- Favorites
- 2
- Deck Playstyle
- ----
- Registered Category
- Endymion Mythical Beast
- Registered Tag
- Spellcaster
- Comment
- 2019/3/16 遊戯王OCGインストラクターチャンピオンシップ 3位
- Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
- Remove Forbidden Card "Maxx "C"" x 3.
- Remove Forbidden Card "Supreme King Dragon Starving Venom" x 1.
- Remove Limited Card "Called by the Grave" x 1.
Monster Cards | 24 | ||
---|---|---|---|
1 |
Endymion, the Mighty Master of Magic
|
3 | |
2 |
Reflection of Endymion
|
2 | |
3 |
Magister of Endymion
|
2 | |
4 |
Servant of Endymion
|
3 | |
5 |
Mythical Beast Master Cerberus
|
2 | |
6 |
Mythical Beast Jackal King
|
2 | |
7 |
Mythical Beast Jackal
|
2 | |
8 |
Fairy Tail - Luna
|
3 | |
9 |
Astrograph Sorcerer
Limited Cards Limited Cards |
1 | |
10 |
Ash Blossom & Joyous Spring
|
2 | |
11 |
Odd-Eyes Pendulum Dragon
|
1 | |
12 |
Kai-Den Kendo Spirit
|
1 |
Spell Cards | 16 | ||
---|---|---|---|
1 |
Magical Citadel of Endymion
|
2 | |
2 |
Mythical Institution
|
2 | |
3 |
Mythical Bestiary
|
2 | |
4 |
Spell Power Mastery
|
3 | |
5 |
Awakening of the Possessed
|
2 | |
6 |
Pot of Desires
|
2 | |
7 |
Endymion's Lab
|
1 | |
8 |
Monster Reborn
Limited Cards Limited Cards |
1 | |
9 |
Terraforming
Limited Cards Limited Cards |
1 | |
10 | |||
11 | |||
12 |
Trap Cards | 0 | ||
---|---|---|---|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 |
Extra Deck | 15 | ||
---|---|---|---|
1 |
Chimeratech Fortress Dragon
|
1 | |
2 |
Chimeratech Megafleet Dragon
|
1 | |
3 |
Supreme King Dragon Starving Venom
Forbidden Cards Forbidden Cards |
1 | |
4 |
Number 11: Big Eye
|
1 | |
5 |
Borreload Dragon
|
1 | |
6 |
Saryuja Skull Dread
|
1 | |
7 |
Knightmare Gryphon
|
1 | |
8 |
Black Luster Soldier - Soldier of Chaos
|
1 | |
9 |
Akashic Magician
|
1 | |
10 |
Day-Breaker the Shining Magical Warrior
|
2 | |
11 |
Hiita the Fire Charmer, Ablaze
|
2 | |
12 |
Heavymetalfoes Electrumite
Forbidden Cards Forbidden Cards |
1 | |
13 |
Knightmare Phoenix
|
1 | |
14 | |||
15 |
Side Deck | 15 | ||
---|---|---|---|
1 |
Endymion, the Master Magician
|
1 | |
2 |
Fantastical Dragon Phantazmay
|
1 | |
3 |
Maxx "C"
Forbidden Cards Forbidden Cards |
3 | |
4 |
Magister of Endymion
|
1 | |
5 |
Mythical Beast Jackal King
|
1 | |
6 |
Mythical Beast Garuda
|
1 | |
7 |
Super Polymerization
|
2 | |
8 |
Called by the Grave
Limited Cards Limited Cards |
2 | |
9 |
Starving Venom Fusion Dragon
|
1 | |
10 |
Metalfoes Crimsonite
|
1 | |
11 |
Mudragon of the Swamp
|
1 | |
12 | |||
13 | |||
14 | |||
15 |
Main Deck
40Monster Cards
24
1
- Endymion, the Mighty Master of Magic
- X
- DARK Level 7 [ Spellcaster / Pendulum/Effect ] ATK 2800 DEF 1700
- P Scale 8 You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn.
- Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.
3
2
- Reflection of Endymion
- X
- LIGHT Level 7 [ Spellcaster / Pendulum/Effect ] ATK 1850 DEF 2700
- P Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Reflection(s) of Endymion" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls, and 1 card you control with a Spell Counter, except this card; return that opponent's card and your card to the hand, then place the same number of Spell Counters on this card that your returned card had. When this card with a Spell Counter is destroyed by battle: You can add 1 "Endymion" card from your Deck to your hand.
2
3
- Magister of Endymion
- X
- EARTH Level 3 [ Spellcaster / Pendulum/Effect ] ATK 1500 DEF 900
- P Scale 8 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
2
4
- Servant of Endymion
- X
- WIND Level 3 [ Spellcaster / Pendulum/Effect ] ATK 900 DEF 1500
- P Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
3
5
- Mythical Beast Master Cerberus
- X
- LIGHT Level 8 [ Spellcaster / Pendulum/Effect ] ATK 2800 DEF 2800
- P Scale 4 If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, add 1 Level 7 or lower "Mythical Beast" Effect Monster from your Deck to your hand. You can only use this effect of "Mythical Beast Master Cerberus" once per turn.
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Cannot be destroyed by card effects while 4 or more Spell Counters are on your field. Once per turn: You can remove 4 Spell Counters from your field, then target 1 monster your opponent controls; banish it face-up, and if you do, this card gains ATK equal to the banished monster's original ATK until the end of the opponent's turn.
2
6
- Mythical Beast Jackal King
- X
- DARK Level 6 [ Spellcaster / Pendulum/Effect ] ATK 2400 DEF 1400
- P Scale 4 If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
2
7
- Mythical Beast Jackal
- X
- DARK Level 1 [ Spellcaster / Pendulum/Effect ] ATK 0 DEF 1400
- P Scale 4 If you have no card in your other Pendulum Zone: You can target 1 face-up card you control that you can place a Spell Counter on; destroy this card, and if you do, place 1 Spell Counter on that card. You can only use this effect of "Mythical Beast Jackal" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from your field and Tribute this card; Special Summon 1 "Mythical Beast" Effect Monster from your Deck, except "Mythical Beast Jackal".
2
8
- Fairy Tail - Luna
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000
- When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
3
9
- Astrograph Sorcerer
-
Limited Cards
Limited Cards - X
- DARK Level 7 [ Spellcaster / Pendulum/Effect ] ATK 2500 DEF 2000
- P Scale 1 During your Main Phase: You can destroy this card, and if you do, take 1 "Stargazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Astrograph Sorcerer" once per turn.
- If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can choose 1 monster in the GY, Extra Deck, or that is banished, and that was destroyed this turn, and add 1 monster with the same name from your Deck to your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
1
10
- Ash Blossom & Joyous Spring
- X
- FIRE Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
-
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
2
11
- Odd-Eyes Pendulum Dragon
- X
- DARK Level 7 [ Dragon / Pendulum/Effect ] ATK 2500 DEF 2000
- P Scale 4 You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
- If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
1
12
- Kai-Den Kendo Spirit
- X
- WIND Level 5 [ Warrior / Pendulum/Spirit/Effect ] ATK 2400 DEF 1000
- P Scale 9 If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand.
- When this card is Normal Summoned: You can choose 1 card in your Pendulum Zone, and send to the GY all cards your opponent controls in the same column as that card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
1
Spell Cards
16
1
- Magical Citadel of Endymion
- X
- SPELL Field
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
2
2
- Mythical Institution
- X
- SPELL Continuous
- Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you control is destroyed by battle or card effect, place 2 Spell Counters on this card. Once per turn: You can remove any number of Spell Counters from your field; add 1 monster to your hand from your Deck or face-up Extra Deck, with a Level equal to the number removed, that you can place a Spell Counter on. If this card on the field would be destroyed by card effect, you can remove 1 Spell Counter from this card instead.
2
3
- Mythical Bestiary
- X
- SPELL Quick-Play
- Send the top 2 cards of your Deck to the GY, then target 1 face-up card on the field that you can place a Spell Counter on; place up to 2 Spell Counters on it. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 monster from your Deck that you can place a Spell Counter on, and if you do, place up to 2 Spell Counters on it. You can only activate 1 "Mythical Bestiary" per turn.
2
4
- Spell Power Mastery
- X
- SPELL
- Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn.
3
5
- Awakening of the Possessed
- X
- SPELL Continuous
- Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
2
6
- Pot of Desires
- X
- SPELL
- Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
2
7
- Endymion's Lab
- X
- SPELL Continuous
- This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
1
8
- Monster Reborn
-
Limited Cards
Limited Cards - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
1
Extra Deck
15
1
- Chimeratech Fortress Dragon
- X
- DARK Level 8 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
"Cyber Dragon" + 1+ Machine monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1000 x the number of materials used for its Special Summon.
1
2
- Chimeratech Megafleet Dragon
- X
- DARK Level 10 [ Machine / Fusion/Effect ] ATK 0 DEF 0
-
1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. The original ATK of this card becomes 1200 x the number of materials used for its Special Summon.
1
3
- Supreme King Dragon Starving Venom
-
Forbidden Cards
Forbidden Cards - X
- DARK Level 8 [ Dragon / Fusion/Effect ] ATK 2800 DEF 2000
-
2 DARK Pendulum Monsters
Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use "Polymerization"). Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
1
4
- Number 11: Big Eye
- X
- DARK Rank 7 [ Spellcaster / Xyz/Effect ] ATK 2600 DEF 2000
-
2 Level 7 monsters
Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
1
5
- Borreload Dragon
- X
- DARK Link 4 [ Dragon / Link/Effect ] ATK 3000 DEF -
-
3+ Effect Monsters
Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.
1
6
- Saryuja Skull Dread
- X
- EARTH Link 4 [ Dragon / Link/Effect ] ATK 2800 DEF -
-
2+ monsters with different names
This card gains effects based on the number of materials used for its Link Summon.
●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
1
7
- Knightmare Gryphon
- X
- LIGHT Link 4 [ Fiend / Link/Effect ] ATK 2500 DEF -
-
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
1
8
- Black Luster Soldier - Soldier of Chaos
- X
- EARTH Link 3 [ Warrior / Link/Effect ] ATK 3000 DEF -
-
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1
9
- Akashic Magician
- X
- DARK Link 2 [ Spellcaster / Link/Effect ] ATK 1700 DEF -
-
2 monsters with the same Type, except Tokens
You can only Link Summon "Akashic Magician(s)" once per turn. If this card is Link Summoned: Return all monsters this card points to to the hand. Once per turn: You can declare 1 card name; excavate cards from the top of your Deck, equal to the total Link Rating of the Link Monsters co-linked to this card, then if you excavated any copies of the declared card, add them to your hand, also send the remaining cards to the GY.
1
10
- Day-Breaker the Shining Magical Warrior
- X
- LIGHT Link 2 [ Spellcaster / Link/Effect ] ATK 1600 DEF -
-
2 Spellcaster monsters
If this card is Link Summoned: Place 1 Spell Counter on it. Gains 300 ATK for each Spell Counter on it. You can only activate each of the following effects of "Day-Breaker the Shining Magical Warrior" once per turn.
●If a Spellcaster monster(s) is Special Summoned to a zone(s) this card points to: Place 1 Spell Counter on this card.
●You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it.
2
11
- Hiita the Fire Charmer, Ablaze
- X
- FIRE Link 2 [ Spellcaster / Link/Effect ] ATK 1850 DEF -
-
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
2
12
- Heavymetalfoes Electrumite
-
Forbidden Cards
Forbidden Cards - X
- FIRE Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
-
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
13
- Knightmare Phoenix
- X
- FIRE Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
-
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
Side Deck
15
1
- Endymion, the Master Magician
- X
- DARK Level 7 [ Spellcaster / Effect ] ATK 2700 DEF 1700
- You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
1
2
- Fantastical Dragon Phantazmay
- X
- DARK Level 7 [ Dragon / Effect ] ATK 2400 DEF 1800
- If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
1
3
- Maxx "C"
-
Forbidden Cards
Forbidden Cards - X
- EARTH Level 2 [ Insect / Effect ] ATK 500 DEF 200
- During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
4
- Magister of Endymion
- X
- EARTH Level 3 [ Spellcaster / Pendulum/Effect ] ATK 1500 DEF 900
- P Scale 8 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
- You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
1
5
- Mythical Beast Jackal King
- X
- DARK Level 6 [ Spellcaster / Pendulum/Effect ] ATK 2400 DEF 1400
- P Scale 4 If you have no card in your other Pendulum Zone: You can destroy this card, and if you do, Special Summon 1 face-up "Mythical Beast" Pendulum Monster from your Extra Deck, except "Mythical Beast Jackal King". You can only use this effect of "Mythical Beast Jackal King" once per turn.
- Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. Once per turn, when an opponent activates a monster effect (Quick Effect): You can remove 2 Spell Counters from your field; negate the activation, and if you do, destroy that card.
1
6
- Mythical Beast Garuda
- X
- LIGHT Level 4 [ Spellcaster / Pendulum/Effect ] ATK 1200 DEF 1600
- P Scale 4 If you have no card in your other Pendulum Zone: You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Mythical Beast Garuda" once per turn.
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can remove 3 Spell Counters from your field; Special Summon this card from your hand, then return that opponent's Summoned monster(s) to the hand. You can only use this effect of "Mythical Beast Garuda" once per turn.
1
7
- Super Polymerization
- X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
2
8
- Called by the Grave
-
Limited Cards
Limited Cards - X
- SPELL Quick-Play
- Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
9
- Starving Venom Fusion Dragon
- X
- DARK Level 8 [ Dragon / Fusion/Effect ] ATK 2800 DEF 2000
-
2 DARK monsters on the field, except Tokens
If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
1
10
- Metalfoes Crimsonite
- X
- FIRE Level 9 [ Psychic / Fusion ] ATK 3000 DEF 3000
- 1 "Metalfoes" monster + 2 monsters with 3000 or less ATK
1
11
- Mudragon of the Swamp
- X
- WATER Level 4 [ Wyrm / Fusion/Effect ] ATK 1900 DEF 1600
-
2 monsters with the same Attribute but different Types
Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
1