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- Deck Playstyle
- ----
- Registered Category
- Salamangreat
- Registered Tag
- YCS
- Comment
- 2019.5.11 Yu-Gi-Oh!CHAMPIONSHIP SERIES JAPAN OSAKA 2019 3位
- Remove Forbidden Card "Imperial Order" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Limited Card "Called by the Grave" x 2.
Monster Cards | 22 | ||
---|---|---|---|
1 |
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Salamangreat Gazelle
|
3 |
2 |
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Salamangreat Jack Jaguar
|
1 |
3 |
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Salamangreat Spinny
|
2 |
4 |
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Salamangreat Falco
|
1 |
5 |
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Salamangreat Foxy
|
2 |
6 |
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Lady Debug
|
3 |
7 |
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Fantastical Dragon Phantazmay
|
2 |
8 |
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Ash Blossom & Joyous Spring
|
2 |
9 |
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Maxx "C"
Forbidden Cards Forbidden Cards |
3 |
10 |
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Effect Veiler
|
1 |
11 |
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Ghost Belle & Haunted Mansion
|
1 |
12 |
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D.D. Crow
|
1 |
Spell Cards | 9 | ||
---|---|---|---|
1 |
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Monster Reborn
Limited Cards Limited Cards |
1 |
2 |
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Harpie's Feather Duster
Limited Cards Limited Cards |
1 |
3 |
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Salamangreat Sanctuary
|
1 |
4 |
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Salamangreat Circle
|
3 |
5 |
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Called by the Grave
Limited Cards Limited Cards |
3 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Trap Cards | 9 | ||
---|---|---|---|
1 |
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Infinite Impermanence
|
3 |
2 |
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Solemn Judgment
|
2 |
3 |
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Salamangreat Rage
|
2 |
4 |
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Salamangreat Roar
|
1 |
5 |
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Imperial Order
Forbidden Cards Forbidden Cards |
1 |
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
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Salamangreat Sunlight Wolf
|
3 |
2 |
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Salamangreat Heatleo
|
2 |
3 |
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Salamangreat Balelynx
|
3 |
4 |
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Salamangreat Miragestallio
|
2 |
5 |
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Number 41: Bagooska the Terribly Tired Tapir
|
1 |
6 |
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Abyss Dweller
|
1 |
7 |
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Hiita the Fire Charmer, Ablaze
|
1 |
8 |
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Borreload Dragon
|
1 |
9 |
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Knightmare Phoenix
|
1 |
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 |
Side Deck | 0 |
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Main Deck
40Monster Cards
22
1
- Salamangreat Gazelle
- X
-
FIRE
Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1000
- If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
3
2
- Salamangreat Jack Jaguar
- X
-
FIRE
Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200
- If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
1
3
- Salamangreat Spinny
- X
-
FIRE
Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1500
- If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
2
4
- Salamangreat Falco
- X
-
FIRE
Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1600
- If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
1
5
- Salamangreat Foxy
- X
-
FIRE
Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1200
- When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
2
6
- Lady Debug
- X
-
LIGHT
Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1400
- If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
3
7
- Fantastical Dragon Phantazmay
- X
-
DARK
Level 7 [ Dragon / Effect ] ATK 2400 DEF 1800
- If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
2
8
- Ash Blossom & Joyous Spring
- X
-
FIRE
Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
9
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
-
EARTH
Level 2 [ Insect / Effect ] ATK 500 DEF 200
- (Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
3
10
- Effect Veiler
- X
-
LIGHT
Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
- During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
1
11
- Ghost Belle & Haunted Mansion
- X
-
EARTH
Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
1
12
- D.D. Crow
- X
-
DARK
Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
1
Spell Cards
9
1
- Monster Reborn
-
Limited Cards
Limited Cards - X
-
SPELL
- Target 1 monster in either GY; Special Summon it.
1
2
- Harpie's Feather Duster
-
Limited Cards
Limited Cards - X
-
SPELL
- Destroy all Spells and Traps your opponent controls.
1
3
- Salamangreat Sanctuary
- X
-
SPELL
Field
- If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
1
4
- Salamangreat Circle
- X
-
SPELL
Quick-Play
-
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
3
5
- Called by the Grave
-
Limited Cards
Limited Cards - X
-
SPELL
Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
3
Trap Cards
9
1
- Infinite Impermanence
- X
-
TRAP
- Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
3
2
- Solemn Judgment
- X
-
TRAP
Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
2
3
- Salamangreat Rage
- X
-
TRAP
-
Activate 1 of these effects;
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
2
4
- Salamangreat Roar
- X
-
TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
1
5
- Imperial Order
-
Forbidden Cards
Forbidden Cards - X
-
TRAP
Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
1
Extra Deck
15
1
- Salamangreat Sunlight Wolf
- X
-
FIRE
Link 2 [ Cyberse / Link/Effect ] ATK 1800 DEF -
-
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
3
2
- Salamangreat Heatleo
- X
-
FIRE
Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
-
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
2
3
- Salamangreat Balelynx
- X
-
FIRE
Link 1 [ Cyberse / Link/Effect ] ATK 500 DEF -
-
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
3
4
- Salamangreat Miragestallio
- X
-
FIRE
Rank 3 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 900
-
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
2
5
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4 [ Fiend / Xyz/Effect ] ATK 2100 DEF 2000
-
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
6
- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ] ATK 1700 DEF 1400
-
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
7
- Hiita the Fire Charmer, Ablaze
- X
-
FIRE
Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
1
8
- Borreload Dragon
- X
-
DARK
Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
9
- Knightmare Phoenix
- X
-
FIRE
Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1