Gem-Knight Crystal
Attribute
EARTH
Level
Level 7
ATK
2450
DEF
1950
Rock / Normal
Card Text
A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades.
Sets
2012-07-24
HA06-EN001
HIDDEN ARSENAL 6 OMEGA XYZ
SR
Super Rare
2012-02-03
DT06-EN016
DUEL TERMINAL 6A
R
RareRelated Cards
Search Results: 1 - 10 of 31
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- Absorb Fusion
- X
- SPELL
-
Add 1 "Gem-Knight" card from your Deck to your hand, then you can apply this effect.
●Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or your side of the field.
You can only activate 1 "Absorb Fusion" per turn. You cannot Special Summon monsters the turn you activate this card, except "Gem-Knight" monsters.
- Brilliant Fusion
- X
- SPELL Continuous
- When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.
- Brilliant Rose
- X
- LIGHT Level 2 [ Rock / Effect ] ATK 500 DEF 500
-
(This card is always treated as a "Gem-Knight" card.)
You can discard 1 "Gem-Knight" or "Melodious" card; Special Summon this card from your hand. You can only use this effect of "Brilliant Rose" once per turn. Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your Extra Deck to the GY; until the End Phase, this card's name/Type/Attribute become the same as the original name/Type/Attribute of the monster sent to the GY to activate this effect.
- Brilliant Spark
- X
- TRAP
- If a face-up "Gem-Knight" monster(s) you control is destroyed by your opponent's attack or card effect: Target 1 of those destroyed monsters; inflict damage to your opponent equal to its original ATK. If this card is in your Graveyard: You can send 1 "Gem-Knight" card from your hand to the Graveyard; add this card to your hand. You can only activate 1 "Brilliant Spark" per turn.
- Crystal Rose
- X
- LIGHT Level 2 [ Rock / Effect ] ATK 500 DEF 500
- Once per turn: You can send 1 "Gem-Knight" or "Melodious" monster from your hand or Deck to the Graveyard, and if you do, this card's name becomes the sent monster's name, until the End Phase. If this card is in your Graveyard: You can banish 1 Fusion Monster from your Graveyard; Special Summon this card in Defense Position. You can only use this effect of "Crystal Rose" once per turn.
- Fragment Fusion
- X
- TRAP
- Banish from your Graveyard the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) Destroy it during the End Phase.
- Gem-Armadillo
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1700 DEF 500
- When this card is Normal Summoned: You can add 1 "Gem-Knight" monster from your Deck to your hand.
- Gem-Enhancement
- X
- TRAP
- Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
- Gem-Knight Alexandrite
- X
- EARTH Level 4 [ Rock / Effect ] ATK 1800 DEF 1200
- You can Tribute this card; Special Summon 1 "Gem-Knight" Normal Monster from your Deck.
- Gem-Knight Amber
- X
- EARTH Level 4 [ Thunder / Gemini / Effect ] ATK 1600 DEF 1400
-
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can send 1 "Gem-Knight" card from your hand to the Graveyard to target 1 of your banished monsters; add that target to your hand.