Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Fusion of Fire

Fusion of Fire
1
Icon Normal Spell
Card Text
(This card is always treated as a "Salamangreat" card.)
Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
Sets
2019-02-01 SAST-EN057 SAVAGE STRIKE Rare
Related Cards
Search Results: 1 - 10 of 45

  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Evil Mind
    SPELL SPELL  
    If you control a Fiend monster: Activate 1 of these effects, based on the number of monsters in your opponent's GY;
    ●1+: Draw 1 card.
    ●4+: Add 1 "HERO" monster or 1 "Dark Fusion" from your Deck to your hand.
    ●10+: Add 1 "Polymerization" Spell or 1 "Fusion" Spell from your Deck to your hand.
    You can only activate 1 "Evil Mind" per turn.
    Evil Mind
  • Frightfur Factory
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
    Frightfur Factory
  • Fury of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
    Fury of Fire
  • Keeper of Dragon Magic
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1300  
    If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell Card or "Fusion" Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
    Keeper of Dragon Magic
  • Predaplant Chimerafflesia
    DARK DARK Level Level 7 [ Plant / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "Predaplant" monster + 1 DARK monster
    Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
    Predaplant Chimerafflesia
  • Predaplant Darlingtonia Cobra
    DARK DARK Level Level 3 [ Plant / Effect ] ATK 1000 DEF 1500  
    If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.
    Predaplant Darlingtonia Cobra
  • Rise of the Salamangreat
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
    Rise of the Salamangreat
  • Rising Fire
    SPELL SPELL Equip Equip  
    (This card is always treated as a "Salamangreat" card.)
    If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
    Rising Fire
  • Salamangreat Almiraj
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    1 Normal Summoned monster with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    Salamangreat Almiraj
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