Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

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  • Accel Synchron
    DARK DARK Level Level 5 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2100  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
    ●Increase this card's Level by the Level of the sent monster.
    ●Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
    Accel Synchron
  • Acrobatic Magician
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 800 DEF 2300  
    Pendulum Scale 2 When a monster(s) you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Acrobatic Magician" once per turn.
    If the activation of a Spell/Trap Card is negated (except during the Damage Step): You can Special Summon this card from your hand. When this card is destroyed by battle: You can place this card in your Pendulum Zone.
    Acrobatic Magician
  • Adreus, Keeper of Armageddon
    DARK DARK Rank Rank 5 [ Fiend / Xyz / Effect ] ATK 2600 DEF 1700  
    2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.
    Adreus, Keeper of Armageddon
  • Airknight Parshath
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.
    Airknight Parshath
  • Aitsu
    FIRE FIRE Level Level 5 [ Fairy / Normal ] ATK 100 DEF 100  
    He seems to be very unreliable, but he might have incredible potential.
    Aitsu
  • Alligator's Sword Dragon
    WIND WIND Level Level 5 [ Dragon / Fusion / Effect ] ATK 1700 DEF 1500  
    "Baby Dragon" + "Alligator's Sword"
    This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.
    Alligator's Sword Dragon
  • Allure Queen LV5
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.
    Allure Queen LV5
  • Ally Mind
    DARK DARK Level Level 5 [ Machine / Tuner / Normal ] ATK 1800 DEF 1400  
    A high-performance unit developed to enhance the Artificial Intelligence program in Ally of Justice. Loaded with elements collected from a meteor from the Worm Nebula, it allows for high tuning performance, but its true capacity is not yet uncovered.
    Ally Mind
  • Ally of Justice Catastor
    DARK DARK Level Level 5 [ Machine / Synchro / Effect ] ATK 2200 DEF 1200  
    1 Tuner + 1+ non-Tuner monsters
    At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
    Ally of Justice Catastor
  • Ally of Justice Omni-Weapon
    DARK DARK Level Level 5 [ Machine / Effect ] ATK 2200 DEF 800  
    When this card destroys a LIGHT monster by battle and sends it to the Graveyard, draw 1 card. If that card is a Level 4 or lower DARK monster, you can reveal that card to Special Summon it.
    Ally of Justice Omni-Weapon
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