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Abyss Shark
Abyss Shark
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WATER WATER Level Level 5 [ Fish / Effect ] ATK 1200 DEF 700
If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.
Accel Synchron
Accel Synchron
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DARK DARK Level Level 5 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2100
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
●Increase this card's Level by the Level of the sent monster.
●Reduce this card's Level by the Level of the sent monster.
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
Acrobatic Magician
Acrobatic Magician
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DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 2300
Pendulum Scale P Scale 2 When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
Adreus, Keeper of Armageddon
Adreus, Keeper of Armageddon
X
DARK DARK Rank Rank 5 [ Fiend / Xyz / Effect ] ATK 2600 DEF 1700
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
Adularia of the June Moon
Adularia of the June Moon
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WATER WATER Level Level 5 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Adularia of the June Moon" once per turn this way. Gains 600 ATK/DEF for each face-up Spell/Trap on the field. You can send 2 face-up cards from your Spell & Trap Zone to the GY; send 1 Level 4 or lower monster from your Deck to the GY. You can only use this effect of "Adularia of the June Moon" once per turn.
Airknight Parshath
Airknight Parshath
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LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
Aitsu
Aitsu
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FIRE FIRE Level Level 5 [ Fairy / Normal ] ATK 100 DEF 100
He seems to be very unreliable, but he might have incredible potential.
Alligator's Sword Dragon
Alligator's Sword Dragon
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WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
Allure Queen LV5
Allure Queen LV5
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DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1000 DEF 1000
Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
Ally Mind
Ally Mind
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DARK DARK Level Level 5 [ Machine / Tuner / Normal ] ATK 1800 DEF 1400
A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.

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