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Stardust Dragon/Assault Mode

Stardust Dragon/Assault Mode
1
Attribute WIND
Level 10
Monster Type Dragon
Card Type Effect
ATK 3000
DEF 2500
Card Text
Cannot be Normal Summoned/Set. Must first be Special Summoned with "Assault Mode Activate" and cannot be Special Summoned by other ways except by its own effect. When a card or effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. When this card on the field is destroyed: You can target 1 "Stardust Dragon" in your GY; Special Summon that target.
Sets
2019-04-18 OP10-EN015 OTS TOURNAMENT PACK 10  
2010-01-26 DP09-EN001 DUELIST PACK - YUSEI 2 - Super Rare
2009-03-10 DPCT-EN003 DUELIST PACK COLLECTION TIN 2009 Ultra Rare
2009-03-10 DPCT-EN003 DUELIST PACK COLLECTION TIN 2009 Secret Rare
Related Cards
Search Results: 1 - 10 of 18

  • Assault Counter
    TRAP TRAP Counter Counter  
    Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
    Assault Counter
  • Assault Mode Activate
    TRAP TRAP  
    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster, whose name includes the Tributed monster's name, from your Deck in Attack Position.
    Assault Mode Activate
  • Assault Mode Zero
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Synchro Monster; Special Summon 1 "/Assault Mode" monster from your hand whose name includes the Tributed monster's name. (This is treated as a Special Summon with "Assault Mode Activate".) During your Main Phase: You can banish this card from your GY; Set 1 "Assault Mode Activate" directly from your hand or Deck. It can be activated this turn. You can only use each effect of "Assault Mode Zero" once per turn.
    Assault Mode Zero
  • Assault Overload
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
    Assault Overload
  • Assault Reboot
    TRAP TRAP  
    Tribute 1 "/Assault Mode" monster; Special Summon 1 "/Assault Mode" monster from your Deck with a different name in Defense Position, ignoring its Summoning conditions. You can banish this card from your GY, then target any number of cards in your GY, with different names, that are "Assault Mode Activate" and/or specifically list "Assault Mode Activate" in their text, except "Assault Reboot"; shuffle them into the Deck. You can only use each effect of "Assault Reboot" once per turn.
    Assault Reboot
  • Assault Revival
    SPELL SPELL Quick-Play Quick-Play  
    Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
    Assault Revival
  • Assault Sentinel
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 800  
    You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.
    Assault Sentinel
  • Assault Slash
    TRAP TRAP  
    Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
    Assault Slash
  • Assault Teleport
    SPELL SPELL  
    Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
    Assault Teleport
  • Cosmic Flare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Stardust" Synchro Monster you control; this turn, if that Synchro Monster you control battles an opponent's monster, shuffle that opponent's monster into the Deck at the start of the Damage Step. If a "Stardust" Synchro Monster you control would Tribute itself to activate its effect, you can banish this card from your Graveyard instead.
    Cosmic Flare
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