Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Destiny HERO - Drawhand

Destiny HERO - Drawhand
1
Attribute DARK
Level 4
Monster Type Warrior
Card Type Effect
ATK 1600
DEF 800
Card Text
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
Sets
2020-08-28 MP20-EN055 2020 TIN OF LOST MEMORIES  
2019-05-03 DANE-EN009 DARK NEOSTORM  
Related Cards
Search Results: 1 - 10 of 163

  • Apparition
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • Contrast HERO Chaos
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    2 "Masked HERO" monsters
    (This card is always treated as an "Elemental HERO" card.)
    Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
    Contrast HERO Chaos
  • Cyclone Blade
    SPELL SPELL Equip Equip  
    Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
    Cyclone Blade
  • D - Chain
    TRAP TRAP  
    Target a "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard: Inflict 500 damage to your opponent.
    D - Chain
  • D - Counter
    TRAP TRAP  
    When a "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
    D - Counter
  • D - Formation
    SPELL SPELL Continuous Continuous  
    Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
    D - Formation
  • D - Fortune
    TRAP TRAP  
    When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
    D - Fortune
  • D - Shield
    TRAP TRAP  
    When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
    D - Shield
  • D - Spirit
    SPELL SPELL  
    Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any face-up "Destiny HERO" monsters to activate and to resolve this effect.
    D - Spirit
  • D - Tactics
    TRAP TRAP Continuous Continuous  
    During the Standby Phase: You can have all "HERO" monsters you control gain 400 ATK (even if this card leaves the field). If a Level 8 or higher "Destiny HERO" monster(s) or a "Destiny End Dragoon" is Special Summoned to your field (except during the Damage Step): You can banish 1 card from your opponent's hand (random), field, or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can add 1 "Destiny HERO" monster from your Deck to your hand. You can only use each effect of "D - Tactics" once per turn.
    D - Tactics
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