Total of 29 Card(s)
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- Giant Rat
-
UR
Ultra Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
- Old Vindictive Magician
-
UR
Ultra Rare - X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster your opponent controls; destroy that target.
- Dark Magic Curtain
-
UR
Ultra Rare - X
- SPELL
- Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
- Creature Swap
-
UR
Ultra Rare - X
- SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Mind Crush
-
UR
Ultra Rare - X
- TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Jack's Knight
-
SR
Super Rare - X
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- Newdoria
-
SR
Super Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
- If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
- Breaker the Magical Warrior
-
SR
Super Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Djinn Disserere of Rituals
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 200 DEF 200
- When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
- The Masked Beast
-
SR
Super Rare - X
- DARK Level 8 [ Fiend / Ritual ] ATK 3200 DEF 1800
- You can Ritual Summon this card with "Curse of the Masked Beast".
- De-Fusion
-
SR
Super Rare - X
- SPELL Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Pre-Preparation of Rites
-
SR
Super Rare - X
- SPELL
- Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.
- Magnetic Field
-
SR
Super Rare - X
- SPELL Field
- If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.
- Magical Hats
-
SR
Super Rare - X
- TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Union Scramble
-
SR
Super Rare - X
- TRAP
- Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
- Mask of Darkness
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- Blade Knight
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1000
- Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
- Levia-Dragon - Daedalus
- X
- WATER Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500
- You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
- Gearfried the Swordmaster
- X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
- Jurrac Stauriko
- X
- FIRE Level 2 [ Dinosaur / Effect ] ATK 500 DEF 400
- If this card is destroyed by battle: Special Summon 2 "Jurrac Tokens" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, except for a "Jurrac" monster.
- Jurrac Herra
- X
- FIRE Level 6 [ Dinosaur / Effect ] ATK 2300 DEF 1500
- When a Defense Position "Jurrac" monster you control, except "Jurrac Herra", is destroyed by battle and sent to the GY: You can Special Summon this card from your hand or GY.
- The Legendary Fisherman II
- X
- WATER Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800
- This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
- Nobleman of Crossout
- X
- SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Book of Life
- X
- SPELL
- Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
- Cost Down
- X
- SPELL
- Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
- Kunai with Chain
- X
- TRAP
-
Activate 1 or both of these effects (simultaneously);
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
- Zero Gravity
- X
- TRAP
- Change the battle positions of all face-up monsters on the field.
- Champion's Vigilance
- X
- TRAP Counter
- If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.
- Metaverse
- X
- TRAP
- Take 1 Field Spell from your Deck, and either activate it or add it to your hand.