Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Break the Destiny

Break the Destiny
1
Icon Normal Trap
Card Text
Target 1 Level 8 or higher "Destiny HERO" monster, or 1 "Destiny End Dragoon", you control; destroy it, and if you do, your opponent skips their next Main Phase 1. You can banish this card from your GY; add 1 Spell/Trap from your Deck to your hand that specifically lists a "Destiny HERO" monster's card name or "Destiny End Dragoon" in its text, except "Break the Destiny". You can only use 1 "Break the Destiny" effect per turn, and only once that turn.
Sets
2021-11-05 BODE-EN076 BURST OF DESTINY Common
Related Cards
Search Results: 1 - 10 of 33

  • Clock Tower Prison
    SPELL SPELL Field Field  
    Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
    Clock Tower Prison
  • D - Force
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.
    ●You cannot draw during the Draw Phase.
    ●Your opponent cannot target cards you control with card effects.
    ●Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
    D - Force
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
  • Destiny End Dragoon
    DARK DARK Level Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000  
    "Destiny HERO - Plasma" + "Destiny HERO - Dogma"
    A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
    Destiny End Dragoon
  • Destiny HERO - Blade Master
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 300 DEF 600  
    During your opponent's Battle Phase: You can discard this card; all face-up "Destiny HERO" monsters you control gain 800 ATK until the End Phase.
    Destiny HERO - Blade Master
  • Destiny HERO - Captain Tenacious
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 800  
    Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
    Destiny HERO - Captain Tenacious
  • Destiny HERO - Celestial
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
    Destiny HERO - Celestial
  • Destiny HERO - Dangerous
    DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2600  
    1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    Destiny HERO - Dangerous
  • Destiny HERO - Dark Angel
    DARK DARK Level Level 1 [ Warrior / Effect ] ATK 0 DEF 0  
    If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
    Destiny HERO - Dark Angel
  • Destiny HERO - Dasher
    DARK DARK Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000  
    Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.
    Destiny HERO - Dasher
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