Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Girsu, the Orcust Mekk-Knight

Girsu, the Orcust Mekk-Knight
1
Attribute DARK
Level 4
Monster Type Machine
Card Type Effect
ATK 1800
DEF 0
Card Text
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
Sets
2020-05-01 ETCO-EN024 ETERNITY CODE Secret Rare
Related Cards
Search Results: 1 - 10 of 59

  • Dingirsu, the Orcust of the Evening Star
    DARK DARK Rank Rank 8 [ Machine / Xyz / Effect ] ATK 2600 DEF 2100  
    2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
    ●Send 1 card your opponent controls to the GY.
    ●Attach 1 of your banished Machine monsters to this card as material.
    Dingirsu, the Orcust of the Evening Star
  • Galatea, the Orcust Automaton
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1800 DEF -  
    2 Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
    Galatea, the Orcust Automaton
  • Longirsu, the Orcust Orchestrator
    DARK DARK Link Link 3 [ Machine / Link / Effect ] ATK 2500 DEF -  
    2+ Effect Monsters, including an "Orcust" monster
    This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
    Longirsu, the Orcust Orchestrator
  • Mekk-Knight Blue Sky
    LIGHT LIGHT Level Level 5 [ Psychic / Effect ] ATK 2000 DEF 2500  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.
    Mekk-Knight Blue Sky
  • Mekk-Knight Green Horizon
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 2100 DEF 1600  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
    Mekk-Knight Green Horizon
  • Mekk-Knight Indigo Eclipse
    LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2400 DEF 2400  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.
    Mekk-Knight Indigo Eclipse
  • Mekk-Knight of the Morning Star
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2000 DEF -  
    2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    Mekk-Knight of the Morning Star
  • Mekk-Knight Orange Sunset
    LIGHT LIGHT Level Level 6 [ Psychic / Effect ] ATK 800 DEF 3000  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.
    Mekk-Knight Orange Sunset
  • Mekk-Knight Purple Nightfall
    LIGHT LIGHT Level Level 8 [ Psychic / Effect ] ATK 2500 DEF 2000  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.
    Mekk-Knight Purple Nightfall
  • Mekk-Knight Red Moon
    LIGHT LIGHT Level Level 7 [ Psychic / Effect ] ATK 2300 DEF 2600  
    If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.
    Mekk-Knight Red Moon
1 2 3 4 5 »