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■「ホルスの黒炎竜」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Linkuriboh" x 1.
  • Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
  • Remove Forbidden Card "Union Carrier" x 1.
Monster Cards 21
1
Horus the Black Flame Dragon LV8
1
2
Horus the Black Flame Dragon LV6
3
3
Samsara Dragon
3
4
Black Metal Dragon
3
5
Red-Eyes Black Flare Dragon
3
6
Red-Eyes Darkness Metal Dragon
1
7
Girsu, the Orcust Mekk-Knight
1
8
Mekk-Knight Indigo Eclipse
1
9
Mekk-Knight Blue Sky
1
10
Mekk-Knight Purple Nightfall
1
11
Mekk-Knight Yellow Star
1
12
Mekk-Knight Red Moon
1
13
World Legacy - "World Chalice"
1
Spell Cards 15
1
Red-Eyes Fusion
3
2
Red-Eyes Insight
3
3
World Legacy's Memory
3
4
One for One

Limited Cards

Limited Cards
1
5
Monster Reborn

Limited Cards

Limited Cards
1
6
World Legacy Key
1
7
World Legacy Guardragon
1
8
World Legacy Succession
1
9
World Legacy Clash
1
10  
11  
12  
13  
Trap Cards 4
1
Red-Eyes Spirit
1
2
Red-Eyes Fang with Chain
1
3
World Legacy's Secret
1
4
World Legacy Whispers
1
5  
6  
7  
8  
9  
10  
11  
12  
13  
Extra Deck 15
1
Meteor Black Comet Dragon
2
2
Striker Dragon

Limited Cards

Limited Cards
1
3
Guardragon Pisty
1
4
Linkuriboh

Forbidden Cards

Forbidden Cards
1
5
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
6
Cross-Sheep
1
7
Union Carrier

Forbidden Cards

Forbidden Cards
1
8
Hieratic Seal of the Heavenly Spheres
1
9
Lib the World Key Blademaster
1
10
Mekk-Knight of the Morning Star
1
11
Draco Masters of the Tenyi
1
12
Mekk-Knight Crusadia Avramax
1
13
Galatea, the Orcust Automaton
1
14
Dingirsu, the Orcust of the Evening Star
1
15  
Side Deck 0

Main Deck

40
Monster Cards
21
1
Horus the Black Flame Dragon LV8
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
1
2
Horus the Black Flame Dragon LV6
X
FIRE FIRE Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
3
3
Samsara Dragon
X
LIGHT LIGHT Level Level 1 [ Dragon / Effect ] ATK 0 DEF 0
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. You can banish this card from your GY, then target 1 Level 5 or higher Dragon monster in your GY; add it to your hand, then, immediately after this effect resolves, you can Tribute Summon that monster. You can only use this effect of "Samsara Dragon" once per turn.
3
4
Black Metal Dragon
X
DARK DARK Level Level 1 [ Dragon / Effect ] ATK 600 DEF 600
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
3
5
Red-Eyes Black Flare Dragon
X
DARK DARK Level Level 7 [ Dragon / Gemini/Effect ] ATK 2400 DEF 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.
3
6
Red-Eyes Darkness Metal Dragon
X
DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
1
7
Girsu, the Orcust Mekk-Knight
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
1
8
Mekk-Knight Indigo Eclipse
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
1
9
Mekk-Knight Blue Sky
X
LIGHT LIGHT Level Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
1
10
Mekk-Knight Purple Nightfall
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
1
11
Mekk-Knight Yellow Star
X
LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2200 DEF 2800
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.
1
12
Mekk-Knight Red Moon
X
LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2300 DEF 2600
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
1
13
World Legacy - "World Chalice"
X
DARK DARK Level Level 5 [ Machine / Effect ] ATK 0 DEF 0
If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn.
●If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"".
●During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.
1
Spell Cards
15
1
Red-Eyes Fusion
X
SPELL SPELL
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
3
2
Red-Eyes Insight
X
SPELL SPELL
Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
3
3
World Legacy's Memory
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
3
4
One for One

Limited Cards

Limited Cards
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
1
5
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
6
World Legacy Key
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.
1
7
World Legacy Guardragon
X
SPELL SPELL Continuous Continuous
When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
1
8
World Legacy Succession
X
SPELL SPELL
Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.
1
9
World Legacy Clash
X
SPELL SPELL Quick-Play Quick-Play
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.
1
Trap Cards
4
1
Red-Eyes Spirit
X
TRAP TRAP
Target 1 "Red-Eyes" monster in your GY; Special Summon it.
1
2
Red-Eyes Fang with Chain
X
TRAP TRAP
Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.
1
3
World Legacy's Secret
X
TRAP TRAP Continuous Continuous
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
1
4
World Legacy Whispers
X
TRAP TRAP Continuous Continuous
When this card is activated: You can target 1 Level 5 or higher monster on the field; it gains 1000 ATK/DEF until the end of this turn. Negate any opponent's Spell effect that activates in the same column as a "Mekk-Knight" monster you control.
1

Extra Deck

15
1
Meteor Black Comet Dragon
X
DARK DARK Level Level 8 [ Dragon / Fusion/Effect ] ATK 3500 DEF 2000
1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon monster
If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the GY, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the GY: You can target 1 Normal Monster in your GY; Special Summon it.
2
2
Striker Dragon

Limited Cards

Limited Cards
X
DARK DARK Link Link 1 [ Dragon / Link/Effect ] ATK 1000 DEF -
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
1
3
Guardragon Pisty
X
DARK DARK Link Link 1 [ Dragon / Link/Effect ] ATK 1000 DEF -
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
1
4
Linkuriboh

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
1
5
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
6
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
7
Union Carrier

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 1000 DEF -
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
1
8
Hieratic Seal of the Heavenly Spheres
X
LIGHT LIGHT Link Link 2 [ Dragon / Link/Effect ] ATK 0 DEF -
2 Dragon monsters
Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, and make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
1
9
Lib the World Key Blademaster
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link/Effect ] ATK 2000 DEF -
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn.
●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
1
10
Mekk-Knight of the Morning Star
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 2000 DEF -
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
1
11
Draco Masters of the Tenyi
X
LIGHT LIGHT Link Link 3 [ Wyrm / Link/Effect ] ATK 2600 DEF -
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
1
12
Mekk-Knight Crusadia Avramax
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
13
Galatea, the Orcust Automaton
X
DARK DARK Link Link 2 [ Machine / Link/Effect ] ATK 1800 DEF -
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
1
14
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
1

Side Deck

0