Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Prank-Kids Dodo-Doodle-Doo

Prank-Kids Dodo-Doodle-Doo
1
Attribute WIND
Link 2
Monster Type Thunder
Card Type Link / Effect
ATK 2000
DEF -
Card Text
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
Sets
2018-11-16 HISU-EN020 HIDDEN SUMMONERS Secret Rare
Related Cards
Search Results: 1 - 10 of 13

  • Prank-Kids Battle Butler
    WIND WIND Level Level 10 [ Thunder / Fusion / Effect ] ATK 3000 DEF 3000  
    "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
    Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
    Prank-Kids Battle Butler
  • Prank-Kids Bow-Wow-Bark
    FIRE FIRE Link Link 2 [ Pyro / Link / Effect ] ATK 2000 DEF -  
    2 "Prank-Kids" monsters
    A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
    Prank-Kids Bow-Wow-Bark
  • Prank-Kids Dropsies
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 1000  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
    Prank-Kids Dropsies
  • Prank-Kids Fansies
    WIND WIND Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
    Prank-Kids Fansies
  • Prank-Kids Lampsies
    FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1500 DEF 500  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
    Prank-Kids Lampsies
  • Prank-Kids Pandemonium
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
    Prank-Kids Pandemonium
  • Prank-Kids Place
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
    Prank-Kids Place
  • Prank-Kids Plan
    TRAP TRAP Continuous Continuous  
    During the Main Phase: You can activate this effect; immediately after this effect resolves, Link Summon 1 "Prank-Kids" Link Monster using "Prank-Kids" monsters you control as material. When an opponent's monster declares an attack: You can banish this card from your GY; shuffle any number of "Prank-Kids" cards from your GY into the Deck, and if you do, that attacking monster loses 100 ATK for each card shuffled, until the end of this turn. You can only use each effect of "Prank-Kids Plan" once per turn.
    Prank-Kids Plan
  • Prank-Kids Pranks
    SPELL SPELL Continuous Continuous  
    You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
    Prank-Kids Pranks
  • Prank-Kids Rip-Roarin-Roaster
    WATER WATER Link Link 4 [ Aqua / Link / Effect ] ATK 3000 DEF -  
    2+ "Prank-Kids" monsters
    Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.
    Prank-Kids Rip-Roarin-Roaster
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