Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Stardust Divinity

Stardust Divinity
1
Attribute LIGHT
Level 10
Monster Type Fairy
Card Type Synchro / Effect
ATK 3000
DEF 3000
Card Text
1 LIGHT Tuner + 2 or more non-Tuner Fairy-Type monsters
This card cannot be Special Summoned except by Synchro Summon. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.
This card cannot be used in a Duel.
Sets
2011-08-14 2011-AE003 Yu-Gi-Oh! WORLD CHAMPIONSHIP 2011 Super Rare
2010-08-15 2010-EN001 Yu-Gi-Oh! WORLD CHAMPIONSHIP 2010 Ultra Rare
Related Cards
Search Results: 1 - 10 of 10

  • Cosmic Flare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
    Cosmic Flare
  • Necroid Synchro
    SPELL SPELL  
    Banish 1 Tuner and up to 2 non-Tuner monsters from your Graveyard, and if you do, Special Summon 1 "Stardust" Synchro Monster from your Extra Deck whose Level equals the total Levels of those banished monsters, but it has its effects negated. (This Special Summon is treated as a Synchro Summon.)
    Necroid Synchro
  • Satellite Synchron
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100  
    If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    Satellite Synchron
  • Satellite Warrior
    DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
    Satellite Warrior
  • Shooting Star
    TRAP TRAP  
    If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
    Shooting Star
  • Stardust Flash
    TRAP TRAP  
    Target 1 "Stardust" monster in your Graveyard; Special Summon it.
    Stardust Flash
  • Stardust Re-Spark
    TRAP TRAP  
    When an opponent's Special Summoned monster declares a direct attack, if its ATK is greater than or equal to your LP: Negate the attack, and if you do, draw 1 card, then you can Special Summon 1 "Stardust" monster from your Extra Deck or Graveyard. You can only activate 1 "Stardust Re-Spark" per turn.
    Stardust Re-Spark
  • Stardust Sifr Divine Dragon
    LIGHT LIGHT Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000  
    1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
    Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
    Stardust Sifr Divine Dragon
  • Stardust Wish
    TRAP TRAP Continuous Continuous  
    Once per turn, if a "Stardust" Synchro Monster you control is Tributed to activate its own effect (except during the Damage Step): You can target that monster; Special Summon it. Your opponent cannot activate cards or effects in response to this effect's activation. Monsters Special Summoned by this effect cannot be destroyed by battle while in Attack Position.
    Stardust Wish
  • Synchro Chase
    SPELL SPELL Continuous Continuous  
    Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
    Synchro Chase
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