Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Summoned Skull

Summoned Skull Summoned Skull Summoned Skull
1 3 4
Attribute DARK
Level 6
Monster Type Fiend
Card Type Normal
ATK 2500
DEF 1200
Card Text
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)
Sets
2016-04-15 MIL1-EN028 MILLENNIUM PACK  
2015-11-13 YGLD-ENA06 YUGI'S LEGENDARY DECKS  
2015-03-30 DEM2-EN002 DEMO DECK 2015  
2013-12-06 YSYR-EN004 STARTER DECK YUGI RELOADED  
2013-10-11 LCJW-EN235 LEGENDARY COLLECTION 4 JOEY'S WORLD MEGA PACK Rare
2012-10-02 LCYW-EN010 LEGENDARY COLLECTION 3 YUGI'S WORLD MEGA PACK Super Rare
2011-05-29 DT05-EN001 DUEL TERMINAL 5A Rare
2011-02-12 DEM1-EN001 DEMO DECK  
2009-07-07 DPYG-EN002 DUELIST PACK - YUGI - Super Rare
2008-12-08 YAP1-EN003 ANNIVERSARY PACK Ultra Rare
2008-11-21 DLG1-EN025 DARK LEGENDS  
2008-07-08 RP01-EN024 RETRO PACK Super Rare
2004-10-12 DB1-EN142 DARK BEGINNING 1 Super Rare
2004-03-01 SYE-005 STARTER DECK YUGI Evolution  
2002-06-26 MRD-003 METAL RAIDERS Ultra Rare
2002-03-29 SDY-004 STARTER DECK YUGI  
Related Cards
Search Results: 1 - 10 of 19

  • Archfiend Black Skull Dragon
    DARK DARK Level Level 9 [ Dragon / Fusion / Effect ] ATK 3200 DEF 2500  
    1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
    You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.
    Archfiend Black Skull Dragon
  • Archfiend Cavalry
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1900 DEF 0  
    If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Cavalry"; Special Summon it, but it cannot attack this turn.
    Archfiend Cavalry
  • Archfiend Commander
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2500 DEF 1200  
    If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
    Archfiend Commander
  • Archfiend Emperor, the First Lord of Horror
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2000  
    You can Normal Summon this card without Tributing, but its original ATK/DEF become halved. If Summoned this way, this card is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or GY, then target 1 card on the field; destroy it.
    Archfiend Emperor, the First Lord of Horror
  • Archfiend Giant
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1600  
    If this face-up card on the field would be destroyed by a card effect, you can pay 500 LP instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
    Archfiend Giant
  • Archfiend Heiress
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 0  
    If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
    Archfiend Heiress
  • Archfiend Palabyrinth
    SPELL SPELL Field Field  
    All Fiend-Type monsters you control gain 500 ATK. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Archfiend" monster with same Level as the targeted monster. You can only use this effect of "Archfiend Palabyrinth" once per turn.
    Archfiend Palabyrinth
  • Archfiend's Roar
    TRAP TRAP  
    Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
    Archfiend's Roar
  • B. Skull Dragon
    DARK DARK Level Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500  
    "Summoned Skull" + "Red-Eyes B. Dragon"

    (This card is always treated as an "Archfiend" card.)
    B. Skull Dragon
  • Battle-Scarred
    TRAP TRAP Continuous Continuous  
    Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
    Battle-Scarred
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