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Wind-Up Shark

Attribute WATER WATER
Level Level 4
ATK 1500
DEF 1300

Fish / Effect

Card Text
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
●Increase this card's Level by 1, until the End Phase.
●Reduce this card's Level by 1, until the End Phase.
1
Sets
2013-03-22
CBLZ-ENSE1
COSMO BLAZER SPECIAL EDITION

SR

Super Rare
2012-01-24
ORCS-EN082
ORDER OF CHAOS

SR

Super Rare

Related Cards

Search Results: 1 - 10 of 27
Legendary Wind-Up Key
Legendary Wind-Up Key
X
SPELL SPELL Quick-Play Quick-Play
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
Overwind
Overwind
X
TRAP TRAP
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
Surfacing Big Jaws
Surfacing Big Jaws
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 1800 DEF 300
If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.
Weights & Zenmaisures
Weights & Zenmaisures
X
SPELL SPELL
Target 2 face-up "Wind-Up" monsters you control with different Levels; your opponent chooses 1 of them, and the Level of the other monster becomes the same as the chosen monster's, until the End Phase. Then, if your opponent chose the monster with a lower Level, you can draw 1 card.
Wind-Up Arsenal Zenmaioh
Wind-Up Arsenal Zenmaioh
X
WIND WIND Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2600 DEF 1900
2 Level 5 monsters
Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
Wind-Up Bat
Wind-Up Bat
X
WIND WIND Level Level 1 [ Machine / Effect ] ATK 300 DEF 350
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
Wind-Up Carrier Zenmaity
Wind-Up Carrier Zenmaity
X
WATER WATER Rank Rank 3 [ Machine / Xyz / Effect ] ATK 1500 DEF 1500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
Wind-Up Dog
Wind-Up Dog
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 900
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
Wind-Up Factory
Wind-Up Factory
X
SPELL SPELL Continuous Continuous
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
Wind-Up Honeybee
Wind-Up Honeybee
X
EARTH EARTH Level Level 1 [ Insect / Effect ] ATK 100 DEF 300
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.

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