Barbaroid, the Ultimate Battle Machine
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Sets | |||
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2013-03-01 | SP13-EN045 | STAR PACK 2013 | |
2013-03-01 | SP13-EN045 | STAR PACK 2013 |
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2012-01-03 | YG08-EN001 | Yu-Gi-Oh! GX volume 8 Promotional Card |
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Related Cards
Search Results: 1 - 10 of 61
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- Ambulance Rescueroid
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FIRE
Level 6 [ Machine / Fusion / Effect ] ATK 2300 DEF 1800
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"Rescueroid" + "Ambulanceroid"
This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position. -
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- Ambulanceroid
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EARTH
Level 3 [ Machine / Effect ] ATK 300 DEF 1200
- When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
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- Armoroid
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EARTH
Level 8 [ Machine / Effect ] ATK 2700 DEF 2000
- If this card is Tribute Summoned by Tributing at least 1 "roid" monster: Banish all Spells and Traps on the field.
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- Carrierroid
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WATER
Level 4 [ Machine / Effect ] ATK 1000 DEF 800
- When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
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- Cycroid
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EARTH
Level 3 [ Machine / Normal ] ATK 800 DEF 1000
- The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
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- Dark Jeroid
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DARK
Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
- If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
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- Decoyroid
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WIND
Level 2 [ Machine / Effect ] ATK 300 DEF 500
- While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
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- Drillroid
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EARTH
Level 4 [ Machine / Effect ] ATK 1600 DEF 1600
- Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
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- Elemental HERO Necroid Shaman
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DARK
Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800
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"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field. -
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- Emergeroid Call
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TRAP
Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
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