Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Drill Warrior

Drill Warrior
1
Attribute EARTH
Level 6
Monster Type Warrior
Card Type Synchro / Effect
ATK 2400
DEF 2000
Card Text
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase 1: You can halve this card's ATK, and if you do, it can attack your opponent directly this turn. Once per turn: You can discard 1 card, and if you do, banish this card. During your next Standby Phase: Special Summon this card banished by this effect, then add 1 monster from your Graveyard to your hand.
Sets
2014-10-24 LC5D-EN038 LEGENDARY COLLECTION 5D's MEGA PACK Secret Rare
2011-01-25 DP10-EN018 DUELIST PACK - YUSEI 3 - Rare
2010-09-21 DREV-ENSE1 DUELIST REVOLUTION SPECIAL EDITION Super Rare
2010-02-16 ABPF-EN041 ABSOLUTE POWERFORCE Ultra Rare
2010-02-16 ABPF-EN041 ABSOLUTE POWERFORCE Ultimate Rare
Related Cards
Search Results: 1 - 6 of 6

  • Drill Synchron
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 300  
    If a Warrior-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect: You can draw 1 card.
    Drill Synchron
  • Rush Warrior
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 300 DEF 1200  
    During damage calculation (in either player's turn), if a "Warrior" Synchro Monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your Graveyard, then target 1 "Synchron" monster in your Graveyard; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    Rush Warrior
  • Satellite Synchron
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100  
    If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    Satellite Synchron
  • Satellite Warrior
    DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
    Satellite Warrior
  • Stardust Warrior
    WIND WIND Level Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
    During either player's turn, if your opponent would Special Summon a monster(s): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    Stardust Warrior
  • Synchro Chase
    SPELL SPELL Continuous Continuous  
    Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
    Synchro Chase
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