Meklord Emperor Skiel
Attribute
WIND
Level
Level 1
ATK
2200
DEF
2200
Machine / Effect
Card Text
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. You can send 1 monster you control that is equipped to this card to the GY; this card can attack your opponent directly this turn.
Sets
2020-09-25
LED7-EN025
LEGENDARY DUELISTS: RAGE OF RA
C
Common
2014-10-24
LC5D-EN167
LEGENDARY COLLECTION 5D's MEGA PACK
SR
Super Rare
2011-05-10
EXVC-EN094
EXTREME VICTORY
SE
Secret RareRelated Cards
Search Results: 1 - 10 of 18
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- Boon of the Meklord Emperor
- X
- SPELL
- If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
- Chaos Infinity
- X
- TRAP
- Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
- Meklord Army Deployer Obbligato
- X
- LIGHT Level 4 [ Machine / Effect ] ATK 1200 DEF 1800
- During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
- Meklord Army of Granel
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1200
- Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
- Meklord Army of Skiel
- X
- WIND Level 4 [ Machine / Effect ] ATK 1200 DEF 1000
- Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
- Meklord Army of Wisel
- X
- DARK Level 4 [ Machine / Effect ] ATK 1800 DEF 0
- Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Meklord Assembly
- X
- SPELL Continuous
-
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.
●You can discard 1 card, then target 1 monster you control; destroy it.
●If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.
- Meklord Astro Dragon Asterisk
- X
- DARK Level 10 [ Machine / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
- Meklord Astro Dragon Triskelion
- X
- DARK Level 10 [ Machine / Effect ] ATK 3000 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
- Meklord Astro Mekanikle
- X
- LIGHT Level 12 [ Machine / Effect ] ATK 4000 DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
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