Destiny HERO - Dreadmaster
Attribute
DARK
Level
Level 8
ATK
?
DEF
?
Warrior / Effect
Card Text
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
Sets
2018-10-12
LEHD-ENA03
LEGENDARY HERO DECKS
C
Common
2011-10-04
LCGX-EN125
LEGENDARY COLLECTION 2 THE DUEL ACADEMY YEARS MEGA PACK
SR
Super Rare
2007-11-14
DR04-EN184
DARK REVELATION Volume 4
R
Rare
2007-02-07
DP05-EN004
DUELIST PACK - ASTER PHOENIX -
R
Rare
2006-05-17
EOJ-EN004
ENEMY OF JUSTICE
UR
Ultra Rare
2006-05-17
EOJ-EN004
ENEMY OF JUSTICE
UL
Ultimate RareRelated Cards
Search Results: 1 - 10 of 92
- View as Gallery
- View as List
- Apparition
- X
- TRAP
- If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
- Break the Destiny
- X
- TRAP
- Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
- Clock Tower Prison
- X
- SPELL Field
- Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
- Cyclone Blade
- X
- SPELL Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- D - Chain
- X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
- X
- TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- D - Formation
- X
- SPELL Continuous
- Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
- D - Fortune
- X
- TRAP
- When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
- D - Shield
- X
- TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.