Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DRAGONS OF LEGEND: THE COMPLETE SERIES

( Release Date : 09/11/2020 )

Total of 149 Card(s)

 
  • Legendary Knight Timaeus Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Spell in your GY; Set that target.
    Legendary Knight Timaeus
  • Legendary Knight Critias Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap in your GY; Set that target. It can be activated this turn.
    Legendary Knight Critias
  • Legendary Knight Hermos Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart". When this card is Special Summoned: You can target 1 face-up Spell/Trap on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your GY; until the End Phase of your next turn, this card's name becomes that target's original name, and replace this effect with that target's original effects.
    Legendary Knight Hermos
  • Kuribandit Ultra Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 700  
    During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
    Kuribandit
  • Amulet Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 2900 DEF 2500  
    "Dark Magician" + 1 Dragon monster
    Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". If this card is Special Summoned: Target any number of Spells in any GY(s) (min. 1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster monster in your GY; Special Summon that target.
    Amulet Dragon
  • Dark Magician Girl the Dragon Knight Ultra Rare
    DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2600 DEF 1700  
    "Dark Magician Girl" + 1 Dragon monster
    Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
    Dark Magician Girl the Dragon Knight
  • The Eye of Timaeus Ultra Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Timaeus".)
    Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.
    The Eye of Timaeus
  • Legend of Heart
    SPELL SPELL  
    Pay 2000 LP and Tribute 1 Warrior monster; banish up to 3 "Legendary Dragon" Spells with different names from your hand and/or GY, and if you do, Special Summon that many "Legendary Knight" monsters with different names from your hand, Deck, and/or GY. You can only activate 1 "Legend of Heart" per turn.
    Legend of Heart
  • Berserker Soul
    SPELL SPELL Quick-Play Quick-Play  
    When a monster you control inflicts 1500 or less damage to your opponent by a direct attack: Discard your entire hand (min. 1); excavate the top card of your Deck, and if it is a Monster Card, send it to the GY, and if you do that, inflict 500 damage to your opponent, then repeat this effect up to 7 more times or until you excavate a non-Monster Card. If a non-Monster Card is excavated, place it on the top of your Deck. You can only activate 1 "Berserker Soul" per turn.
    Berserker Soul
  • Relay Soul
    TRAP TRAP  
    Special Summon 1 monster from your hand. While it is face-up on your field, you take no damage. When it leaves the field, your opponent wins the Duel.
    Relay Soul
  • Guardian Eatos
    WIND WIND Level Level 8 [ Fairy / Effect ] ATK 2500 DEF 2000  
    If you have no monsters in your GY, you can Special Summon this card (from your hand). You can send 1 of your Equip Spells equipped to this card to the GY, then target up to 3 monsters in your opponent's GY; banish those targets, and if you do, this card gains 500 ATK for each monster banished by this effect, until the end of this turn.
    Guardian Eatos
  • Guardian Dreadscythe
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2500 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a "Guardian Eatos" is destroyed by battle or card effect and sent to your GY: You can Special Summon this card from your hand. When this card is Special Summoned: You can equip 1 "Reaper Scythe - Dreadscythe" from your Deck to this card. You cannot Normal or Special Summon monsters (but you can Normal Set). If this card is sent from the field to the GY: Send 1 card from your hand to the GY, and if you do, Special Summon this card from the GY.
    Guardian Dreadscythe
  • Celestial Sword - Eatos
    SPELL SPELL Equip Equip  
    (This card is always treated as a "Noble Arms" card.)
    The equipped monster gains 500 ATK. When this card is sent from the field to the GY: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.
    Celestial Sword - Eatos
  • Reaper Scythe - Dreadscythe
    SPELL SPELL Equip Equip  
    Equip only to "Guardian Dreadscythe". It gains 500 ATK for each monster in the GYs.
    Reaper Scythe - Dreadscythe
  • Guarded Treasure
    SPELL SPELL Continuous Continuous  
    Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
    Guarded Treasure
  • Soul Charge Forbidden
    SPELL SPELL  
    Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
    Soul Charge
  • Sabatiel - The Philosopher's Stone
    SPELL SPELL  
    If you have a "Winged Kuriboh" monster in your GY: Pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. If this card is in your GY: You can banish 3 copies of "Sabatiel - The Philosopher's Stone" from your GY, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
    Sabatiel - The Philosopher's Stone
  • Flash Fusion
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.
    Flash Fusion
  • Battle Fusion
    SPELL SPELL Quick-Play Quick-Play  
    When an attack is declared involving a Fusion Monster you control and an opponent's monster: That monster you control gains ATK equal to the ATK of the opponent's monster, until the end of the Damage Step. You can only activate 1 "Battle Fusion" per turn.
    Battle Fusion
  • Final Fusion
    TRAP TRAP  
    During either player's Battle Step, when a Fusion Monster you control battles an opponent's Fusion Monster: Target both those Fusion Monsters; negate the attack, and if you do, each player takes damage equal to the combined ATK of both those Fusion Monsters.
    Final Fusion
  • Pair Cycroid
    EARTH EARTH Level Level 5 [ Machine / Fusion / Effect ] ATK 1600 DEF 1200  
    2 Machine monsters with the same name
    This card can attack directly.
    Pair Cycroid
  • Ayers Rock Sunrise
    SPELL SPELL  
    Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
    Ayers Rock Sunrise
  • Doble Passe
    TRAP TRAP  
    When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
    Doble Passe
  • Carboneddon
    EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 800 DEF 600  
    If this card battles a FIRE monster, during damage calculation: This card gains 1000 ATK during damage calculation only. You can banish this card from your GY; Special Summon, from your hand or Deck, 1 Level 7 or lower Dragon Normal Monster in face-up Defense Position. You can only use this effect of "Carboneddon" once per turn.
    Carboneddon
  • Mathematician Ultra Rare
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 500  
    When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Mathematician
  • Ra's Disciple Ultra Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 600  
    When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
    Ra's Disciple
  • Mound of the Bound Creator
    SPELL SPELL Field Field  
    Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.
    Mound of the Bound Creator
  • Shooting Star
    TRAP TRAP  
    If a "Stardust" monster is on the field: Target 1 card on the field; destroy that target.
    Shooting Star
  • Blackwing - Oroshi the Squall
    DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 400 DEF 600  
    If you control a "Blackwing" monster other than "Blackwing - Oroshi the Squall", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Oroshi the Squall" once per turn this way. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field; change that target's battle position.
    Blackwing - Oroshi the Squall
  • Blackwing - Steam the Cloak Forbidden
    DARK DARK Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 800 DEF 1200  
    If this face-up card leaves the field: Special Summon 1 "Steam Token" (Aqua/WIND/Level 1/ATK 100/DEF 100). If this card is in your GY: You can Tribute 1 monster; Special Summon this card from the GY. You can only use this effect of "Blackwing - Steam the Cloak" once per Duel. If this card Summoned this way is used as Synchro Material, all other Synchro Materials must be "Blackwing" monsters.
    Blackwing - Steam the Cloak
  • Blackwing - Hurricane the Tornado
    DARK DARK Level Level 1 [ Winged Beast / Tuner / Effect ] ATK 0 DEF 0  
    Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
    Blackwing - Hurricane the Tornado
  • Black Sonic Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack on a "Blackwing" monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 "Blackwing" monsters (and no other monsters), you can activate this card from your hand.
    Black Sonic
  • Black Wing Revenge
    TRAP TRAP  
    When a Winged Beast monster you control is destroyed by battle and sent to the GY: Special Summon 2 "Blackwing - Black Crest Tokens" (Winged Beast/DARK/Level 2/ATK 0/DEF 800).
    Black Wing Revenge
  • Shadow Impulse
    TRAP TRAP  
    When a Synchro Monster(s) you control is destroyed by battle or card effect and sent to the GY: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn.
    Shadow Impulse
  • Assault Dog
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1200 DEF 800  
    When this card is destroyed by battle and sent to the GY: You can Special Summon any number of "Assault Dog" from your Deck.
    Assault Dog
  • Gate Blocker
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 100 DEF 2000  
    Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects.
    Gate Blocker
  • Wiretap
    TRAP TRAP Counter Counter  
    When a Trap is activated: Negate the activation, and if you do, shuffle that card into the Deck.
    Wiretap
  • Lionhearted Locomotive
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 2400 DEF 2100  
    When this card declares an attack: Its ATK becomes half its original ATK until the end of the Damage Step.
    Lionhearted Locomotive
  • Express Train Trolley Olley
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1000  
    An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●If it is Xyz Summoned: It gains 800 ATK.
    Express Train Trolley Olley
  • Construction Train Signal Red
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1000 DEF 1300  
    When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
    Construction Train Signal Red
  • Train Connection
    SPELL SPELL Equip Equip  
    Must be equipped to an EARTH Machine monster, by banishing 2 Level 10 or higher Machine monsters from your GY. The equipped monster's ATK becomes double its original ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. Other monsters you control cannot attack.
    Train Connection
  • Number 73: Abyss Splash
    WATER WATER Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2400 DEF 1400  
    2 Level 5 WATER monsters
    Once per turn (Quick Effect): You can detach 1 material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
    Number 73: Abyss Splash
  • Number C73: Abyss Supra Splash
    WATER WATER Rank Rank 6 [ Warrior / Xyz / Effect ] ATK 3000 DEF 2000  
    3 Level 6 monsters
    If a monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; your battling monster gains ATK equal to the ATK of the opponent's monster it is battling, during that damage calculation only. If this card has "Number 73: Abyss Splash" as material, it gains this effect.
    ●This card cannot be destroyed by card effects.
    Number C73: Abyss Supra Splash
  • Rank-Up-Magic Quick Chaos Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    Rank-Up-Magic Quick Chaos
  • Number C5: Chaos Chimera Dragon
    DARK DARK Rank Rank 6 [ Dragon / Xyz / Effect ] ATK 0 DEF 0  
    3+ Level 6 monsters
    Gains 1000 ATK for each material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your LP, then target 2 cards in any GY(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as material.
    Number C5: Chaos Chimera Dragon
  • Rank-Up-Magic Admiration of the Thousands
    SPELL SPELL  
    Target 1 or more Xyz Monsters in each GY, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as material. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.
    Rank-Up-Magic Admiration of the Thousands
  • Magic Hand
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600  
    When your opponent adds a card(s) from their Deck to their hand, except by drawing them (except during the Damage Step): You can send that card(s) to the GY, and if you do, inflict 800 damage to your opponent. This effect can only be used once while this card is face-up on the field.
    Magic Hand
  • Fire Hand
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1600 DEF 1000  
    When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
    Fire Hand
  • Ice Hand
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1400 DEF 1600  
    When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Spell/Trap they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    Ice Hand
  • Prominence Hand
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 600 DEF 2000  
    If you control a "Magic Hand", "Fire Hand", or "Ice Hand", you can Special Summon this card (from your hand).
    Prominence Hand
  • Number C106: Giant Red Hand
    EARTH EARTH Rank Rank 5 [ Rock / Xyz / Effect ] ATK 2600 DEF 2000  
    3 Level 5 monsters
    If this card has a "Number" monster as material, it gains this effect.
    ●Once per turn, when a card or effect is activated on the field (Quick Effect): Detach 1 material from this card, and if you do, negate the effects of all other face-up cards currently on the field until the end of this turn.
    Number C106: Giant Red Hand
  • Lillybot
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 500 DEF 2000  
    When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your GY; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
    Lillybot
  • Rising Sun Slash
    SPELL SPELL Equip Equip  
    Equip only to a "Utopia" monster. It cannot be destroyed by card effects. Each time an attack is negated, place 1 Rising Sun Counter on this card. The equipped monster gains 500 ATK for each Rising Sun Counter on this card. If the equipped monster you control would detach its material to activate its effect, you can treat this card as 1 of the materials.
    Rising Sun Slash
  • Timaeus the Knight of Destiny Ultra Rare
    LIGHT LIGHT Level Level 10 [ Warrior / Fusion / Effect ] ATK ? DEF ?  
    "Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Unaffected by other cards' effects. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK/DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or GY, ignoring their Summoning conditions.
    Timaeus the Knight of Destiny
  • Doom Virus Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Fusion / Effect ] ATK 1900 DEF 1500  
    Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus". If this card is Special Summoned: Look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
    Doom Virus Dragon
  • Tyrant Burst Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2900 DEF 2500  
    Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing". This card can attack all your opponent's monsters, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK/DEF, also it can make 3 attacks during each Battle Phase.
    Tyrant Burst Dragon
  • Mirror Force Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 1200  
    Must be Special Summoned with "The Fang of Critias", using "Mirror Force". When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
    Mirror Force Dragon
  • The Fang of Critias Ultra Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Critias".)
    Send 1 Trap from your hand or field to the GY, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
    The Fang of Critias
  • Tyrant Wing
    TRAP TRAP  
    Target 1 Dragon monster on the field; equip this card to it. It gains 400 ATK/DEF, also it can make up to 2 attacks on monsters during each Battle Phase. Once per turn, during the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster this turn: Destroy this card.
    Tyrant Wing
  • Time Magic Hammer
    LIGHT LIGHT Level Level 2 [ Spellcaster / Fusion / Effect ] ATK 500 DEF 400  
    Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
    Time Magic Hammer
  • Rocket Hermos Cannon
    LIGHT LIGHT Level Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1300  
    Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Rocket Hermos Cannon
  • Goddess Bow
    LIGHT LIGHT Level Level 4 [ Warrior / Fusion / Effect ] ATK 1500 DEF 1600  
    Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
    Goddess Bow
  • Red-Eyes Black Dragon Sword
    DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 2000  
    Must be Special Summoned with "The Claw of Hermos", using a Dragon monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK/DEF for each Dragon monster on the field and in the GYs.
    Red-Eyes Black Dragon Sword
  • The Claw of Hermos Ultra Rare
    SPELL SPELL  
    (This card is also always treated as "Legendary Dragon Hermos".)
    Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
    The Claw of Hermos
  • Roulette Spider
    SPELL SPELL Quick-Play Quick-Play  
    When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
    1: Halve your LP.
    2: Make that attack a direct attack.
    3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
    4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
    5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
    6: Destroy that opponent's monster.
    Roulette Spider
  • Double Magical Arm Bind
    TRAP TRAP  
    Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
    Double Magical Arm Bind
  • Lord of the Red
    FIRE FIRE Level Level 8 [ Dragon / Ritual / Effect ] ATK 2400 DEF 2100  
    You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
    Lord of the Red
  • Red-Eyes Transmigration
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your GY, whose total Levels equal 8 or more.
    Red-Eyes Transmigration
  • Paladin of Dark Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200  
    You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck. You can only use this effect of "Paladin of Dark Dragon" once per turn.
    Paladin of Dark Dragon
  • Dark Dragon Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand.
    Dark Dragon Ritual
  • Red-Eyes Spirit
    TRAP TRAP  
    Target 1 "Red-Eyes" monster in your GY; Special Summon it.
    Red-Eyes Spirit
  • Red-Eyes Burn
    TRAP TRAP  
    If a face-up "Red-Eyes" monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
    Red-Eyes Burn
  • Toon Ancient Gear Golem
    EARTH EARTH Level Level 8 [ Machine / Toon / Effect ] ATK 3000 DEF 3000  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
    Toon Ancient Gear Golem
  • Toon Kingdom Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
    Toon Kingdom
  • Toon Rollback
    SPELL SPELL  
    Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
    Toon Rollback
  • Shadow Toon Ultra Rare
    SPELL SPELL  
    If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
    Shadow Toon
  • Comic Hand Ultra Rare
    SPELL SPELL Equip Equip  
    If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
    Comic Hand
  • Mimicat Ultra Rare
    SPELL SPELL  
    If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.
    Mimicat
  • Toon Mask Ultra Rare
    TRAP TRAP  
    If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
    Toon Mask
  • Toon Briefcase Ultra Rare
    TRAP TRAP  
    When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
    Toon Briefcase
  • Prediction Princess Coinorma
    EARTH EARTH Level Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 1400  
    FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
    Prediction Princess Coinorma
  • Prediction Princess Petalelf
    EARTH EARTH Level Level 3 [ Fairy / Flip / Effect ] ATK 800 DEF 700  
    FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
    Prediction Princess Petalelf
  • Prediction Princess Astromorrigan
    DARK DARK Level Level 3 [ Fairy / Flip / Effect ] ATK 1300 DEF 0  
    FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
    Prediction Princess Astromorrigan
  • Prediction Princess Arrowsylph
    WIND WIND Level Level 4 [ Fairy / Flip / Effect ] ATK 1000 DEF 1400  
    FLIP: You can add 1 Ritual Spell from your Deck or GY to your hand.
    Prediction Princess Arrowsylph
  • Prediction Princess Crystaldine
    WATER WATER Level Level 5 [ Fairy / Flip / Effect ] ATK 1400 DEF 2200  
    FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand.
    Prediction Princess Crystaldine
  • Prediction Princess Tarotrei
    LIGHT LIGHT Level Level 9 [ Fairy / Ritual / Effect ] ATK 2700 DEF 1200  
    You can Ritual Summon this card with "Prediction Ritual". Once per turn, during your End Phase: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
    ●(Quick Effect): You can target 1 face-down monster on the field; change it to face-up Attack Position.
    ●(Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Prediction Princess Tarotrei
  • Prediction Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Prediction Princess Tarotrei". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Prediction Princess" monster from your Deck to your hand.
    Prediction Ritual
  • Black Cat-astrophe
    TRAP TRAP  
    During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
    Black Cat-astrophe
  • Reverse Reuse
    TRAP TRAP  
    Target up to 2 Flip monsters in your GY; Special Summon them to your opponent's field, in face-up or face-down Defense Position.
    Reverse Reuse
  • Aquaactress Tetra
    WATER WATER Level Level 1 [ Aqua / Effect ] ATK 300 DEF 300  
    Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
    Aquaactress Tetra
  • Aquaactress Guppy
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 600 DEF 600  
    Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
    Aquaactress Guppy
  • Aquaactress Arowana
    WATER WATER Level Level 6 [ Aqua / Effect ] ATK 2000 DEF 2000  
    Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
    Aquaactress Arowana
  • Aquarium Stage
    SPELL SPELL Continuous Continuous  
    WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
    Aquarium Stage
  • Aquarium Set
    SPELL SPELL Continuous Continuous  
    All WATER monsters you control gain 300 ATK/DEF. All "Aquaactress" monsters you control gain 300 ATK/DEF. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters.
    Aquarium Set
  • Aquarium Lighting
    SPELL SPELL Continuous Continuous  
    If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF each become double its current ATK/DEF during that damage calculation only. If this card is sent from the field to the GY: You can target 1 Aqua monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua monsters. You can only control 1 "Aquarium Lighting".
    Aquarium Lighting
  • Aqua Story - Urashima
    TRAP TRAP  
    If you have an "Aquaactress" monster in your GY: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK/DEF become 100, also it is unaffected by your opponent's card effects.
    Aqua Story - Urashima
  • Odd-Eyes Mirage Dragon
    DARK DARK Level Level 3 [ Dragon / Pendulum / Effect ] ATK 1200 DEF 600  
    Pendulum Scale 8 Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon".
    While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.
    Odd-Eyes Mirage Dragon
  • Performapal Uni
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 1500  
    Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 3 or lower "Performapal" monster from your hand in Attack Position. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Uni", and this card from your GY; the next time you would take battle damage this turn, you do not.
    Performapal Uni
  • Performapal Corn
    LIGHT LIGHT Level Level 3 [ Beast-Warrior / Effect ] ATK 600 DEF 1000  
    Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 other "Performapal" monster you control with 1000 or less ATK; change both it and this card, that you control, from face-up Attack Position to Defense Position, and if you do, add 1 "Odd-Eyes" monster from your Deck to your hand. During your opponent's turn (Quick Effect): You can banish 1 "Performapal" monster, except "Performapal Corn", and this card from your GY; gain 500 LP.
    Performapal Corn
  • Raidraptor - Napalm Dragonius
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1000  
    Once per turn: You can inflict 600 damage to your opponent, also you cannot activate monster effects for the rest of this turn, except "Raidraptor" monsters. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Raidraptor" monster from your Deck, but its effects are negated.
    Raidraptor - Napalm Dragonius
  • Raidraptor - Blade Burner Falcon
    DARK DARK Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 1000 DEF 1000  
    2 Level 4 Winged Beast monsters
    If this card is Xyz Summoned, and your opponent's LP is at least 3000 higher than yours: You can make this card gain 3000 ATK. When this card destroys an opponent's monster by battle: You can detach any number of materials from this card; destroy exactly that number of monsters your opponent controls.
    Raidraptor - Blade Burner Falcon
  • The Tripper Mercury
    WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2000 DEF 2000  
    When this card is Tribute Summoned: You can change all monsters on the field to face-up Attack Position. You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way, while this card is on the field all monsters your opponent controls lose ATK equal to their original ATK. This card can make a second attack during each Battle Phase.
    The Tripper Mercury
  • The Blazing Mars
    FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 2600 DEF 2200  
    While this card is in your hand or GY: You can banish 3 other monsters from your GY; Special Summon this card, also you cannot Special Summon other monsters for the rest of this turn. During your Main Phase 1: You can send all other monsters you control to the GY; inflict 500 damage to your opponent for each monster sent to the GY. You can only use each effect of "The Blazing Mars" once per turn.
    The Blazing Mars
  • The Grand Jupiter
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 2500 DEF 2000  
    Once per turn: You can discard 2 cards, then target 1 face-up monster your opponent controls; equip that face-up monster to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. Once per turn, during the End Phase: You can target 1 Monster Card equipped to this card by this card's effect; Special Summon it to your field.
    The Grand Jupiter
  • The Despair Uranus
    LIGHT LIGHT Level Level 8 [ Rock / Effect ] ATK 2900 DEF 2300  
    When this card is Tribute Summoned while you control no Spells/Traps: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.
    The Despair Uranus
  • The Suppression Pluto
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2600 DEF 2000  
    Once per turn: You can declare 1 card name; look at your opponent's hand, then if they have the declared card in their hand, apply 1 of these effects.
    ●Take control of 1 monster your opponent controls.
    ●Destroy 1 Spell/Trap your opponent controls, then you can Set the destroyed Spell/Trap on your field.
    The Suppression Pluto
  • Cyber Petit Angel
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
    Cyber Petit Angel
  • Cyber Angel Benten
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    Cyber Angel Benten
  • Cyber Angel Idaten
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1600 DEF 2000  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
    Cyber Angel Idaten
  • Cyber Angel Dakini
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2700 DEF 2400  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your End Phase: You can target 1 Ritual Monster or 1 "Machine Angel Ritual" in your GY; add it to your hand.
    Cyber Angel Dakini
  • Machine Angel Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
    Machine Angel Ritual
  • Ritual Sanctuary
    SPELL SPELL Field Field  
    You can discard 1 Spell; add 1 LIGHT Ritual Monster or 1 Ritual Spell from your Deck to your hand. You can shuffle any number of Spells from your GY into the Deck, then target 1 LIGHT Fairy monster in your GY whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You can only use each effect of "Ritual Sanctuary" once per turn.
    Ritual Sanctuary
  • Red Nova
    FIRE FIRE Level Level 1 [ Fairy / Tuner / Effect ] ATK 0 DEF 0  
    If a Level 8 or higher Dragon Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the GY for a Synchro Summon that uses 2 or more Tuner monsters as material: You can Special Summon 1 FIRE Fiend monster from your Deck in Defense Position.
    Red Nova
  • Zushin the Sleeping Giant
    EARTH EARTH Level Level 10 [ Warrior / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing a monster you control with 10 Zushin Counters. Once per turn: You can reveal this card in your hand, then target 1 Level 1 Normal Monster you control (keep this card revealed until the end of this turn); place 1 Zushin Counter on it. Unaffected by other cards' effects. If this card battles a monster, during damage calculation: ATK/DEF of this card become equal to the current ATK of the monster it is battling +1000, during that damage calculation only.
    Zushin the Sleeping Giant
  • Hand-Holding Genie
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1600  
    Monsters your opponent controls cannot target monsters for attacks, except this one. Gains DEF equal to the combined original DEF of all other face-up Defense Position monsters you control.
    Hand-Holding Genie
  • Scrum Force
    TRAP TRAP Continuous Continuous  
    While you control 2 or more face-up Defense Position monsters, your opponent cannot target Defense Position monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. If this card would be destroyed by card effect, you can destroy 1 card in your Spell & Trap Zone instead.
    Scrum Force
  • Number 100: Numeron Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 1 [ Dragon / Xyz / Effect ] ATK 0 DEF 0  
    2 "Number" Xyz Monsters with the same name and Rank
    Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.
    Number 100: Numeron Dragon
  • Number 24: Dragulas the Vampiric Dragon Ultra Rare
    DARK DARK Rank Rank 6 [ Wyrm / Xyz / Effect ] ATK 2400 DEF 2800  
    2 Level 6 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field that was Special Summoned from the Extra Deck; change it to face-down Defense Position. If this face-up card in its owner's control is sent to your GY or banished by your opponent's card effect: You can Special Summon this card in face-down Defense Position. If this card is flipped face-up: Send 1 card on the field to the GY.
    Number 24: Dragulas the Vampiric Dragon
  • Number 45: Crumble Logos the Prophet of Demolition Ultra Rare
    EARTH EARTH Rank Rank 2 [ Zombie / Xyz / Effect ] ATK 2200 DEF 0  
    2+ Level 2 monsters
    Once per turn: You can detach 1 material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target's effects are negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
    Number 45: Crumble Logos the Prophet of Demolition
  • Number 51: Finisher the Strong Arm
    EARTH EARTH Rank Rank 3 [ Rock / Xyz / Effect ] ATK 2600 DEF 0  
    3 Level 3 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: You can detach 1 material from this card; place 1 counter on this card (max. 3). At the end of the Battle Phase, if this card battled, and has 3 of these counters: You can destroy all cards your opponent controls.
    Number 51: Finisher the Strong Arm
  • Number 59: Crooked Cook
    FIRE FIRE Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2300 DEF 200  
    2 Level 4 monsters
    While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the GY.
    Number 59: Crooked Cook
  • Number 78: Number Archive
    LIGHT LIGHT Rank Rank 1 [ Spellcaster / Xyz / Effect ] ATK 0 DEF 0  
    2 Level 1 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card; your opponent randomly chooses 1 card in your Extra Deck, and if it is a "Number" monster that has a number between "1" and "99" in its name, Special Summon it by using this face-up card you control as material, but banish that monster during the End Phase, also you cannot Special Summon for the rest of this turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    Number 78: Number Archive
  • Number 98: Antitopian
    DARK DARK Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 2500  
    2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; change that monster to Defense Position. While this card is in your GY (Quick Effect): You can target 1 "Utopia" monster on the field; Special Summon this card in Defense Position, and if you do, attach that monster to this card as material. You can only use this effect of "Number 98: Antitopian" once per turn.
    Number 98: Antitopian
  • Cipher Wing
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1200  
    If you control a "Cipher" monster, you can Special Summon this card (from your hand). You can Tribute this card; increase the Levels of all "Cipher" monsters you control by 4 until the end of this turn.
    Cipher Wing
  • Galaxy-Eyes Cipher Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".
    Galaxy-Eyes Cipher Dragon
  • Galaxy Stealth Dragon Ultra Rare
    DARK DARK Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2000 DEF 1600  
    2 Level 4 Dragon monsters
    Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your hand. Your opponent cannot target other "Galaxy" cards you control with card effects, also those cards cannot be destroyed by your opponent's card effects.
    Galaxy Stealth Dragon
  • Flower Cardian Pine
    DARK DARK Level Level 1 [ Warrior / Effect ] ATK 100 DEF 100  
    If this card is Normal Summoned: Draw 1 card, show it, then send it to the GY unless it is a "Flower Cardian" monster. You can only use this effect of "Flower Cardian Pine" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can draw 1 card.
    Flower Cardian Pine
  • Flower Cardian Zebra Grass
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 100 DEF 100  
    While you control a Level 7 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. If this card is Normal or Special Summoned: You can reveal any number of "Flower Cardian" monsters in your hand, shuffle them into the Deck, then draw the same number of cards.
    Flower Cardian Zebra Grass
  • Flower Cardian Willow
    DARK DARK Level Level 11 [ Warrior / Effect ] ATK 100 DEF 100  
    While you control a Level 10 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can target 1 "Flower Cardian" monster in your GY; shuffle it into your Deck, then draw 1 card.
    Flower Cardian Willow
  • Flower Cardian Paulownia
    DARK DARK Level Level 12 [ Warrior / Effect ] ATK 100 DEF 100  
    While you control a Level 11 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. When this card is targeted for an attack: You can negate the attack, end the Battle Phase, then draw 1 card.
    Flower Cardian Paulownia
  • Flower Cardian Pine with Crane
    DARK DARK Level Level 1 [ Warrior / Effect ] ATK 2000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 1 "Flower Cardian" monster, except "Flower Cardian Pine with Crane". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, at the end of the Battle Phase, if this card battled: You can draw 1 card.
    Flower Cardian Pine with Crane
  • Flower Cardian Zebra Grass with Moon
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 2000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 8 "Flower Cardian" monster, except "Flower Cardian Zebra Grass with Moon". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card destroys an opponent's monster by battle: You can draw 1 card.
    Flower Cardian Zebra Grass with Moon
  • Flower Cardian Willow with Calligrapher
    DARK DARK Level Level 11 [ Warrior / Tuner / Effect ] ATK 2000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 11 "Flower Cardian" monster, except "Flower Cardian Willow with Calligrapher". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.
    Flower Cardian Willow with Calligrapher
  • Flower Cardian Paulownia with Phoenix
    DARK DARK Level Level 12 [ Warrior / Effect ] ATK 2000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 Level 12 "Flower Cardian" monster, except "Flower Cardian Paulownia with Phoenix". If this card is Special Summoned: Draw 1 card, and if you do, show it, then you can Special Summon it if it is a "Flower Cardian" monster. Otherwise, send it to the GY. Once per turn, when this card inflicts battle damage to your opponent: You can draw 1 card.
    Flower Cardian Paulownia with Phoenix
  • Flower Cardian Lightshower Ultra Rare
    DARK DARK Level Level 8 [ Warrior / Synchro / Effect ] ATK 3000 DEF 3000  
    1 Tuner + 3 non-Tuner monsters
    Your opponent cannot target "Flower Cardian" monsters you control with card effects, also those monsters cannot be destroyed by card effects. During your opponent's Draw Phase, if they draw a card(s) for their normal draw: Inflict 1500 damage to your opponent. Once per turn, during your opponent's End Phase: Activate 1 of these effects;
    ●Skip the Draw Phase of your next turn.
    ●Negate this card's other effects until your opponent's next Standby Phase.
    Flower Cardian Lightshower
  • Flower Gathering
    SPELL SPELL  
    Special Summon 4 "Flower Cardian" monsters with 100 ATK and different names from your Deck in Attack Position, but their effects are negated, also they cannot be Tributed for a Tribute Summon. You can only activate 1 "Flower Gathering" per turn. You cannot Normal or Special Summon other monsters during the turn you activate this card, except "Flower Cardian" monsters.
    Flower Gathering
  • The Seal of Orichalcos Ultra Rare
    SPELL SPELL Field Field  
    All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.
    The Seal of Orichalcos
  • Snow Plow Hustle Rustle
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 2500 DEF 3000  
    When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
    Snow Plow Hustle Rustle
  • Night Express Knight
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned from the Deck. You can Normal Summon this card without Tributing, but its original ATK becomes 0.
    Night Express Knight
  • Special Schedule
    SPELL SPELL  
    Target 1 Machine monster in your GY with 3000 or more ATK; Special Summon that target in Defense Position. If this Set card is sent from the field to the GY: You can target 1 Level 10 Machine monster in your GY; add that target to your hand. You can only activate 1 "Special Schedule" per turn.
    Special Schedule
  • Orichalcos Shunoros
    DARK DARK Level Level 10 [ Machine / Effect ] ATK ? DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. At the end of the Damage Step, if your Normal Monster is destroyed by battle: You can Special Summon this card from your hand. Gains 1000 ATK for each monster your opponent controls. Face-up Level 4 Normal Monsters on the field cannot be destroyed by card effects.
    Orichalcos Shunoros
  • Divine Serpent Geh
    DARK DARK Level Level 12 [ Reptile / Effect ] ATK ? DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a monster(s) you control is destroyed by an opponent's attack or card effect: You can pay half your LP; Special Summon this card from your hand. Cannot be targeted by card effects. If this card attacks an opponent's monster, during the Damage Step only, negate the effects of that monster while it is face-up on the field (but its effects can still be activated), also its ATK becomes half its original ATK. Once per battle, if this card battles, during damage calculation (Quick Effect): You can make this card's ATK become equal to the highest original ATK on the field (your choice, if tied).
    Divine Serpent Geh
  • Awakening of the Possessed - Gagigobyte Secret Rare
    WATER WATER Level Level 5 [ Reptile / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
    ●When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
    ●If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Gagigobyte
  • Awakening of the Possessed - Rasenryu Secret Rare
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
    ●When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
    ●If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Rasenryu
  • Xyz Import Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
    Xyz Import
  • Hundred Dragon Secret Rare
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1000  
    Once per turn: You can have this card gain Levels equal to the number of cards you control, and if you do, it gains 100 ATK for each Level gained. These changes last until the end of this turn. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; the first time that face-up monster would be destroyed by battle or card effect, it is not destroyed. You can only use this effect of "Hundred Dragon" once per turn.
    Hundred Dragon
  • Time Wizard of Tomorrow Secret Rare
    LIGHT LIGHT Level Level 5 [ Spellcaster / Fusion / Effect ] ATK 2000 DEF 1900  
    "Time Wizard" + 1 Effect Monster
    Once per turn, while you control this Fusion Summoned card: You can toss a coin and call it. Destroy as many monsters on the field as possible, and if you do, inflict damage equal to half the total original ATK of the destroyed face-up monsters. If you called the coin toss right, your opponent takes the damage, if you called it wrong, you take the damage.
    Time Wizard of Tomorrow
  • Cyber Slash Harpie Lady Secret Rare
    WIND WIND Level Level 8 [ Winged Beast / Synchro / Effect ] ATK 2600 DEF 1400  
    1 Tuner + 1+ non-Tuner monsters
    For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
    Cyber Slash Harpie Lady
  • Jinzo - Layered Secret Rare
    DARK DARK Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2400 DEF 1500  
    2 Level 6 monsters
    You can detach 1 material from this card, then target 1 face-up monster your opponent controls; take control of it until the End Phase, but it cannot activate its effects or declare an attack. If a Trap is on the field: You can Tribute 1 monster, and if you do, destroy 1 face-up card on the field. You can only use each effect of "Jinzo - Layered" once per turn.
    Jinzo - Layered