Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK: FREEZING CHAINS

( Release Date : 02/19/2021 )

Total of 46 Card(s)

 
  • General Wayne of the Ice Barrier
    WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2100 DEF 400  
    Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.
    General Wayne of the Ice Barrier
  • Revealer of the Ice Barrier Ultra Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 1000  
    While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.
    Revealer of the Ice Barrier
  • Speaker for the Ice Barriers Ultra Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800  
    While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
    Speaker for the Ice Barriers
  • Hexa Spirit of the Ice Barrier
    WATER WATER Level Level 1 [ Sea Serpent / Tuner / Effect ] ATK 400 DEF 200  
    While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
    Hexa Spirit of the Ice Barrier
  • Zuijin of the Ice Barrier Ultra Rare
    WATER WATER Level Level 2 [ Warrior / Effect ] ATK 500 DEF 300  
    You can Tribute this card; Special Summon 1 Level 5 or higher "Ice Barrier" monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 3 or higher WATER monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Zuijin of the Ice Barrier" once per turn.
    Zuijin of the Ice Barrier
  • Blizzed, Defender of the Ice Barrier
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 300 DEF 500  
    If this card is destroyed by battle and sent to the GY: Draw 1 card.
    Blizzed, Defender of the Ice Barrier
  • Cryomancer of the Ice Barrier
    WATER WATER Level Level 2 [ Aqua / Tuner / Effect ] ATK 1300 DEF 0  
    While you control another "Ice Barrier" monster, Level 4 or higher monsters cannot declare an attack.
    Cryomancer of the Ice Barrier
  • Prior of the Ice Barrier
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 400  
    If you control an "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monsters the turn you Summon this way. You can Tribute this card, then target 1 "Ice Barrier" monster in your GY, except "Prior of the Ice Barrier"; Special Summon that target.
    Prior of the Ice Barrier
  • Defender of the Ice Barrier
    WATER WATER Level Level 3 [ Aqua / Tuner / Effect ] ATK 200 DEF 1600  
    While you control another "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.
    Defender of the Ice Barrier
  • Warlock of the Ice Barrier
    WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 400 DEF 1000  
    While you control another "Ice Barrier" monster, both players must Set Spell Cards before activating them, and cannot activate them until their next turn.
    Warlock of the Ice Barrier
  • Spellbreaker of the Ice Barrier
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 2000  
    Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; neither player can activate Spell Cards until the end of your next turn, while this monster is face-up on the field.
    Spellbreaker of the Ice Barrier
  • Strategist of the Ice Barrier
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1600  
    Once per turn: You can send 1 "Ice Barrier" monster from your hand to the GY; draw 1 card.
    Strategist of the Ice Barrier
  • Dance Princess of the Ice Barrier
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 900  
    Once per turn, if you control another "Ice Barrier" monster: You can reveal any number of "Ice Barrier" monsters in your hand, then target an equal number of Set Spells/Traps your opponent controls; return those targets to the hand.
    Dance Princess of the Ice Barrier
  • Dai-sojo of the Ice Barrier
    WATER WATER Level Level 6 [ Spellcaster / Effect ] ATK 1600 DEF 2200  
    If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
    Dai-sojo of the Ice Barrier
  • General Raiho of the Ice Barrier
    WATER WATER Level Level 6 [ Warrior / Effect ] ATK 2100 DEF 2300  
    When your opponent's monster effect activated on the field resolves, they must discard 1 card or the effect is negated (their choice).
    General Raiho of the Ice Barrier
  • Medium of the Ice Barrier
    WATER WATER Level Level 7 [ Spellcaster / Effect ] ATK 2200 DEF 1600  
    If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.
    Medium of the Ice Barrier
  • General Gantala of the Ice Barrier
    WATER WATER Level Level 7 [ Warrior / Effect ] ATK 2700 DEF 2000  
    Once per turn, during your End Phase: You can target 1 "Ice Barrier" monster in your GY, except "General Gantala of the Ice Barrier"; Special Summon it.
    General Gantala of the Ice Barrier
  • General Grunard of the Ice Barrier
    WATER WATER Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1000  
    During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    General Grunard of the Ice Barrier
  • Genex Controller
    DARK DARK Level Level 3 [ Machine / Tuner / Normal ] ATK 1400 DEF 1200  
    As a master of all powers and elements, this is one of the few Genex monsters that can communicate with its companions.
    Genex Controller
  • Genex Undine
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1200 DEF 600  
    When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.
    Genex Undine
  • Aqua Spirit
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
    Aqua Spirit
  • Dupe Frog
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 2000  
    This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".
    Dupe Frog
  • Ronintoadin
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 100 DEF 2000  
    Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.
    Ronintoadin
  • Fishborg Launcher
    WATER WATER Level Level 1 [ Fish / Tuner / Effect ] ATK 200 DEF 100  
    Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
    Fishborg Launcher
  • Moulinglacia the Elemental Lord
    WATER WATER Level Level 8 [ Sea Serpent / Effect ] ATK 2800 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
    Moulinglacia the Elemental Lord
  • Silent Angler
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 800 DEF 1400  
    If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
    Silent Angler
  • Winds Over the Ice Barrier Ultra Rare
    SPELL SPELL  
    Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
    Winds Over the Ice Barrier
  • Freezing Chains of the Ice Barrier
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
    Freezing Chains of the Ice Barrier
  • Magic Triangle of the Ice Barrier
    SPELL SPELL  
    Reveal 3 "Ice Barrier" monsters with different names in your hand, then target 1 card your opponent controls; destroy that target, and if you do, Special Summon 1 "Ice Barrier" monster from your hand.
    Magic Triangle of the Ice Barrier
  • Medallion of the Ice Barrier
    SPELL SPELL  
    Add 1 "Ice Barrier" monster from your Deck to your hand.
    Medallion of the Ice Barrier
  • Mirror of the Ice Barrier
    SPELL SPELL Quick-Play Quick-Play  
    During this turn, each time a card(s) is banished from your hand, field, and/or GY by your opponent's activated monster effect, apply the following effects, based on where the cards were banished from.
    ●Hand: Banish up to 2 random cards from your opponent's hand.
    ●Field: Banish up to 2 cards your opponent controls.
    ●GY: Banish up to 2 cards from your opponent's GY.
    Mirror of the Ice Barrier
  • Salvage
    SPELL SPELL  
    Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
    Salvage
  • Surface
    SPELL SPELL  
    Target 1 Level 3 or lower Fish, Sea Serpent, or Aqua monster in your GY; Special Summon it in Defense Position.
    Surface
  • Where Arf Thou?
    SPELL SPELL  
    If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
    Where Arf Thou?
  • Appointer of the Red Lotus
    TRAP TRAP  
    Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.
    Appointer of the Red Lotus
  • Fiendish Chain
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
    Fiendish Chain
  • Eisbahn
    TRAP TRAP Continuous Continuous  
    If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.
    Eisbahn
  • Mind Drain
    TRAP TRAP Continuous Continuous  
    Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.
    Mind Drain
  • Heavy Storm Duster
    TRAP TRAP  
    Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    Heavy Storm Duster
  • Crackdown
    TRAP TRAP Continuous Continuous  
    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
    Crackdown
  • Trishula, Zero Dragon of the Ice Barrier Ultra Rare
    WATER WATER Level Level 11 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000  
    1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.
    Trishula, Zero Dragon of the Ice Barrier
  • Dewloren, Tiger King of the Ice Barrier Ultra Rare Limited
    WATER WATER Level Level 6 [ Beast / Synchro / Effect ] ATK 2000 DEF 1400  
    1 Tuner + 1+ non-Tuner WATER monsters
    You can target any number of other face-up cards you control; return those targets to the hand, and if you do, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
    Dewloren, Tiger King of the Ice Barrier
  • Brionac, Dragon of the Ice Barrier Super Rare
    WATER WATER Level Level 6 [ Sea Serpent / Synchro / Effect ] ATK 2300 DEF 1400  
    1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
    Brionac, Dragon of the Ice Barrier
  • Gungnir, Dragon of the Ice Barrier Super Rare
    WATER WATER Level Level 7 [ Dragon / Synchro / Effect ] ATK 2500 DEF 1700  
    1 Tuner + 1+ non-Tuner WATER monsters
    Once per turn: You can discard up to 2 cards to the GY, then target the same number of cards your opponent controls; destroy them.
    Gungnir, Dragon of the Ice Barrier
  • Trishula, Dragon of the Ice Barrier Super Rare Limited
    WATER WATER Level Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000  
    1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
    Trishula, Dragon of the Ice Barrier
  • Terror of Trishula
    TRAP TRAP  
    Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
    ●1+: Banish 1 card your opponent controls.
    ●2+: Banish 1 card from your opponent's GY.
    ●3+: Banish 1 random card from your opponent's hand.
    When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
    You can only use each effect of "Terror of Trishula" once per turn.
    Terror of Trishula