Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Kumongous, the Sticky String Kaiju

Kumongous, the Sticky String Kaiju
1
Attribute EARTH
Level 7
Monster Type Insect
Card Type Effect
ATK 2400
DEF 2500
Card Text
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.
Sets
2017-04-07 OP04-EN008 OTS TOURNAMENT PACK 4 Super Rare
2016-09-02 MP16-EN099 2016 MEGA-TINS MEGA PACK Rare
2015-08-07 CORE-EN088 CLASH OF REBELLIONS Rare
Related Cards
Search Results: 1 - 10 of 12

  • Dogoran, the Mad Flame Kaiju
    FIRE FIRE Level Level 8 [ Dinosaur / Effect ] ATK 3000 DEF 1200  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
    Dogoran, the Mad Flame Kaiju
  • Gadarla, the Mystery Dust Kaiju
    WIND WIND Level Level 8 [ Insect / Effect ] ATK 2700 DEF 1600  
    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
    Gadarla, the Mystery Dust Kaiju
  • Gameciel, the Sea Turtle Kaiju
    WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    Gameciel, the Sea Turtle Kaiju
  • Interrupted Kaiju Slumber
    SPELL SPELL  
    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
    Interrupted Kaiju Slumber
  • Jizukiru, the Star Destroying Kaiju
    LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK 3300 DEF 2600  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.
    Jizukiru, the Star Destroying Kaiju
  • Kaiju Capture Mission
    TRAP TRAP Continuous Continuous  
    Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn.
    Kaiju Capture Mission
  • Kyoutou Waterfront
    SPELL SPELL Field Field  
    Each time a card(s) is sent from the field to the GY, place 1 Kaiju Counter on this card for each sent card (max. 5). Once per turn, while 3 or more Kaiju Counters are on this card: You can add 1 "Kaiju" monster from your Deck to your hand. If this card would be destroyed by a card effect, you can remove 1 Kaiju Counter from this card instead.
    Kyoutou Waterfront
  • Radian, the Multidimensional Kaiju
    DARK DARK Level Level 7 [ Fiend / Effect ] ATK 2800 DEF 2500  
    You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
    Radian, the Multidimensional Kaiju
  • Super Anti-Kaiju War Machine Mecha-Dogoran
    LIGHT LIGHT Level Level 8 [ Machine / Effect ] ATK ? DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.
    Super Anti-Kaiju War Machine Mecha-Dogoran
  • Super Anti-Kaiju War Machine Mecha-Thunder-King
    LIGHT LIGHT Level Level 9 [ Machine / Effect ] ATK 2200 DEF 2100  
    During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
    Super Anti-Kaiju War Machine Mecha-Thunder-King
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