Vampire Baby
Attribute
DARK
Level
Level 3
ATK
700
DEF
1000
Zombie / Effect
Card Text
At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
Sets
2023-04-21
PSV-EN090
PHARAOH'S SERVANT (LC01 25th Anniversary Edition)
R
Rare
2023-03-31
SGX3-ENC02
SPEED DUEL GX: DUELISTS OF SHADOWS
C
Common
2013-10-11
LCJW-EN186
LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK
C
Common
2013-07-01
DL16-EN002
DUELIST LEAGUE 16
R
Rare
2004-10-12
DB1-EN200
DARK BEGINNING 1
C
Common
2002-10-20
PSV-090
PHARAOH'S SERVANT
R
RareRelated Cards
Search Results: 1 - 10 of 16
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- Shadow Vampire
- X
- DARK Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
- Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
- Vampire Awakening
- X
- TRAP
- Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.
- Vampire Domination
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
- Vampire Duke
- X
- DARK Level 5 [ Zombie / Effect ] ATK 2000 DEF 0
- Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. You can only use this effect of "Vampire Duke" once per turn.
- Vampire Familiar
- X
- DARK Level 1 [ Zombie / Effect ] ATK 500 DEF 0
- If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.
- Vampire Fascinator
- X
- DARK Link 3 [ Zombie / Link / Effect ] ATK 2400 DEF -
-
2+ monsters, including a Zombie monster
If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.
- Vampire Ghost
- X
- DARK Level 3 [ Zombie / Effect ] ATK 1500 DEF 0
- If this card is Normal Summoned: You can send 1 other "Vampire" card from your hand or face-up field to the GY; add 1 Level 4 or higher "Vampire" monster from your Deck to your hand, and if you do, send 1 Level 2 or lower "Vampire" monster from your Deck to the GY. During the Main Phase (Quick Effect): You can banish this card from your GY and pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Vampire" monster. You can only use each effect of "Vampire Ghost" once per turn.
- Vampire Kingdom
- X
- SPELL Field
- Zombie monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the GY: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the GY, and if you do, destroy that target.
- Vampire Red Baron
- X
- DARK Level 6 [ Zombie / Effect ] ATK 2400 DEF 1000
- Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.
- Vampire Retainer
- X
- DARK Level 2 [ Zombie / Effect ] ATK 1200 DEF 0
- If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
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