Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Armed Dragon LV10

Armed Dragon LV10
1
Attribute WIND
Level 10
Monster Type Dragon
Card Type Effect
ATK 3000
DEF 2000
Card Text
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the Graveyard to destroy all face-up monsters your opponent controls.
Sets
2011-09-29 DT05-EN058 DUEL TERMINAL 5B Rare
2006-02-08 DP2-EN013 DUELIST PACK - CHAZZ PRINCETON - Ultra Rare
Related Cards
Search Results: 1 - 8 of 8

  • Armed Dragon LV7
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
    Armed Dragon LV7
  • Level Down!?
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "LV" monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 monster from the owner's Graveyard to their side of the field with the same name but lower "LV" (ignoring the Summoning conditions).
    Level Down!?
  • Level Modulation
    SPELL SPELL  
    Your opponent draws 2 cards. Special Summon 1 "LV" monster from your Graveyard, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
    Level Modulation
  • Level Up!
    SPELL SPELL  
    Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
    Level Up!
  • Ojama Pajama
    TRAP TRAP Continuous Continuous  
    If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn.
    ●During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card.
    ●If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
    Ojama Pajama
  • Ojamatch
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Ojama" card from your hand or face-up from your field to the GY; add to your hand, 1 "Ojama" monster with a different name and 1 "Armed Dragon" monster from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
    Ojamatch
  • Silent Paladin
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 500 DEF 1500  
    When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
    Silent Paladin
  • The Graveyard in the Fourth Dimension
    SPELL SPELL  
    Add 2 "LV" monsters from your Graveyard to your Deck and shuffle it.
    The Graveyard in the Fourth Dimension
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