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- Deck Type
- Deck
- Deck Playstyle
- ----
- Registered Category
- Eldlich
- Comment
- Master Duel Season 1 roadoftheking.com
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Forbidden Card "Vanity's Emptiness" x 1.
- Remove Limited Card "Gozen Match" x 2.
- Remove Limited Card "Pot of Prosperity" x 2.
- Remove Limited Card "Reasoning" x 2.
- Remove Limited Card "Rivalry of Warlords" x 2.
- Remove Limited Card "Skill Drain" x 2.
Monster Cards | 5 | ||
---|---|---|---|
1 |
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Lava Golem
|
3 |
2 |
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Eldlich the Golden Lord
|
2 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Spell Cards | 12 | ||
---|---|---|---|
1 |
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Reasoning
Limited Cards Limited Cards |
3 |
2 |
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Pot of Extravagance
|
2 |
3 |
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Pot of Prosperity
Limited Cards Limited Cards |
3 |
4 |
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Cursed Eldland
|
2 |
5 |
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Eldlixir of White Destiny
|
2 |
6 | |||
7 | |||
8 | |||
9 | |||
10 |
Trap Cards | 23 | ||
---|---|---|---|
1 |
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Paleozoic Dinomischus
|
3 |
2 |
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Eldlixir of Scarlet Sanguine
|
3 |
3 |
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Golden Land Forever!
|
1 |
4 |
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Imperial Order
Forbidden Cards Forbidden Cards |
1 |
5 |
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Rivalry of Warlords
Limited Cards Limited Cards |
3 |
6 |
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Skill Drain
Limited Cards Limited Cards |
3 |
7 |
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Gozen Match
Limited Cards Limited Cards |
3 |
8 |
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Vanity's Emptiness
Forbidden Cards Forbidden Cards |
1 |
9 |
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Huaquero of the Golden Land
|
2 |
10 |
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Conquistador of the Golden Land
|
3 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Constellar Pleiades
|
2 |
2 |
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Superdreadnought Rail Cannon Gustav Max
|
2 |
3 |
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Skypalace Gangaridai
|
1 |
4 |
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Superdreadnought Rail Cannon Juggernaut Liebe
|
2 |
5 |
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Divine Arsenal AA-ZEUS - Sky Thunder
|
1 |
6 |
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Link Spider
|
2 |
7 |
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Knightmare Phoenix
|
1 |
8 |
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Vampire Sucker
|
2 |
9 |
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Lyna the Light Charmer, Lustrous
|
1 |
10 |
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Knightmare Unicorn
|
1 |
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
5
1
- Lava Golem
- X
-
FIRE
Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500 - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
3
2
- Eldlich the Golden Lord
- X
-
LIGHT
Level 10 [ Zombie / Effect ]
ATK 2500 DEF 2800 - You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
2
Spell Cards
12
1
Limited Cards
Limited- Reasoning
- X
-
SPELL
- Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
3
2
- Pot of Extravagance
- X
-
SPELL
- At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
2
3
Limited Cards
Limited- Pot of Prosperity
- X
-
SPELL
- Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
3
4
- Cursed Eldland
- X
-
SPELL
Continuous
-
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
2
5
- Eldlixir of White Destiny
- X
-
SPELL
Quick-Play
- Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
2
Trap Cards
23
1
- Paleozoic Dinomischus
- X
-
TRAP
- Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
3
2
- Eldlixir of Scarlet Sanguine
- X
-
TRAP
- Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
3
3
- Golden Land Forever!
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
1
4
Forbidden Cards
Forbidden- Imperial Order
- X
-
TRAP
Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
5
Limited Cards
Limited- Rivalry of Warlords
- X
-
TRAP
Continuous
- Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
3
6
Limited Cards
Limited- Skill Drain
- X
-
TRAP
Continuous
- Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).
3
7
Limited Cards
Limited- Gozen Match
- X
-
TRAP
Continuous
- Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.
3
8
Forbidden Cards
Forbidden- Vanity's Emptiness
- X
-
TRAP
Continuous
- Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.
1
9
- Huaquero of the Golden Land
- X
-
TRAP
Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
2
10
- Conquistador of the Golden Land
- X
-
TRAP
Continuous
- Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
3
Extra Deck
15
1
- Constellar Pleiades
- X
-
LIGHT
Rank 5 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 1500 -
2 Level 5 LIGHT monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
2
2
- Superdreadnought Rail Cannon Gustav Max
- X
-
EARTH
Rank 10 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000 -
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
2
3
- Skypalace Gangaridai
- X
-
WIND
Rank 10 [ Machine / Xyz/Effect ]
ATK 3400 DEF 3000 -
2 Level 10 monsters
You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.
1
4
- Superdreadnought Rail Cannon Juggernaut Liebe
- X
-
EARTH
Rank 11 [ Machine / Xyz/Effect ]
ATK 4000 DEF 4000 -
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
2
5
- Divine Arsenal AA-ZEUS - Sky Thunder
- X
-
LIGHT
Rank 12 [ Machine / Xyz/Effect ]
ATK 3000 DEF 3000 -
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
1
6
- Link Spider
- X
-
EARTH
Link 1 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
2
7
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ]
ATK 1900 DEF - -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
8
- Vampire Sucker
- X
-
DARK
Link 2 [ Zombie / Link/Effect ]
ATK 1600 DEF - -
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.
●You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
●If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
2
9
- Lyna the Light Charmer, Lustrous
- X
-
LIGHT
Link 2 [ Spellcaster / Link/Effect ]
ATK 1850 DEF - -
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
1
10
- Knightmare Unicorn
- X
-
DARK
Link 3 [ Fiend / Link/Effect ]
ATK 2200 DEF - -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
1