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- Deck Type
- Deck
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- Comment
- Remove Forbidden Card "Abyss Dweller" x 1.
- Remove Forbidden Card "Simorgh, Bird of Sovereignty" x 1.
Monster Cards | 35 | ||
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1 |
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Simorgh, Bird of Protection
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1 |
2 |
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Shinobaroness Peacock
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1 |
3 |
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Sonic Bird
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2 |
4 |
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Shinobaron Peacock
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1 |
5 |
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Simorgh, Bird of Perfection
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3 |
6 |
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Simorgh, Bird of Ancestry
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1 |
7 |
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Mist Valley Apex Avian
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1 |
8 |
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Transonic Bird
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1 |
9 |
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Amano-Iwato
|
2 |
10 |
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Black Luster Soldier - Legendary Swordsman
|
1 |
11 |
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Sakitama
|
2 |
12 |
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Aratama
|
3 |
13 |
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Shinobaron Shade Peacock
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2 |
14 |
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Shinobaroness Shade Peacock
|
1 |
15 |
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Conductor of Nephthys
|
1 |
16 |
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Devotee of Nephthys
|
1 |
17 |
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Impcantation Chalislime
|
1 |
18 |
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Impcantation Talismandra
|
1 |
19 |
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Impcantation Candoll
|
1 |
20 |
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Impcantation Bookstone
|
1 |
21 |
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Cerulean Sacred Phoenix of Nephthys
|
1 |
22 |
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Ohime the Manifested Mikanko
|
1 |
23 |
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Ha-Re the Sword Mikanko
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1 |
24 |
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Arahime the Manifested Mikanko
|
1 |
25 |
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Hu-Li the Jewel Mikanko
|
1 |
26 |
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Impcantation Penciplume
|
1 |
27 |
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Matriarch of Nephthys
|
1 |
Spell Cards | 23 | ||
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1 |
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Shinobird's Calling
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2 |
2 |
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High Ritual Art
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1 |
3 |
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Sonic Tracker
|
1 |
4 |
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Pre-Preparation of Rites
|
2 |
5 |
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Set Rotation
Limited Cards Limited Cards |
1 |
6 |
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Simorgh Onslaught
|
2 |
7 |
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Preparation of Rites
|
3 |
8 |
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Gateway to Chaos
|
1 |
9 |
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Elborz, the Sacred Lands of Simorgh
|
1 |
10 |
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Stars Align Above the Shrine
|
2 |
11 |
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Impcantation Inception
|
1 |
12 |
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Mikanko Reflection Rondo
|
1 |
13 |
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Mikanko Water Arabesque
|
1 |
14 |
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Mikanko Kagura
|
1 |
15 |
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The Great Mikanko Ceremony
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1 |
16 |
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Mikanko Dance - Mayowashidori
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1 |
17 |
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Rebirth of Nephthys
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1 |
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 | |||
26 | |||
27 |
Trap Cards | 2 | ||
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1 |
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Stars Align across the Milky Way
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1 |
2 |
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Mikanko Rivalry
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1 |
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 | |||
26 | |||
27 |
Extra Deck | 15 | ||
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1 |
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Simorgh, Bird of Sovereignty
Forbidden Cards Forbidden Cards |
1 |
2 |
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Raidraptor - Force Strix
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1 |
3 |
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Castel, the Skyblaster Musketeer
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1 |
4 |
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Black Luster Soldier - Soldier of Chaos
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1 |
5 |
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Nephthys, the Sacred Flame
|
1 |
6 |
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Nephthys, the Sacred Preserver
|
1 |
7 |
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Abyss Dweller
Forbidden Cards Forbidden Cards |
1 |
8 |
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Tri-Brigade Ferrijit the Barren Blossom
|
1 |
9 |
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Number 41: Bagooska the Terribly Tired Tapir
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1 |
10 |
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S:P Little Knight
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1 |
11 |
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I:P Masquerena
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1 |
12 |
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Dyna Mondo
|
1 |
13 |
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Super Starslayer TY-PHON - Sky Crisis
|
1 |
14 |
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Salamangreat Almiraj
|
1 |
15 |
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Dhampir Vampire Sheridan
|
1 |
Side Deck | 0 |
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Main Deck
60Monster Cards
35
1
- Simorgh, Bird of Protection
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1400 DEF 1000 - When this card is Normal Summoned: You can target 1 card in your opponent's Spell & Trap Zone; return it to the hand. If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Protection" once per turn.
1
2
- Shinobaroness Peacock
- X
-
WIND
Level 8 [ Winged Beast / Ritual/Spirit/Effect ]
ATK 2500 DEF 3000 - You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
1
3
- Sonic Bird
- X
-
WIND
Level 4 [ Winged Beast / Effect ]
ATK 1400 DEF 1000 - When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
2
4
- Shinobaron Peacock
- X
-
WIND
Level 8 [ Winged Beast / Ritual/Spirit/Effect ]
ATK 3000 DEF 2500 - You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
1
5
- Simorgh, Bird of Perfection
- X
-
DARK
Level 4 [ Winged Beast / Effect ]
ATK 1800 DEF 500 - While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.
3
6
- Simorgh, Bird of Ancestry
- X
-
WIND
Level 8 [ Winged Beast / Effect ]
ATK 2900 DEF 2000 - Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
1
7
- Mist Valley Apex Avian
- X
-
WIND
Level 7 [ Winged Beast / Effect ]
ATK 2700 DEF 2000 - Once per Chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.
1
8
- Transonic Bird
- X
-
DARK
Level 4 [ Winged Beast / Ritual/Effect ]
ATK 0 DEF 2400 - You can Ritual Summon this card with "Sonic Tracker". Once per turn: You can reveal 1 Ritual Spell in your hand, add 1 Ritual Monster from your Deck to your hand whose name is listed on that card, and if you do, shuffle the revealed card into the Deck. Once per opponent's turn (Quick Effect): You can send 1 Ritual Spell from your Deck to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. If this Ritual Summoned card is Tributed: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.
1
9
- Amano-Iwato
- X
-
EARTH
Level 4 [ Rock / Spirit/Effect ]
ATK 1900 DEF 1200 - Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
2
10
- Black Luster Soldier - Legendary Swordsman
- X
-
EARTH
Level 8 [ Warrior / Ritual/Effect ]
ATK 3000 DEF 2500 - You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
1
11
- Sakitama
- X
-
LIGHT
Level 4 [ Fairy / Spirit/Effect ]
ATK 400 DEF 900 - Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.
2
12
- Aratama
- X
-
DARK
Level 4 [ Fiend / Spirit/Effect ]
ATK 800 DEF 1800 - Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. When this card is Normal Summoned or flipped face-up: You can add 1 Spirit monster from your Deck to your hand, except "Aratama".
3
13
- Shinobaron Shade Peacock
- X
-
WIND
Level 4 [ Winged Beast / Ritual/Spirit/Effect ]
ATK 2000 DEF 1500 - You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaron Peacock" while in the hand or on the field. You can Tribute this Ritual Summoned card; add 1 Spirit monster and 1 Ritual Spell from your Deck to your hand. You can only use this effect of "Shinobaron Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
2
14
- Shinobaroness Shade Peacock
- X
-
WIND
Level 4 [ Winged Beast / Ritual/Spirit/Effect ]
ATK 1500 DEF 2000 - You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
1
15
- Conductor of Nephthys
- X
-
WIND
Level 2 [ Spellcaster / Ritual/Effect ]
ATK 2000 DEF 0 - You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.
1
16
- Devotee of Nephthys
- X
-
WIND
Level 2 [ Spellcaster / Ritual/Effect ]
ATK 1200 DEF 1200 -
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn.
●If this card is Ritual Summoned: You can activate this effect; Special Summon 1 "Nephthys" monster from your Deck, also during the End Phase of this turn, destroy this card.
●If this card is in the GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card.
1
17
- Impcantation Chalislime
- X
-
DARK
Level 7 [ Aqua / Ritual/Effect ]
ATK 2500 DEF 1800 - You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
1
18
- Impcantation Talismandra
- X
-
DARK
Level 6 [ Plant / Effect ]
ATK 0 DEF 0 - You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
1
19
- Impcantation Candoll
- X
-
LIGHT
Level 4 [ Pyro / Effect ]
ATK 0 DEF 0 - You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Candoll". If this card is Special Summoned from the Deck: You can add 1 Ritual Spell from your Deck to your hand. You can only use 1 "Impcantation Candoll" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
1
20
- Impcantation Bookstone
- X
-
DARK
Level 5 [ Spellcaster / Effect ]
ATK 0 DEF 0 - You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
1
21
- Cerulean Sacred Phoenix of Nephthys
- X
-
FIRE
Level 8 [ Winged Beast / Ritual/Effect ]
ATK 3000 DEF 1000 -
You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn.
●During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls.
●During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY.
1
22
- Ohime the Manifested Mikanko
- X
-
LIGHT
Level 6 [ Fairy / Ritual/Effect ]
ATK 0 DEF 0 - You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
1
23
- Ha-Re the Sword Mikanko
- X
-
FIRE
Level 3 [ Warrior / Effect ]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
1
24
- Arahime the Manifested Mikanko
- X
-
LIGHT
Level 9 [ Fairy / Ritual/Effect ]
ATK 0 DEF 0 - You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
1
25
- Hu-Li the Jewel Mikanko
- X
-
WIND
Level 3 [ Psychic / Effect ]
ATK 0 DEF 0 - If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.
1
26
- Impcantation Penciplume
- X
-
LIGHT
Level 3 [ Psychic / Effect ]
ATK 0 DEF 0 - You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
1
27
- Matriarch of Nephthys
- X
-
WIND
Level 2 [ Spellcaster / Effect ]
ATK 600 DEF 600 - You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.
1
Spell Cards
23
1
- Shinobird's Calling
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
2
2
- High Ritual Art
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
1
3
- Sonic Tracker
- X
-
SPELL
Ritual
- This card is used to Ritual Summon "Transonic Bird". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. The Level of the monster Special Summoned by this effect becomes the total Levels of monsters used for its Ritual Summon. You can banish this card from your GY, then target 1 Ritual Monster you control; send 1 Ritual Monster with the same Type or Attribute from your Deck to the GY. You can only use this effect of "Sonic Tracker" once per turn.
1
4
- Pre-Preparation of Rites
- X
-
SPELL
- Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
2
5
Limited Cards
Limited- Set Rotation
- X
-
SPELL
Quick-Play
- Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
1
6
- Simorgh Onslaught
- X
-
SPELL
- Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.
2
7
- Preparation of Rites
- X
-
SPELL
- Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
3
8
- Gateway to Chaos
- X
-
SPELL
Field
- When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the GY, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn.
1
9
- Elborz, the Sacred Lands of Simorgh
- X
-
SPELL
Field
-
All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn.
●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field).
●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
1
10
- Stars Align Above the Shrine
- X
-
SPELL
Field
-
Once per turn: You can Ritual Summon 1 WIND Ritual Monster from your Deck, by Tributing Spirit monsters and/or "Shinobird Token(s)" from your field, whose total Levels equal or exceed the Ritual Monster's Level. Twice per turn, if a face-up WIND monster(s) you control is returned to your hand (except during the Damage Step): You can activate 1 of these effects;
●Add 1 of your Spirit monsters or Ritual Spells that is banished or in your GY to your hand.
●Set 1 "Stars Align across the Milky Way" directly from your Deck.
2
11
- Impcantation Inception
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any Ritual Monster. You must also Tribute "Impcantation" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can send 1 "Impcantation" card from your hand or face-up field to the GY, except "Impcantation Inception"; Special Summon 1 "Impcantation" monster from your Deck, then add this card from the GY to your hand. You can only use this effect of "Impcantation Inception" once per turn.
1
12
- Mikanko Reflection Rondo
- X
-
SPELL
Equip
- Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
1
13
- Mikanko Water Arabesque
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
1
14
- Mikanko Kagura
- X
-
SPELL
Ritual
-
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
1
15
- The Great Mikanko Ceremony
- X
-
SPELL
Quick-Play
- Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
1
16
- Mikanko Dance - Mayowashidori
- X
-
SPELL
Equip
- The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.
1
17
- Rebirth of Nephthys
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
1
Trap Cards
2
1
- Stars Align across the Milky Way
- X
-
TRAP
- Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. You can only use each effect of "Stars Align across the Milky Way" once per turn.
1
2
- Mikanko Rivalry
- X
-
TRAP
- If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
1
Extra Deck
15
1
Forbidden Cards
Forbidden- Simorgh, Bird of Sovereignty
- X
-
WIND
Link 3 [ Winged Beast / Link/Effect ]
ATK 2400 DEF - -
2+ monsters, including a Winged Beast monster
Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
1
2
- Raidraptor - Force Strix
- X
-
DARK
Rank 4 [ Winged Beast / Xyz/Effect ]
ATK 100 DEF 2000 -
2 Level 4 monsters
Gains 500 ATK/DEF for each Winged Beast monster you control, except this card. Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.
1
3
- Castel, the Skyblaster Musketeer
- X
-
WIND
Rank 4 [ Winged Beast / Xyz/Effect ]
ATK 2000 DEF 1500 -
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
1
4
- Black Luster Soldier - Soldier of Chaos
- X
-
EARTH
Link 3 [ Warrior / Link/Effect ]
ATK 3000 DEF - -
3 monsters with different names
If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
��This card gains 1500 ATK.
��This card can make a second attack during the Battle Phase of your next turn.
��Banish 1 card on the field.
1
5
- Nephthys, the Sacred Flame
- X
-
FIRE
Link 3 [ Winged Beast / Link/Effect ]
ATK 2400 DEF - -
2+ monsters, including a Ritual Monster
While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon.
●1+: Cannot be destroyed by battle.
●2+: Cannot be destroyed by card effects, also it gains 1200 ATK.
●3: Neither player can target this card with card effects, also it gains another 1200 ATK.
1
6
- Nephthys, the Sacred Preserver
- X
-
FIRE
Link 2 [ Winged Beast / Link/Effect ]
ATK 1200 DEF - -
2 "Nephthys" monsters
You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects;
●Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
●Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.
1
7
Forbidden Cards
Forbidden- Abyss Dweller
- X
-
WATER
Rank 4 [ Sea Serpent / Xyz/Effect ]
ATK 1700 DEF 1400 -
2 Level 4 monsters
While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
1
8
- Tri-Brigade Ferrijit the Barren Blossom
- X
-
EARTH
Link 2 [ Beast / Link/Effect ]
ATK 1600 DEF - -
2 Beast, Beast-Warrior, and/or Winged Beast monsters
During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
1
9
- Number 41: Bagooska the Terribly Tired Tapir
- X
-
EARTH
Rank 4 [ Fiend / Xyz/Effect ]
ATK 2100 DEF 2000 -
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
1
10
- S:P Little Knight
- X
-
DARK
Link 2 [ Warrior / Link/Effect ]
ATK 1600 DEF - -
2 Effect Monsters
If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
1
11
- I:P Masquerena
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 800 DEF - -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
12
- Dyna Mondo
- X
-
EARTH
Link 2 [ Cyberse / Link/Effect ]
ATK 2200 DEF - -
2 monsters, including a Ritual Monster
If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
1
13
- Super Starslayer TY-PHON - Sky Crisis
- X
-
DARK
Rank 12 [ Fiend / Xyz/Effect ]
ATK 2900 DEF 2900 -
2 Level 12 monsters
During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.
1
14
- Salamangreat Almiraj
- X
-
FIRE
Link 1 [ Cyberse / Link/Effect ]
ATK 0 DEF - -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
1
15
- Dhampir Vampire Sheridan
- X
-
DARK
Rank 6 [ Zombie / Xyz/Effect ]
ATK 2600 DEF 1000 -
2+ Level 6 monsters
If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
1