Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Simorgh Sky Battle

Simorgh Sky Battle
1
Icon Continuous Trap
Card Text
Winged Beast monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your Winged Beast monster(s) with the highest ATK. You can send to the GY, this card and 2 "Simorgh" monsters you control with different original Attributes whose original Levels are 7 or higher; return as many cards on the field to the hand as possible, and if you do, take 500 damage for each card returned to the hand, then inflict damage to your opponent equal to the damage you took. You can only use this effect of "Simorgh Sky Battle" once per turn.
Sets
2019-07-27 RIRA-EN073 RISING RAMPAGE  
Related Cards
Search Results: 1 - 10 of 12

  • Dark Simorgh
    DARK DARK Level Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000  
    While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.
    Dark Simorgh
  • Elborz, the Sacred Lands of Simorgh
    SPELL SPELL Field Field  
    All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn.
    ●You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field).
    ●If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.
    Elborz, the Sacred Lands of Simorgh
  • Simorgh of Darkness
    DARK DARK Level Level 8 [ Winged Beast / Effect ] ATK 2900 DEF 2000  
    While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.
    ●If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).
    ●When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.
    Simorgh of Darkness
  • Simorgh Onslaught
    SPELL SPELL  
    Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.
    Simorgh Onslaught
  • Simorgh Repulsion
    SPELL SPELL  
    Discard 1 Winged Beast monster; return all cards in your opponent's Spell & Trap Zones to the hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Repulsion" per turn.
    Simorgh Repulsion
  • Simorgh, Bird of Ancestry
    WIND WIND Level Level 8 [ Winged Beast / Effect ] ATK 2900 DEF 2000  
    Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
    Simorgh, Bird of Ancestry
  • Simorgh, Bird of Beginning
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 0 DEF 1600  
    When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.
    Simorgh, Bird of Beginning
  • Simorgh, Bird of Bringing
    WIND WIND Level Level 2 [ Winged Beast / Effect ] ATK 1000 DEF 1000  
    When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.
    Simorgh, Bird of Bringing
  • Simorgh, Bird of Calamity
    WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1500 DEF 200  
    When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.
    Simorgh, Bird of Calamity
  • Simorgh, Bird of Divinity
    WIND WIND Level Level 7 [ Winged Beast / Effect ] ATK 2700 DEF 1000  
    This card cannot be Special Summoned. If you Tribute Summon this card, all Tributes must be WIND. Each player takes 1000 damage during each of their End Phases, while this card remains face-up on the field. This damage is decreased by 500 for each Spell/Trap Card the player controls.
    Simorgh, Bird of Divinity
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