Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Karakuri Spider

Karakuri Spider
1
Attribute EARTH
Level 2
Monster Type Machine
Card Type Effect
ATK 400
DEF 500
Card Text
If this card attacks a DARK monster, destroy the attack target after damage calculation.
Sets
2010-11-16 STBL-EN090 STARSTRIKE BLAST  
Related Cards
Search Results: 1 - 10 of 18

  • Golden Gearbox
    SPELL SPELL Quick-Play Quick-Play  
    Select 1 face-up "Karakuri" monster on the field. It gains 500 ATK and 1500 DEF, until the End Phase.
    Golden Gearbox
  • Karakuri Anatomy
    SPELL SPELL Continuous Continuous  
    Each time a "Karakuri" monster's battle position is changed, place 1 Karakuri Counter on this card (max. 2). You can send this card from the field to the Graveyard to draw 1 card for each Karakuri Counter on this card.
    Karakuri Anatomy
  • Karakuri Bushi mdl 6318 "Muzanichiha"
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 600  
    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
    Karakuri Bushi mdl 6318 "Muzanichiha"
  • Karakuri Cash Cache
    SPELL SPELL  
    Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.
    Karakuri Cash Cache
  • Karakuri Cash Shed
    TRAP TRAP Counter Counter  
    Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
    Karakuri Cash Shed
  • Karakuri Gold Dust
    SPELL SPELL Quick-Play Quick-Play  
    Activate only during the Battle Phase. Select 2 face-up "Karakuri" monsters in Attack Position. Change 1 of the selected monsters to Defense Position, and the other gains ATK equal to the ATK of the monster changed to Defense Position, until the End Phase.
    Karakuri Gold Dust
  • Karakuri Klock
    TRAP TRAP  
    Activate only when a face-up Defense Position "Karakuri" monster is selected as an attack target. Destroy all face-up monsters your opponent controls.
    Karakuri Klock
  • Karakuri Komachi mdl 224 "Ninishi"
    EARTH EARTH Level Level 3 [ Machine / Tuner / Effect ] ATK 0 DEF 1900  
    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
    Karakuri Komachi mdl 224 "Ninishi"
  • Karakuri Merchant mdl 177 "Inashichi"
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 500 DEF 1500  
    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.
    Karakuri Merchant mdl 177 "Inashichi"
  • Karakuri Ninja mdl 7749 "Nanashick"
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2200 DEF 1800  
    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw a number of cards equal to the number of face-up Defense Position "Karakuri" monsters you control.
    Karakuri Ninja mdl 7749 "Nanashick"
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