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- Deck Type
- Master Duel
- Deck Playstyle
- ----
- Comment
| Monster Cards | 14 | ||
|---|---|---|---|
| 1 |
|
Ancient Gear Statue
|
3 |
| 2 |
|
Gizmek Taniguku, the Immobile Intellect
|
1 |
| 3 |
|
Ancient Gear Box
|
1 |
| 4 |
|
Ancient Gear Wyvern
|
3 |
| 5 |
|
Ancient Gear Tanker
|
1 |
| 6 |
|
Ancient Gear Commander
|
1 |
| 7 |
|
Ancient Gear Dragon
|
1 |
| 8 |
|
Ancient Gear Golem
|
1 |
| 9 |
|
Ancient Gear Dark Golem
|
2 |
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Spell Cards | 25 | ||
|---|---|---|---|
| 1 |
|
Raigeki
|
1 |
| 2 |
|
Heavy Storm
Forbidden Cards Forbidden Cards |
1 |
| 3 |
|
Overload Fusion
|
1 |
| 4 |
|
Ancient Gear Catapult
|
1 |
| 5 |
|
Foolish Burial Goods
|
1 |
| 6 |
|
Ancient Gear Fusion
|
1 |
| 7 |
|
Lightning Storm
|
1 |
| 8 |
|
Triple Tactics Talent
Limited Cards Limited Cards |
1 |
| 9 |
|
Triple Tactics Thrust
|
3 |
| 10 |
|
Exceptional Schedule
|
3 |
| 11 |
|
Geartown
|
1 |
| 12 |
|
Ancient Gear Fortress
|
3 |
| 13 |
|
Clockwork Night
|
1 |
| 14 |
|
Ancient Gear Advance
|
3 |
| 15 |
|
Urgent Schedule
|
3 |
| Trap Cards | 1 | ||
|---|---|---|---|
| 1 |
|
Ancient Gear Duel
|
1 |
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 | |||
| 7 | |||
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Extra Deck | 15 | ||
|---|---|---|---|
| 1 |
|
Ancient Gear Howitzer
|
2 |
| 2 |
|
Ancient Gear Megaton Golem
|
3 |
| 3 |
|
Ultimate Ancient Gear Golem
|
3 |
| 4 |
|
Chaos Ancient Gear Giant
|
3 |
| 5 |
|
Clockwork Knight
|
1 |
| 6 |
|
Qliphort Genius
|
1 |
| 7 |
|
Ancient Gear Ballista
|
2 |
| 8 | |||
| 9 | |||
| 10 | |||
| 11 | |||
| 12 | |||
| 13 | |||
| 14 | |||
| 15 | |||
| Side Deck | 0 | ||
|---|---|---|---|
Main Deck
40- Ancient Gear Statue
- X
-
EARTH
Level 2
[
Machine
/
Effect
]
ATK 500 DEF 800 - If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.
- Gizmek Taniguku, the Immobile Intellect
- X
-
EARTH
Level 3
[
Machine
/
Effect
]
ATK 1450 DEF 1450 - If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
- Ancient Gear Box
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 500 DEF 2000 - If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.
- Ancient Gear Wyvern
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1700 DEF 1200 - If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step.
- Ancient Gear Tanker
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 1300 DEF 1300 - If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.
- Ancient Gear Commander
- X
-
EARTH
Level 4
[
Machine
/
Effect
]
ATK 500 DEF 2000 - You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.
- Ancient Gear Dragon
- X
-
EARTH
Level 5
[
Machine
/
Effect
]
ATK 500 DEF 2500 - Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.
- Ancient Gear Golem
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 3000 DEF 3000 - Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Ancient Gear Dark Golem
- X
-
EARTH
Level 8
[
Machine
/
Effect
]
ATK 3000 DEF 3000 - This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.
- Overload Fusion
- X
-
SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Ancient Gear Catapult
- X
-
SPELL
- While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
- Foolish Burial Goods
- X
-
SPELL
- Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
- Ancient Gear Fusion
- X
-
SPELL
- Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as material, you can also use monsters from your Deck.
- Lightning Storm
- X
-
SPELL
- If you control no face-up cards: Activate 1 of these effects;<br>●Destroy all Attack Position monsters your opponent controls.<br>●Destroy all Spells and Traps your opponent controls.<br>You can only activate 1 "Lightning Storm" per turn.
Limited Cards
Limited- Triple Tactics Talent
- X
-
SPELL
- If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;<br>●Draw 2 cards.<br>●Take control of 1 monster your opponent controls until the End Phase.<br>●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.<br>You can only activate 1 "Triple Tactics Talent" per turn.
- Triple Tactics Thrust
- X
-
SPELL
- If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.
- Exceptional Schedule
- X
-
SPELL
- Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.
- Geartown
- X
-
SPELL
Field
- Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
- Ancient Gear Fortress
- X
-
SPELL
Continuous
- During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or GY, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
- Clockwork Night
- X
-
SPELL
Continuous
- All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.
- Ancient Gear Advance
- X
-
SPELL
Continuous
- When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field).<br>●You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing.<br>You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.
- Urgent Schedule
- X
-
SPELL
Quick-Play
- If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
- Ancient Gear Duel
- X
-
TRAP
Continuous
- "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.
Extra Deck
15- Ancient Gear Howitzer
- X
-
EARTH
Level 8
[
Machine
/
Fusion/Effect
]
ATK 1000 DEF 1800 - 2 "Ancient Gear" monsters<br>Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.
- Ancient Gear Megaton Golem
- X
-
EARTH
Level 9
[
Machine
/
Fusion/Effect
]
ATK 3300 DEF 3300 - 3 "Ancient Gear" monsters<br>If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
- Ultimate Ancient Gear Golem
- X
-
EARTH
Level 10
[
Machine
/
Fusion/Effect
]
ATK 4400 DEF 3400 - "Ancient Gear Golem" + 2 "Ancient Gear" monsters<br>Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
- Chaos Ancient Gear Giant
- X
-
DARK
Level 10
[
Machine
/
Fusion/Effect
]
ATK 4500 DEF 3000 - 4 "Ancient Gear" monsters<br>Must be Fusion Summoned. Unaffected by Spell/Trap effects. Your opponent cannot activate monster effects during the Battle Phase. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Clockwork Knight
- X
-
EARTH
Link 1
[
Machine
/
Link/Effect
]
ATK 500 DEF - - 1 non-Link Machine monster with 1000 or less original ATK<br>If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
- Qliphort Genius
- X
-
EARTH
Link 2
[
Machine
/
Link/Effect
]
ATK 1800 DEF - - 2 Machine monsters<br>This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.
- Ancient Gear Ballista
- X
-
EARTH
Link 2
[
Machine
/
Link/Effect
]
ATK 1500 DEF - - 2 EARTH Machine monsters<br>If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
