Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Danger!? Tsuchinoko?

Danger!? Tsuchinoko?
1
Attribute DARK
Level 3
Monster Type Reptile
Card Type Effect
ATK 1300
DEF 0
Card Text
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
Semi-limited Semi-limited
Sets
2018-10-19 SOFU-EN085 SOUL FUSION Secret Rare
Related Cards
Search Results: 1 - 10 of 11

  • Danger! Chupacabra!
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
    Danger! Chupacabra!
  • Danger! Excitement! Mystery!
    SPELL SPELL  
    Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
    Danger! Excitement! Mystery!
  • Danger! Feets of Strength!
    SPELL SPELL Equip Equip  
    Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
    Danger! Feets of Strength!
  • Danger! Nessie! Semi-limited
    DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
    Danger! Nessie!
  • Danger! Ogopogo!
    DARK DARK Level Level 8 [ Sea Serpent / Effect ] ATK 1200 DEF 3000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
    Danger! Ogopogo!
  • Danger! Response Team
    SPELL SPELL  
    Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
    Danger! Response Team
  • Danger! Zone
    TRAP TRAP  
    Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
    Danger! Zone
  • Danger!? Jackalope? Semi-limited
    DARK DARK Level Level 3 [ Beast / Effect ] ATK 500 DEF 2000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Danger!? Jackalope?
  • Realm of Danger!
    SPELL SPELL Field Field  
    Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
    Realm of Danger!
  • Second Expedition into Danger!
    TRAP TRAP Continuous Continuous  
    Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
    Second Expedition into Danger!
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