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Shinobaroness Shade Peacock

Attribute WIND WIND
Level Level 4
ATK 1500
DEF 2000

Winged Beast / Ritual / Spirit / Effect

Card Text
You can Ritual Summon this card with "Shinobird's Calling". This card's name becomes "Shinobaroness Peacock" while in the hand or on the field. If this card is Ritual Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Spirit monster" in its text. You can only use this effect of "Shinobaroness Shade Peacock" once per turn. Once per turn, during the Standby Phase of the next turn after this card was banished: Special Summon this banished card. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return this card to the hand.
1
Sets
2023-10-20
AGOV-EN028
AGE OF OVERLORD

C

Common

Related Cards

Search Results: 1 - 10 of 12
Fengsheng Mirror
Fengsheng Mirror
X
SPELL SPELL
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Legacy of Yata-Garasu
Legacy of Yata-Garasu
X
TRAP TRAP
Activate 1 of these effects:
●Draw 1 card.
●Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.
Mirror of Yata
Mirror of Yata
X
SPELL SPELL Equip Equip
Equip only to a Spirit monster. The equipped monster does not have to have its effect that returns it to the hand activated. If it would be destroyed by battle, destroy this card instead.
Orb of Yasaka
Orb of Yasaka
X
SPELL SPELL Equip Equip
Equip only to a Spirit monster. When it destroys an opponent's monster by battle and sends it to the Graveyard, gain Life Points equal to that monster's original ATK. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
Shinobaroness Peacock
Shinobaroness Peacock
X
WIND WIND Level Level 8 [ Winged Beast / Ritual / Spirit / Effect ] ATK 2500 DEF 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
Shinobird Power Spot
Shinobird Power Spot
X
SPELL SPELL Continuous Continuous
Spirit monsters you control gain 500 ATK and DEF. If a face-up WIND monster(s) you control returns to your hand (except during the Damage Step): You can add 1 Spirit monster or Ritual Spell Card from your Deck to your hand. You can only use this effect of "Shinobird Power Spot" once per turn.
Shinobird Salvation
Shinobird Salvation
X
TRAP TRAP Continuous Continuous
If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
Shinobird's Calling
Shinobird's Calling
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Shinobaroness Peacock" or "Shinobaron Peacock". You must also Tribute monsters from your hand or field and/or banish Spirit monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon.
Spirit's Invitation
Spirit's Invitation
X
TRAP TRAP Continuous Continuous
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Spiritual Energy Settle Machine
Spiritual Energy Settle Machine
X
SPELL SPELL Continuous Continuous
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.

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