster(s) from your Deck in your Pendulum Zone, but you cannot Pendulum Summon monsters until the end of the next turn, except "Dinomist" monsters (even if this card leaves the field). Once per turn, if this card is already face-up in your Spell & Trap Zone: You can Tribute 1 "Dinomist" monster, then target 1 card your opponent controls; return it to the hand.
3
2
Kairyu-Shin's Dark Reef
X
TRAP TRAP
Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.
1
3
Sea Stealth Attack
X
TRAP TRAP Continuous Continuous
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
1

Extra Deck

15
1
Super Quantal Mech Beast Magnaliger
X
FIRE FIRE Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2600 DEF 2000
2 Level 5 monsters
Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.
1
2
Number 61: Volcasaurus
X
FIRE FIRE Rank Rank 5 [ Dinosaur / Xyz/Effect ] ATK 2500 DEF 1000
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
1
3
Cyber Dragon Nova
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
1
4
Cyber Dragon Infinity
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz/Effect ] ATK 2100 DEF 1600
3 Level 6 LIGHT Machine monsters
Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
1
5
N.As.H. Knight
X
WATER WATER Rank Rank 5 [ Aqua / Xyz/Effect ] ATK 1700 DEF 2700
2 Level 5 monsters
Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
1
6
Number 103: Ragnazero
X
WATER WATER Rank Rank 4 [ Fairy / Xyz/Effect ] ATK 2400 DEF 1200
2 Level 4 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.
1
7
Number 101: Silent Honor ARK
X
WATER WATER Rank Rank 4 [ Aqua / Xyz/Effect ] ATK 2100 DEF 1000
2 Level 4 monsters
You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1
8
Number C103: Ragnafinity
X
WATER WATER Rank Rank 5 [ Fairy / Xyz/Effect ] ATK 2800 DEF 2400
3 Level 5 monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between that monster's original ATK and current ATK, and if you do, banish it. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard. "Number 103: Ragnazero" must be in your Graveyard to activate and to resolve this effect.
1
9
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
X
FIRE FIRE Link Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
10
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
2
11
Exceed the Pendulum
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ] ATK 2000 DEF -
2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
1
12
Amphibious Swarmship Amblowhale
X
FIRE FIRE Link Link 4 [ Machine / Link/Effect ] ATK 2600 DEF -
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
1
13
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
14
S:P Little Knight
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 1600 DEF -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1

Side Deck

15
1
Drytron Alpha Thuban
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
1
2
Fabled Raven
X
LIGHT LIGHT Level Level 2 [ Fiend / Tuner/Effect ] ATK 1300 DEF 1000
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.
1
3
Giga-Tech Wolf
X
FIRE FIRE Level Level 4 [ Machine / Normal ] ATK 1200 DEF 1400
An iron wolf with razor-sharp fangs that can penetrate any armor.
1
4
Primineral Kongreat
X
EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 3000 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
1
5
Cyberdark Horn
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 800
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
1
6
Needle Burrower
X
DARK DARK Level Level 5 [ Machine / Effect ] ATK 1700 DEF 1700
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
1
7
Leotron
X
EARTH EARTH Level Level 4 [ Cyberse / Normal ] ATK 2000 DEF 0
A territorial electronic monster that guards its own domain.
1
8
Gizmek Kaku, the Supreme Shining Sky Stag
X
FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 2750 DEF 2750
If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
1
9
Bashing Shield
X
SPELL SPELL Equip Equip
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
1
10
Power of the Guardians
X
SPELL SPELL Equip Equip
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.
1
11
Gravity Blaster
X
SPELL SPELL Equip Equip
Equip only to a Machine-Type monster. Once per turn: You can activate this effect; it permanently gains 400 ATK. (This ATK gain remains even if this card leaves the field or the monster becomes unaffected by card effects.) If it battles an opponent's monster, that monster's effect is negated during the Battle Phase only.
1
12
Fusion Sword Murasame Blade
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
1
13
Double Magical Arm Bind
X
TRAP TRAP
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
1
14
Ice Beast Zerofyne
X
WATER WATER Rank Rank 4 [ Winged Beast / Xyz/Effect ] ATK 2000 DEF 2200
2 Level 4 Winged Beast-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up cards your opponent currently controls, and if you do, this card gains 300 ATK for each face-up card currently on the field, except this card (these effects are applied until your next Standby Phase).
1
15
Superdreadnought Rail Cannon Gustav Max
X
EARTH EARTH Rank Rank 10 [ Machine / Xyz/Effect ] ATK 3000 DEF 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
1