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ジャックナイツ

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Deck Playstyle
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Registered Category
Mekk-Knight
Registered Tag
YCS
Comment
2019.5.11 Yu-Gi-Oh!CHAMPIONSHIP SERIES JAPAN OSAKA 2019 決勝トーナメント進出
  • Remove Forbidden Card "Crystron Halqifibrax" x 1.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 22
1
Mekk-Knight Purple Nightfall
3
2
Mekk-Knight Blue Sky
2
3
Mekk-Knight Indigo Eclipse
1
4
Gameciel, the Sea Turtle Kaiju
2
5
Fairy Tail - Luna
3
6
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
2
7
Maxx "C"

Forbidden Cards

Forbidden Cards
3
8
Ash Blossom & Joyous Spring
2
9
Ghost Ogre & Snow Rabbit
2
10
Ghost Belle & Haunted Mansion
2
Spell Cards 12
1
World Legacy's Memory
3
2
Pot of Extravagance
3
3
Harpie's Feather Duster

Limited Cards

Limited Cards
1
4
Monster Reborn

Limited Cards

Limited Cards
1
5
Called by the Grave

Limited Cards

Limited Cards
2
6
Mind Control
2
7  
8  
9  
10  
Trap Cards 8
1
Infinite Impermanence
3
2
Solemn Strike
2
3
Crackdown
2
4
World Legacy's Secret
1
5  
6  
7  
8  
9  
10  
Extra Deck 15
1
Mekk-Knight of the Morning Star
3
2
Mekk-Knight Spectrum Supreme
2
3
Knightmare Phoenix
2
4
Knightmare Unicorn
2
5
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
1
6
Borreload Dragon
1
7
Borrelsword Dragon
1
8
Mekk-Knight Crusadia Avramax
1
9
Dingirsu, the Orcust of the Evening Star
2
10  
11  
12  
13  
14  
15  
Side Deck 0

Main Deck

42
Monster Cards
22
1
Mekk-Knight Purple Nightfall
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
3
2
Mekk-Knight Blue Sky
X
LIGHT LIGHT Level Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
2
3
Mekk-Knight Indigo Eclipse
X
LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
1
4
Gameciel, the Sea Turtle Kaiju
X
WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
2
5
Fairy Tail - Luna
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
3
6
Dinowrestler Pankratops

Semi-Limited Cards

Semi-Limited Cards
X
EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
2
7
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
8
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
9
Ghost Ogre & Snow Rabbit
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner/Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
2
10
Ghost Belle & Haunted Mansion
X
EARTH EARTH Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
2
Spell Cards
12
1
World Legacy's Memory
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.
3
2
Pot of Extravagance
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
3
3
Harpie's Feather Duster

Limited Cards

Limited Cards
X
SPELL SPELL
Destroy all Spells and Traps your opponent controls.
1
4
Monster Reborn

Limited Cards

Limited Cards
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.
1
5
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
Mind Control
X
SPELL SPELL
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
2
Trap Cards
8
1
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
Solemn Strike
X
TRAP TRAP Counter Counter
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
2
3
Crackdown
X
TRAP TRAP Continuous Continuous
Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
2
4
World Legacy's Secret
X
TRAP TRAP Continuous Continuous
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.
1

Extra Deck

15
1
Mekk-Knight of the Morning Star
X
LIGHT LIGHT Link Link 2 [ Machine / Link/Effect ] ATK 2000 DEF -
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
3
2
Mekk-Knight Spectrum Supreme
X
LIGHT LIGHT Link Link 3 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ "Mekk-Knight" monsters
This card can attack directly if it is the only card in its column. If this card in the Extra Monster Zone points to no monsters, it cannot be destroyed by card effects, also your opponent cannot target it with card effects. You can send 1 other card you control in this card's column to the GY: Special Summon 1 "Mekk-Knight" monster from your Deck in Defense Position. You can only use this effect of "Mekk-Knight Spectrum Supreme" once per turn.
2
3
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
2
4
Knightmare Unicorn
X
DARK DARK Link Link 3 [ Fiend / Link/Effect ] ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
2
5
Crystron Halqifibrax

Forbidden Cards

Forbidden Cards
X
WATER WATER Link Link 2 [ Machine / Link/Effect ] ATK 1500 DEF -
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
1
6
Borreload Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
7
Borrelsword Dragon
X
DARK DARK Link Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
1
8
Mekk-Knight Crusadia Avramax
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ monsters Special Summoned from the Extra Deck
While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
1
9
Dingirsu, the Orcust of the Evening Star
X
DARK DARK Rank Rank 8 [ Machine / Xyz/Effect ] ATK 2600 DEF 2100
2 Level 8 monsters
You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
●Send 1 card your opponent controls to the GY.
●Attach 1 of your banished Machine monsters to this card as material.
2

Side Deck

0