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■「プランキッズの名推理」

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Deck Playstyle
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Comment
  • Remove Forbidden Card "Predaplant Verte Anaconda" x 1.
  • Remove Limited Card "Reasoning" x 2.
Monster Cards 19
1
Prank-Kids Dropsies
3
2
Prank-Kids Fansies
3
3
Prank-Kids Lampsies
3
4
Prank-Kids Rocksies
3
5
Nemeses Corridor
1
6
Thunder Dragondark
3
7
Thunder Dragonroar
2
8
Thunder Dragonhawk
1
9  
10  
Spell Cards 20
1
Reasoning

Limited Cards

Limited Cards
3
2
Ultra Polymerization
3
3
Instant Fusion

Limited Cards

Limited Cards
1
4
Thunder Dragon Fusion
3
5
Prank-Kids Place
3
6
Terraforming

Limited Cards

Limited Cards
1
7
Gold Sarcophagus

Limited Cards

Limited Cards
1
8
Prank-Kids Pandemonium
1
9
Prank-Kids Pranks
1
10
Pot of Avarice
3
Trap Cards 1
1
Prank-Kids Plan
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Toadally Awesome
1
2
Prank-Kids Dodo-Doodle-Doo
1
3
Prank-Kids Bow-Wow-Bark
1
4
Prank-Kids Rip-Roarin-Roaster
1
5
Prank-Kids Rocket Ride
1
6
Prank-Kids Weather Washer
1
7
Prank-Kids Battle Butler
1
8
Thunder Dragon Colossus

Limited Cards

Limited Cards
1
9
Thunder Dragon Titan
1
10
Proxy F Magician
1
11
Cross-Sheep
1
12
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
1
13
Kaiser Eagle, the Heavens' Mandate
3
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
19
1
Prank-Kids Dropsies
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
3
2
Prank-Kids Fansies
X
WIND WIND Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
3
3
Prank-Kids Lampsies
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1500 DEF 500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
3
4
Prank-Kids Rocksies
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1500 DEF 1500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
3
5
Nemeses Corridor
X
WIND WIND Level Level 4 [ Thunder / Effect ] ATK 1900 DEF 600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
1
6
Thunder Dragondark
X
DARK DARK Level Level 5 [ Thunder / Effect ] ATK 1600 DEF 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.
3
7
Thunder Dragonroar
X
DARK DARK Level Level 6 [ Thunder / Effect ] ATK 2400 DEF 0
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
2
8
Thunder Dragonhawk
X
LIGHT LIGHT Level Level 6 [ Thunder / Effect ] ATK 1800 DEF 2200
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
1
Spell Cards
20
1
Reasoning

Limited Cards

Limited Cards
X
SPELL SPELL
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
3
2
Ultra Polymerization
X
SPELL SPELL
Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect; Special Summon all the Fusion Materials used for its Fusion Summon from your GY, but change their ATK/DEF to 0, also they have their effects negated.
3
3
Instant Fusion

Limited Cards

Limited Cards
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
1
4
Thunder Dragon Fusion
X
SPELL SPELL
Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.
3
5
Prank-Kids Place
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
3
6
Terraforming

Limited Cards

Limited Cards
X
SPELL SPELL
Add 1 Field Spell from your Deck to your hand.
1
7
Gold Sarcophagus

Limited Cards

Limited Cards
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
1
8
Prank-Kids Pandemonium
X
SPELL SPELL Quick-Play Quick-Play
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
1
9
Prank-Kids Pranks
X
SPELL SPELL Continuous Continuous
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
1
10
Pot of Avarice
X
SPELL SPELL
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
3
Trap Cards
1
1
Prank-Kids Plan
X
TRAP TRAP Continuous Continuous
During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
1

Extra Deck

15
1
Toadally Awesome
X
WATER WATER Rank Rank 2 [ Aqua / Xyz/Effect ] ATK 2200 DEF 0
2 Level 2 Aqua monsters
Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
1
2
Prank-Kids Dodo-Doodle-Doo
X
WIND WIND Link Link 2 [ Thunder / Link/Effect ] ATK 2000 DEF -
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
1
3
Prank-Kids Bow-Wow-Bark
X
FIRE FIRE Link Link 2 [ Pyro / Link/Effect ] ATK 2000 DEF -
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
1
4
Prank-Kids Rip-Roarin-Roaster
X
WATER WATER Link Link 4 [ Aqua / Link/Effect ] ATK 3000 DEF -
2+ "Prank-Kids" monsters
Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
1
5
Prank-Kids Rocket Ride
X
FIRE FIRE Level Level 5 [ Pyro / Fusion/Effect ] ATK 2000 DEF 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
1
6
Prank-Kids Weather Washer
X
WATER WATER Level Level 5 [ Aqua / Fusion/Effect ] ATK 2000 DEF 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
1
7
Prank-Kids Battle Butler
X
WIND WIND Level Level 10 [ Thunder / Fusion/Effect ] ATK 3000 DEF 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
1
8
Thunder Dragon Colossus

Limited Cards

Limited Cards
X
DARK DARK Level Level 8 [ Thunder / Fusion/Effect ] ATK 2600 DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
1
9
Thunder Dragon Titan
X
LIGHT LIGHT Level Level 10 [ Thunder / Fusion/Effect ] ATK 3200 DEF 3200
3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
1
10
Proxy F Magician
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1400 DEF -
2 Effect Monsters
During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
1
11
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
12
Predaplant Verte Anaconda

Forbidden Cards

Forbidden Cards
X
DARK DARK Link Link 2 [ Plant / Link/Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
1
13
Kaiser Eagle, the Heavens' Mandate
X
LIGHT LIGHT Link Link 5 [ Winged Beast / Link/Effect ] ATK 3000 DEF -
3+ Winged Beast Effect Monsters
Must be Link Summoned. If this Extra Linked card attacks your opponent directly and reduces their LP to 0, you win the Match.
3

Side Deck

0