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Warrior of Atlantis

Attribute WATER WATER
Level Level 4
ATK 1900
DEF 1200

Aqua / Effect

Card Text
You can discard this card to the GY; add 1 "A Legendary Ocean" from your Deck to your hand.
1
Sets
2023-08-25
SBC1-ENI12
SPEED DUEL: STREETS OF BATTLE CITY

C

Common
2012-10-16
SDRE-EN013
REALM OF THE SEA EMPEROR STRUCTURE DECK

C

Common
2007-05-16
FOTB-EN016
FORCE OF THE BREAKER

R

Rare
2007-05-16
FOTB-EN016
FORCE OF THE BREAKER

UL

Ultimate Rare

Related Cards

Search Results: 1 - 7 of 7
A Legendary Ocean
A Legendary Ocean
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
Forgotten Temple of the Deep
Forgotten Temple of the Deep
X
TRAP TRAP Continuous Continuous
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
Lemuria, the Forgotten City
Lemuria, the Forgotten City
X
SPELL SPELL Field Field
(This card is always treated as "Umi".)
All WATER monsters gain 200 ATK/DEF. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the end of this turn.
Magellanica, the Deep Sea City
Magellanica, the Deep Sea City
X
SPELL SPELL Field Field
(This card's name is always treated as "Umi".)
When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
Pacifis, the Phantasm City
Pacifis, the Phantasm City
X
SPELL SPELL Field Field
(This card's name is always treated as "Umi".)
You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).
Sea Stealth II
Sea Stealth II
X
SPELL SPELL Continuous Continuous
This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.
Umi
Umi
X
SPELL SPELL Field Field
All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.

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