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Gem-Knight Crystal

Attribute EARTH EARTH
Level Level 7
ATK 2450
DEF 1950

Rock / Normal

Card Text
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
1
Sets
2012-07-24
HA06-EN001
HIDDEN ARSENAL 6 OMEGA XYZ

SR

Super Rare
2012-02-03
DT06-EN016
DUEL TERMINAL 6A

R

Rare

Related Cards

Search Results: 1 - 10 of 31
Absorb Fusion
Absorb Fusion
X
SPELL SPELL
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
Brilliant Fusion
Brilliant Fusion
X
SPELL SPELL Continuous Continuous
When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
Brilliant Rose
Brilliant Rose
X
LIGHT LIGHT Level Level 2 [ Rock / Effect ] ATK 500 DEF 500
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
Brilliant Spark
Brilliant Spark
X
TRAP TRAP
If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
Crystal Rose
Crystal Rose
X
LIGHT LIGHT Level Level 2 [ Rock / Effect ] ATK 500 DEF 500
Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
Fragment Fusion
Fragment Fusion
X
TRAP TRAP
Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
Gem-Armadillo
Gem-Armadillo
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1700 DEF 500
When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
Gem-Enhancement
Gem-Enhancement
X
TRAP TRAP
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
Gem-Knight Alexandrite
Gem-Knight Alexandrite
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1800 DEF 1200
You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
Gem-Knight Amber
Gem-Knight Amber
X
EARTH EARTH Level Level 4 [ Thunder / Gemini / Effect ] ATK 1600 DEF 1400
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.

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