Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Danger!? Tsuchinoko?

Danger!? Tsuchinoko?
1
Attribute DARK
Level 3
Monster Type Reptile
Card Type Effect
ATK 1300
DEF 0
Card Text
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.
Sets
2018-10-19 SOFU-EN085 SOUL FUSION Secret Rare
Related Cards
Search Results: 1 - 8 of 8

  • Danger! Chupacabra!
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.
    Danger! Chupacabra!
  • Danger! Nessie!
    DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
    Danger! Nessie!
  • Danger! Ogopogo!
    DARK DARK Level Level 8 [ Sea Serpent / Effect ] ATK 1200 DEF 3000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
    Danger! Ogopogo!
  • Danger! Response Team
    SPELL SPELL  
    Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
    Danger! Response Team
  • Danger! Zone
    TRAP TRAP  
    Draw 3 cards, then discard 2 cards including at least 1 "Danger!" card, or, if you have no "Danger!" cards in your hand, show your entire hand and shuffle it into the Deck. You can only activate 1 "Danger! Zone" per turn.
    Danger! Zone
  • Danger!? Jackalope?
    DARK DARK Level Level 3 [ Beast / Effect ] ATK 500 DEF 2000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Danger!? Jackalope?
  • Realm of Danger!
    SPELL SPELL Field Field  
    Your opponent cannot target "Danger!" monsters you control with card effects during the turn they are Special Summoned. Once per turn: You can target 1 "Danger!" monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly.
    Realm of Danger!
  • Second Expedition into Danger!
    TRAP TRAP Continuous Continuous  
    Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
    Second Expedition into Danger!
1