Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

KING'S COURT

( Release Date : 07/09/2021 )

Total of 65 Card(s)

 
  • Arcana Triumph Joker Ultra Rare
    LIGHT LIGHT Level Level 10 [ Warrior / Effect ] ATK ? DEF 2500  
    If this card is in your hand or GY: You can send 1 "Queen's Knight", "King's Knight", and "Jack's Knight" from your hand and/or face-up Monster Zone to the GY; Special Summon this card. This card gains 500 ATK x the combined number of cards in both players' hands. You can discard 1 card; destroy all face-up cards your opponent controls with the same type (Monster, Spell, or Trap) as the discarded card.
    Arcana Triumph Joker
  • Joker's Knight Ultra Rare
    LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 1400  
    You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.
    Joker's Knight
  • Imperial Bower Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If you control no other monsters: You can Tribute this card; take 2 different monsters from your Deck among "Queen's Knight", "King's Knight", and/or "Jack's Knight", and either add to your hand or Special Summon each monster. You can only use this effect of "Imperial Bower" once per turn.
    Imperial Bower
  • Joker's Straight Ultra Rare
    SPELL SPELL  
    Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.
    Joker's Straight
  • Face Card Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 LIGHT Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control "Queen's Knight", "King's Knight", or "Jack's Knight", you can use 1 monster from your Deck as Fusion Material. You can only activate 1 "Face Card Fusion" per turn.
    Face Card Fusion
  • Thunderspeed Summon Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead.
    ●Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster.
    You can only activate 1 "Thunderspeed Summon" per turn.
    Thunderspeed Summon
  • Joker's Wild Super Rare
    TRAP TRAP  
    During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
    Joker's Wild
  • Court of Cards Super Rare
    TRAP TRAP Continuous Continuous  
    If you control no monsters, or only control "Queen's Knight", "King's Knight", and/or "Jack's Knight": You can Special Summon 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your hand or GY. You can banish up to 1 each "Queen's Knight", "King's Knight", and/or "Jack's Knight" from your hand and/or GY; draw the same number of cards you banished. You can only use 1 "Court of Cards" effect per turn, and only once that turn.
    Court of Cards
  • Magnet Induction Super Rare
    SPELL SPELL  
    If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.
    Magnet Induction
  • XYZ Hyper Cannon Super Rare
    TRAP TRAP Continuous Continuous  
    You must control "XYZ-Dragon Cannon", or a Fusion Monster that lists "XYZ-Dragon Cannon" as material, to activate this card's effect. This card's effect depends on whose turn it is.
    ●Your turn: You can target 1 of your banished Union monsters; place it on the bottom of your Deck, and if you do, draw 1 card.
    ●Your opponent's turn: You can discard any number of cards, then target the same number of cards your opponent controls; destroy those cards.
    You can only use this effect of "XYZ Hyper Cannon" once per turn.
    XYZ Hyper Cannon
  • Golden-Eyes Idol Rare
    DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    Once per turn (Quick Effect): You can activate this effect; look at your opponent's hand, also this card's name becomes "Thousand-Eyes Idol" until the End Phase. If this card is banished, or sent to the GY by card effect: You can target 1 Effect Monster your opponent controls; equip that Effect Monster to 1 "Eyes Restrict" or "Relinquished" monster you control that cannot be Normal Summoned. While equipped by this effect, that monster gains ATK equal to the ATK of the equipped monster. You can only use this effect of "Golden-Eyes Idol" once per turn.
    Golden-Eyes Idol
  • Zolga the Prophet Rare
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1700 DEF 1200  
    If you control an EARTH Fairy monster, except "Zolga the Prophet": You can Special Summon this card from your hand, then look at up to 5 cards from the top of each player's Deck. When a monster that was Normal Summoned by Tributing this card declares an attack: You can banish this card from your GY; destroy that monster, and if you do, inflict 2000 damage to your opponent. You can only use each effect of "Zolga the Prophet" once per turn.
    Zolga the Prophet
  • Number F0: Utopic Draco Future Ultra Rare
    LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz / Effect ] ATK 3000 DEF 2000  
    3 Xyz Monsters with the same Rank, except "Number" monsters
    (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.)
    You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.
    Number F0: Utopic Draco Future
  • Gilti-Gearfried the Magical Steel Knight Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2700 DEF 1600  
    2 Warrior monsters with different Attributes
    Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.
    Gilti-Gearfried the Magical Steel Knight
  • Crystal Girl Super Rare
    WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 200 DEF 100  
    If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.
    Crystal Girl
  • Tindangle Dholes Super Rare
    DARK DARK Level Level 5 [ Fiend / Flip / Effect ] ATK 1000 DEF 1000  
    FLIP: You can send 1 Spell/Trap from your Deck to the GY.
    If this card is sent from the hand or Deck to the GY: You can target 1 "Tindangle" monster in your GY, except "Tindangle Dholes"; Special Summon it in face-down Defense Position. You can only use each of the preceding effects of "Tindangle Dholes" once per turn. A "Tindangle" Link Monster that used this card as material can make 3 attacks during each Battle Phase.
    Tindangle Dholes
  • Rose Princess Super Rare
    EARTH EARTH Level Level 3 [ Plant / Effect ] ATK 1200 DEF 800  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Rose Princess" once per turn this way. You can discard this card; add 1 "White Rose Cloister" from your Deck to your hand.
    Rose Princess
  • Morph King Stygi-Gel Ultra Rare
    DARK DARK Level Level 1 [ Fiend / Tuner / Effect ] ATK 100 DEF 100  
    If this card is Normal or Special Summoned: You can target 1 other face-up monster on the field; you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, for the rest of this turn, also change this card's Level to the Level of that target, and if you do, gain LP equal to that target's Level x 200. During your Main Phase: You can Special Summon 1 Fiend monster with a Level lower than this card from your hand. You can only use this effect of "Morph King Stygi-Gel" once per turn.
    Morph King Stygi-Gel
  • White Rose Cloister Super Rare
    SPELL SPELL Field Field  
    If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field).
    ●Level 7 or higher Synchro Monsters you control gain 1000 ATK.
    White Rose Cloister
  • Burning Soul Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Level 8 or higher Synchro Monster: Add 1 card from your GY to your hand, except "Burning Soul", then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn after this card resolves, your opponent cannot target Synchro Monsters on the field with card effects. You can only activate 1 "Burning Soul" per turn.
    Burning Soul
  • Hyper Galaxy Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.
    Hyper Galaxy
  • Pendulum Transfer Rare
    SPELL SPELL  
    Target up to 2 Pendulum Monsters you control; place those targets in your Pendulum Zones. You can only activate 1 "Pendulum Transfer" per turn.
    Pendulum Transfer
  • Pendulum Xyz Rare
    SPELL SPELL  
    Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.
    Pendulum Xyz
  • Dowsing Fusion Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY. Only Pendulum Monsters can be used as Fusion Material for this card's effect. You can only activate 1 "Dowsing Fusion" per turn.
    Dowsing Fusion
  • Eternal Bond Rare
    TRAP TRAP  
    Target any number of "Photon" monsters in your GY; Special Summon them, but their effects are negated. During your Main Phase: You can banish this card from your GY, then target 1 "Photon" monster your opponent controls; take control of it, and if you do, its ATK for the rest of this turn becomes the combined original ATK of all "Photon" monsters you currently control, also you cannot declare attacks this turn, except with that monster. You can only use each effect of "Eternal Bond" once per turn.
    Eternal Bond
  • Queen's Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600  
    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Queen's Knight
  • King's Knight Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
    King's Knight
  • Jack's Knight Rare
    LIGHT LIGHT Level Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000  
    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jack's Knight
  • Arcana Knight Joker Rare
    LIGHT LIGHT Level Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500  
    "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
    Arcana Knight Joker
  • Arcana Extra Joker Rare
    LIGHT LIGHT Link Link 3 [ Warrior / Link / Effect ] ATK 2800 DEF -  
    3 Warrior monsters with different names
    Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.
    Arcana Extra Joker
  • Gravekeeper's Spy Rare
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000  
    FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
    Gravekeeper's Spy
  • Majestic Dragon Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster.
    Majestic Dragon
  • Stardust Xiaolong Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Effect ] ATK 100 DEF 100  
    When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
    Stardust Xiaolong
  • Rescue Rabbit Rare
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100  
    Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
    Rescue Rabbit
  • ZW - Tornado Bringer Rare
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 1300 DEF 1800  
    You can target 1 "Utopia" monster you control; equip this monster from your hand or face-up field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".
    ZW - Tornado Bringer
  • ZW - Ultimate Shield Rare
    EARTH EARTH Level Level 4 [ Aqua / Effect ] ATK 0 DEF 2000  
    When this card is Normal or Special Summoned: You can target 1 of your banished Xyz Monsters; Special Summon that target in face-up Defense Position. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 DEF. You can only control 1 face-up "ZW - Ultimate Shield".
    ZW - Ultimate Shield
  • ZW - Eagle Claw Rare
    WIND WIND Level Level 5 [ Winged Beast / Effect ] ATK 2000 DEF 1200  
    If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 2000 ATK. Once per turn, while this card is equipped to a monster, negate the first Trap Card or effect activated on your opponent's field, when it resolves. You can only control 1 "ZW - Eagle Claw".
    ZW - Eagle Claw
  • Scrap Twin Dragon Super Rare
    EARTH EARTH Level Level 9 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2200  
    1 "Scrap" Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card you control and 2 cards your opponent controls; destroy the one you control, and if you do, return the ones your opponent controls to the hand. If this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon it.
    Scrap Twin Dragon
  • Cloudcastle Rare
    WIND WIND Level Level 9 [ Machine / Synchro / Effect ] ATK 0 DEF 3000  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Level 9 monster in your GY; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
    Cloudcastle
  • Baxia, Brightness of the Yang Zing Rare
    LIGHT LIGHT Level Level 8 [ Wyrm / Synchro / Effect ] ATK 2300 DEF 2600  
    1 Tuner + 1+ non-Tuner Wyrm monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY.
    Baxia, Brightness of the Yang Zing
  • Chaofeng, Phantom of the Yang Zing Super Rare
    LIGHT LIGHT Level Level 9 [ Wyrm / Synchro / Effect ] ATK 2800 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.
    Chaofeng, Phantom of the Yang Zing
  • Number 39: Utopia Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
    Number 39: Utopia
  • Evolzar Dolkka Ultra Rare
    FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2300 DEF 1700  
    2 Level 4 Dinosaur monsters
    When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
    Evolzar Dolkka
  • Wind-Up Arsenal Zenmaioh Rare
    WIND WIND Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2600 DEF 1900  
    2 Level 5 monsters
    Once per turn: You can detach 1 material from this card, then target 2 Set cards on the field; destroy them.
    Wind-Up Arsenal Zenmaioh
  • Number C39: Utopia Ray Rare
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 4 LIGHT monsters
    You can also Xyz Summon this card by using a "Number 39: Utopia" you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; it gains 500 ATK until the end of this turn, and if it does, 1 monster your opponent controls loses 1000 ATK until the end of this turn. You must have 1000 LP or less to activate and to resolve this effect.
    Number C39: Utopia Ray
  • Constellar Ptolemy M7 Rare
    LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2700 DEF 2000  
    2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
    Constellar Ptolemy M7
  • ZW - Leo Arms Rare
    LIGHT LIGHT Rank Rank 5 [ Beast / Xyz / Effect ] ATK 3000 DEF 1200  
    2 Level 5 monsters
    Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if the equipped monster attacked this turn: You can send this Equip Card to the GY; the equipped monster can make a second attack on an opponent's monster during this Battle Phase.
    ZW - Leo Arms
  • Number 49: Fortune Tune Super Rare
    LIGHT LIGHT Rank Rank 3 [ Winged Beast / Xyz / Effect ] ATK 400 DEF 900  
    2 Level 3 monsters
    Neither player can target this card on the field with card effects. If this card would be destroyed by battle or card effect, you can detach 1 material from this card instead. Once per turn, during your Standby Phase: Gain 500 LP. If this card is sent from the field to the GY: Target 2 Level 3 monsters in your GY; shuffle them both into the Deck, and if you do, return this card from your GY to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.
    Number 49: Fortune Tune
  • Number F0: Utopic Future Rare
    LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz / Effect ] ATK 0 DEF 0  
    2 Xyz Monsters with the same Rank, except "Number" monsters
    (This card's original Rank is always treated as 1.)
    Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
    Number F0: Utopic Future
  • Infinite Cards Rare
    SPELL SPELL Continuous Continuous  
    There is no limit to the hand size for each player.
    Infinite Cards
  • Reinforcement of the Army Rare Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • The Warrior Returning Alive Rare
    SPELL SPELL  
    Target 1 Warrior monster in your GY; add that target to your hand.
    The Warrior Returning Alive
  • Ties of the Brethren Rare
    SPELL SPELL  
    Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
    Ties of the Brethren
  • Pot of Duality Rare
    SPELL SPELL  
    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.
    Pot of Duality
  • Unexpected Dai Rare
    SPELL SPELL  
    If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
    Unexpected Dai
  • World Legacy Guardragon Super Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
    World Legacy Guardragon
  • Lightning Storm Ultra Rare
    SPELL SPELL  
    If you control no face-up cards: Activate 1 of these effects;
    ●Destroy all Attack Position monsters your opponent controls.
    ●Destroy all Spells and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
    Lightning Storm
  • Rivalry of Warlords Rare
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.
    Rivalry of Warlords
  • Converging Wishes Rare
    TRAP TRAP  
    If you have 5 or more Dragon Synchro Monsters with different names in your GY: Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), and equip it with this card, but banish it during the End Phase. That equipped monster gains ATK equal to the combined ATK of all Dragon Synchro Monsters in your GY. Each time that equipped monster destroys an opponent's monster by battle: You can banish 1 Dragon Synchro Monster from your GY; that equipped monster can attack an opponent's monster again in a row.
    Converging Wishes
  • The Wicked Dreadroot Rare
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000  
    Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. The ATK/DEF of all other monsters on the field are halved.
    The Wicked Dreadroot
  • The Wicked Avatar Rare
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK ? DEF ?  
    Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. If this card is Normal Summoned: Your opponent cannot activate Spell/Trap Cards until the end of their 2nd turn after this effect's activation. This card's ATK/DEF are equal to the highest ATK on the field +100, except "The Wicked Avatar".
    The Wicked Avatar
  • The Wicked Eraser Rare
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK ? DEF ?  
    Cannot be Special Summoned. Must be Normal Summoned/Set by Tributing 3 monsters. This card's ATK/DEF are equal to the number of cards your opponent controls x 1000. During your Main Phase: You can destroy this card. If this card is destroyed and sent to the GY: Destroy all cards on the field.
    The Wicked Eraser
  • Slifer the Sky Dragon Ultra Rare (Pharaoh's Rare)
    DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?  
    Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.
    Slifer the Sky Dragon
  • Obelisk the Tormentor Ultra Rare (Pharaoh's Rare)
    DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK 4000 DEF 4000  
    Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.
    Obelisk the Tormentor
  • The Winged Dragon of Ra Ultra Rare (Pharaoh's Rare)
    DIVINE DIVINE Level Level 10 [ Divine-Beast / Effect ] ATK ? DEF ?  
    Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.
    The Winged Dragon of Ra