Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Meklord Nucleus Infinity Core

Meklord Nucleus Infinity Core
1
Attribute DARK
Level 1
Monster Type Machine
Card Type Effect
ATK 0
DEF 0
Card Text
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
Sets
2020-09-25 LED7-EN018 LEGENDARY DUELISTS: RAGE OF RA Super Rare
Related Cards
Search Results: 1 - 10 of 21

  • Boon of the Meklord Emperor
    SPELL SPELL  
    If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
    Boon of the Meklord Emperor
  • Chaos Infinity
    TRAP TRAP  
    Change as many Defense Position monsters on the field as possible to face-up Attack Position, then Special Summon 1 "Meklord" monster from your Deck or GY, but its effects are negated, also it is destroyed during the End Phase.
    Chaos Infinity
  • Meklord Army Deployer Obbligato
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1800  
    During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
    Meklord Army Deployer Obbligato
  • Meklord Army of Granel
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1200  
    Gains 100 ATK for each "Meklord" monster on the field, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn.
    Meklord Army of Granel
  • Meklord Army of Skiel
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1000  
    Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
    Meklord Army of Skiel
  • Meklord Army of Wisel
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0  
    Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Meklord Army of Wisel
  • Meklord Assembly
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.
    ●You can discard 1 card, then target 1 monster you control; destroy it.
    ●If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.
    Meklord Assembly
  • Meklord Astro Dragon Asterisk
    DARK DARK Level Level 10 [ Machine / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by controlling 3 or more "Meklord" monsters. When this card is Special Summoned: You can target any number of "Meklord" monsters you control, except this card; send those targets to the GY, and if you do, this card's ATK becomes the combined original ATK of the monsters sent to the GY by this effect. Each time a Synchro Monster(s) is Special Summoned: Inflict 1000 damage to the Summoning player.
    Meklord Astro Dragon Asterisk
  • Meklord Astro Dragon Triskelion
    DARK DARK Level Level 10 [ Machine / Effect ] ATK 3000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
    Meklord Astro Dragon Triskelion
  • Meklord Astro Mekanikle
    LIGHT LIGHT Level Level 12 [ Machine / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
    Meklord Astro Mekanikle
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