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「サラマングレイト」+「斬機」デッキ

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Deck Playstyle
Tournament
Registered Category
Mathmech Salamangreat
Registered Tag
YCS
Comment
YCSJ TOKYO 2023 決勝トーナメント進出 シマイユウスケ
  • Remove Forbidden Card "Mathmech Circular" x 3.
  • Remove Forbidden Card "Maxx "C"" x 3.
  • Remove Limited Card "Called by the Grave" x 1.
Monster Cards 25
1
Salamangreat of Fire
3
2
Salamangreat Gazelle
2
3
Salamangreat Spinny
2
4
Salamangreat Foxy
1
5
Salamangreat Meer
1
6
Salamangreat Jack Jaguar
1
7
Salamangreat Weasel
1
8
Mathmech Circular

Forbidden Cards

Forbidden Cards
3
9
Mathmech Sigma
1
10
Mathmech Diameter
1
11
Maxx "C"

Forbidden Cards

Forbidden Cards
3
12
Ash Blossom & Joyous Spring
3
13
Effect Veiler
3
Spell Cards 10
1
Salamangreat Sanctuary
1
2
Salamangreat Circle
3
3
Will of the Salamangreat
1
4
Cynet Mining
2
5
Called by the Grave

Limited Cards

Limited Cards
2
6
Crossout Designator
1
7  
8  
9  
10  
11  
12  
13  
Trap Cards 5
1
Salamangreat Roar
1
2
Salamangreat Rage
1
3
Mathmech Superfactorial
1
4
Infinite Impermanence
2
5  
6  
7  
8  
9  
10  
11  
12  
13  
Extra Deck 15
1
Salamangreat Raging Phoenix
2
2
Salamangreat Sunlight Wolf
2
3
Salamangreat Balelynx
3
4
Accesscode Talker
1
5
Transcode Talker
1
6
Decode Talker Heatsoul
1
7
Splash Mage
1
8
Link Decoder
1
9
Salamangreat Miragestallio
1
10
Primathmech Alembertian
1
11
Primathmech Laplacian
1
12  
13  
14  
15  
Side Deck 0

Main Deck

40
Monster Cards
25
1
Salamangreat of Fire
X
FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800
If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.
3
2
Salamangreat Gazelle
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1000
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
2
3
Salamangreat Spinny
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1500
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
2
4
Salamangreat Foxy
X
FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1000 DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
1
5
Salamangreat Meer
X
FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 600
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
1
6
Salamangreat Jack Jaguar
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
1
7
Salamangreat Weasel
X
FIRE FIRE Level Level 3 [ Cyberse / Tuner/Effect ] ATK 700 DEF 1400
If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.
1
8
Mathmech Circular

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1500
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
3
9
Mathmech Sigma
X
LIGHT LIGHT Level Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
1
10
Mathmech Diameter
X
LIGHT LIGHT Level Level 4 [ Cyberse / Tuner/Effect ] ATK 1000 DEF 1500
When this card is Normal Summoned: You can target 1 Level 4 Cyberse monster in your GY; Special Summon it, but it cannot activate its effects. A "Mathmech" monster that was Synchro or Xyz Summoned using this card on the field as material gains the following effect.
●Once per turn, during the turn this card was Special Summoned, when your opponent activates a card or effect (Quick Effect): You can negate that effect.
You can only use each effect of "Mathmech Diameter" once per turn.
1
11
Maxx "C"

Forbidden Cards

Forbidden Cards
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 200
During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
3
12
Ash Blossom & Joyous Spring
X
FIRE FIRE Level Level 3 [ Zombie / Tuner/Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
3
13
Effect Veiler
X
LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner/Effect ] ATK 0 DEF 0
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
3
Spell Cards
10
1
Salamangreat Sanctuary
X
SPELL SPELL Field Field
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
1
2
Salamangreat Circle
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Add 1 "Salamangreat" monster from your Deck to your hand.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own.
You can only activate 1 "Salamangreat Circle" per turn.
3
3
Will of the Salamangreat
X
SPELL SPELL Continuous Continuous
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
1
4
Cynet Mining
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
2
5
Called by the Grave

Limited Cards

Limited Cards
X
SPELL SPELL Quick-Play Quick-Play
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
2
6
Crossout Designator
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
1
Trap Cards
5
1
Salamangreat Roar
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.
1
2
Salamangreat Rage
X
TRAP TRAP
Activate 1 of these effects;
●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
You can only activate 1 "Salamangreat Rage" per turn.
1
3
Mathmech Superfactorial
X
TRAP TRAP
Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
You can only activate 1 "Mathmech Superfactorial" per turn.
1
4
Infinite Impermanence
X
TRAP TRAP
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
2

Extra Deck

15
1
Salamangreat Raging Phoenix
X
FIRE FIRE Link Link 4 [ Cyberse / Link/Effect ] ATK 2800 DEF -
2+ FIRE Effect Monsters
If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.
2
2
Salamangreat Sunlight Wolf
X
FIRE FIRE Link Link 2 [ Cyberse / Link/Effect ] ATK 1800 DEF -
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
2
3
Salamangreat Balelynx
X
FIRE FIRE Link Link 1 [ Cyberse / Link/Effect ] ATK 500 DEF -
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
3
4
Accesscode Talker
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as its Link Material; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
1
5
Transcode Talker
X
EARTH EARTH Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Effect Monsters
While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
1
6
Decode Talker Heatsoul
X
FIRE FIRE Link Link 3 [ Cyberse / Link/Effect ] ATK 2300 DEF -
2+ Cyberse monsters with different Attributes
Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can apply this effect.
●Banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul".
You can only use this effect of "Decode Talker Heatsoul" once per turn.
1
7
Splash Mage
X
WATER WATER Link Link 2 [ Cyberse / Link/Effect ] ATK 1100 DEF -
2 Cyberse monsters
You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
1
8
Link Decoder
X
DARK DARK Link Link 1 [ Cyberse / Link/Effect ] ATK 300 DEF -
1 Level 4 or lower Cyberse monster
If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.
1
9
Salamangreat Miragestallio
X
FIRE FIRE Rank Rank 3 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 900
2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.
1
10
Primathmech Alembertian
X
EARTH EARTH Rank Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
●2: Add 1 "Mathmech" card from your Deck to your hand.
●3: Add 1 Level 4 monster from your Deck to your hand.
●4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
1
11
Primathmech Laplacian
X
EARTH EARTH Rank Rank 4 [ Cyberse / Xyz/Effect ] ATK 2000 DEF 0
3 Level 4 monsters
If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
●Send 1 random card from your opponent's hand to the GY.
●Send 1 monster your opponent controls to the GY.
●Send 1 Spell/Trap your opponent controls to the GY.
You can only use this effect of "Primathmech Laplacian" once per turn.
1

Side Deck

0