Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: SEASON 1

( Release Date : 07/03/2020 )

Total of 121 Card(s)

 
  • Red-Eyes Black Dragon (Updated from: Red-Eyes B. Dragon) Ultra Rare
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.

    Notes
    Card Name updated from "Red-Eyes B. Dragon" on July 03, 2020.
    Red-Eyes Black Dragon (Updated from: Red-Eyes B. Dragon)
  • Black Dragon's Chick
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 800 DEF 500  
    You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
    Black Dragon's Chick
  • Red-Eyes Darkness Dragon
    DARK DARK Level Level 9 [ Dragon / Effect ] ATK 2400 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Red-Eyes Black Dragon". Gains 300 ATK for each Dragon monster in your GY.
    Red-Eyes Darkness Dragon
  • Red-Eyes Darkness Metal Dragon Limited
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400  
    You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    Red-Eyes Darkness Metal Dragon
  • Red-Eyes Wyvern
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1600  
    Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
    Red-Eyes Wyvern
  • Malefic Red-Eyes Black Dragon (Updated from: Malefic Red-Eyes B. Dragon)
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Red-Eyes Black Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.

    Notes
    Card Name updated from "Malefic Red-Eyes B. Dragon" on July 03, 2020.
    Malefic Red-Eyes Black Dragon (Updated from: Malefic Red-Eyes B. Dragon)
  • The Black Stone of Legend
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 0 DEF 0  
    You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.
    The Black Stone of Legend
  • Black Metal Dragon
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 600 DEF 600  
    You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.
    Black Metal Dragon
  • Red-Eyes Retro Dragon
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1600  
    If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Red-Eyes Retro Dragon
  • Red-Eyes Baby Dragon Secret Rare
    DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 700  
    When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck, and if you do, equip this card from the GY to it. It gains 300 ATK. If this card is sent to the GY while equipped to a monster: You can add 1 Level 1 Dragon monster from your Deck or GY to your hand.
    Red-Eyes Baby Dragon
  • Gearfried the Red-Eyes Iron Knight Secret Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600  
    Once per turn, if either player equips an Equip Card(s) to this card: You can destroy those Equip Cards, then you can destroy 1 Spell/Trap your opponent controls. Once per turn: You can send 1 Equip Card you control that is equipped to this card to the GY, then target 1 Level 7 or lower "Red-Eyes" monster in your GY; Special Summon it.
    Gearfried the Red-Eyes Iron Knight
  • Black Skull Dragon (Updated from: B. Skull Dragon)
    DARK DARK Level Level 9 [ Dragon / Fusion ] ATK 3200 DEF 2500  
    "Summoned Skull" + "Red-Eyes Black Dragon"

    Notes
    Card Name updated from "B. Skull Dragon" on July 03, 2020.
    Black Skull Dragon (Updated from: B. Skull Dragon)
  • Meteor Black Dragon (Updated from: Meteor B. Dragon)
    FIRE FIRE Level Level 8 [ Dragon / Fusion ] ATK 3500 DEF 2000  
    "Red-Eyes Black Dragon" + "Meteor Dragon"

    Notes
    Card Name updated from "Meteor B. Dragon" on July 03, 2020.
    Meteor Black Dragon (Updated from: Meteor B. Dragon)
  • Red-Eyes Slash Dragon Secret Rare
    DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2800 DEF 2400  
    "Red-Eyes Black Dragon" + 1 Warrior monster
    When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell that gives this card 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.
    Red-Eyes Slash Dragon
  • Red-Eyes Flare Metal Dragon Ultra Rare
    DARK DARK Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2800 DEF 2400  
    2 Level 7 monsters
    Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.
    Red-Eyes Flare Metal Dragon
  • Inferno Fire Blast
    SPELL SPELL  
    Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
    Inferno Fire Blast
  • Red-Eyes Fusion
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.
    Red-Eyes Fusion
  • Cards of the Red Stone
    SPELL SPELL  
    Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.
    Cards of the Red Stone
  • Red-Eyes Insight
    SPELL SPELL  
    Send 1 "Red-Eyes" monster from your hand or Deck to the GY; add 1 "Red-Eyes" Spell/Trap from your Deck to your hand, except "Red-Eyes Insight". You can only activate 1 "Red-Eyes Insight" per turn.
    Red-Eyes Insight
  • Return of the Red-Eyes
    TRAP TRAP Continuous Continuous  
    If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.
    Return of the Red-Eyes
  • Red-Eyes Fang with Chain Secret Rare
    TRAP TRAP  
    Target 1 "Red-Eyes" monster you control; equip this card to it. It can make up to 2 attacks on monsters during each Battle Phase. You can send this Equip Card to the GY, then target 1 Effect Monster on the field; equip that target to the monster this card was equipped to, and if you do, while a monster is equipped to it by this effect, its ATK/DEF become equal to the original ATK/DEF of that equipped monster.
    Red-Eyes Fang with Chain
  • Amazoness Princess
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 900  
    This card's name becomes "Amazoness Queen" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Amazoness" Spell/Trap from your Deck to your hand. You can only use this effect of "Amazoness Princess" once per turn. When this card declares an attack: You can send 1 other card from your hand or field to the GY; Special Summon 1 "Amazoness" monster from your Deck in Defense Position, except "Amazoness Princess".
    Amazoness Princess
  • Amazoness Baby Tiger Ultra Rare
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 500 DEF 500  
    This card's name becomes "Amazoness Tiger" while on the field or in the GY. If an "Amazoness" monster is Normal or Special Summoned to your field while this card is in your hand or GY: You can Special Summon this card. You can only use this effect of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each "Amazoness" card in your GY.
    Amazoness Baby Tiger
  • Amazoness Call Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Take 1 "Amazoness" card from your Deck, except "Amazoness Call", and either add it to your hand or send it to the GY. During your Main Phase: You can banish this card from your GY, then target 1 "Amazoness" monster you control; this turn, that monster can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. You can only activate 1 "Amazoness Call" per turn.
    Amazoness Call
  • Amazoness Onslaught
    TRAP TRAP Continuous Continuous  
    Once per turn, during the Battle Phase: You can Special Summon 1 "Amazoness" monster from your hand, and if you do, it gains 500 ATK until the end of this turn (even if this card leaves the field). After damage calculation, if your "Amazoness" monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: You can banish that opponent's monster. If this card on the field is destroyed and sent to the GY: You can target 1 "Amazoness" monster in your GY; Special Summon it.
    Amazoness Onslaught
  • The Legendary Fisherman II
    WATER WATER Level Level 5 [ Warrior / Effect ] ATK 2200 DEF 1800  
    This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.
    The Legendary Fisherman II
  • Citadel Whale Ultra Rare
    WATER WATER Level Level 7 [ Fish / Effect ] ATK 2350 DEF 2150  
    If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
    Citadel Whale
  • Rage of Kairyu-Shin
    SPELL SPELL Quick-Play Quick-Play  
    If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.
    Rage of Kairyu-Shin
  • A Legendary Ocean
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
    A Legendary Ocean
  • Sea Stealth Attack
    TRAP TRAP Continuous Continuous  
    When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects.
    ●Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field).
    ●At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
    Sea Stealth Attack
  • Cyberdark Horn
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
    Cyberdark Horn
  • Cyberdark Edge
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
    Cyberdark Edge
  • Cyberdark Keel
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
    Cyberdark Keel
  • Cyberdark Cannon
    DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800  
    If this card is sent to the GY while equipped to a monster: You can draw 1 card. You can only use each of the following effects of "Cyberdark Cannon" once per turn.
    ●You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand.
    ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY.
    Cyberdark Cannon
  • Cyberdark Claw
    DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 800  
    If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
    ●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
    ●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
    Cyberdark Claw
  • Cyberdark Dragon
    DARK DARK Level Level 8 [ Machine / Fusion / Effect ] ATK 1000 DEF 1000  
    "Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
    Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
    Cyberdark Dragon
  • Cyberdarkness Dragon
    DARK DARK Level Level 10 [ Machine / Fusion / Effect ] ATK 2000 DEF 2000  
    5 "Cyberdark" Effect Monsters
    Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card.
    Cyberdarkness Dragon
  • Cyberdark Impact!
    SPELL SPELL  
    Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
    Cyberdark Impact!
  • Cyberdark Inferno
    SPELL SPELL Field Field  
    "Cyberdark" Effect Monsters you control that are equipped with an Equip Card cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 "Cyberdark" monster you control; return it to the hand, then, immediately after this effect resolves, you can Normal Summon 1 "Cyberdark" monster. You can only use this effect of "Cyberdark Inferno" once per turn. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
    Cyberdark Inferno
  • Mixeroid
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 0 DEF 2200  
    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
    Mixeroid
  • Super Vehicroid - Mobile Base
    EARTH EARTH Level Level 10 [ Machine / Fusion / Effect ] ATK 0 DEF 5000  
    1 "roid" Fusion Monster + 1 "roid" monster
    You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.
    Super Vehicroid - Mobile Base
  • Vehicroid Connection Zone
    SPELL SPELL  
    Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
    Vehicroid Connection Zone
  • Megaroid City
    SPELL SPELL Field Field  
    You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
    Megaroid City
  • Emergeroid Call
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
    Emergeroid Call
  • Millennium-Eyes Illusionist Ultra Rare
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 0 DEF 1400  
    (Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.
    Millennium-Eyes Illusionist
  • Illusionist Faceless Magician
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1200 DEF 2200  
    If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
    Illusionist Faceless Magician
  • Relinquished
    DARK DARK Level Level 1 [ Spellcaster / Ritual / Effect ] ATK 0 DEF 0  
    You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
    Relinquished
  • Black Illusion Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
    Black Illusion Ritual
  • Relinquished Fusion Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.
    Relinquished Fusion
  • Thousand-Eyes Restrict
    DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0  
    "Relinquished" + "Thousand-Eyes Idol"
    Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
    Thousand-Eyes Restrict
  • Millennium-Eyes Restrict Secret Rare
    DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0  
    "Relinquished" + 1 Effect Monster
    Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.
    Millennium-Eyes Restrict
  • Toon Alligator
    WATER WATER Level Level 4 [ Reptile / Normal ] ATK 800 DEF 1600  
    An alligator monster straight from the cartoons.
    Toon Alligator
  • Manga Ryu-Ran
    FIRE FIRE Level Level 7 [ Dragon / Toon / Effect ] ATK 2200 DEF 2600  
    (This card is always treated as a "Toon" card.)
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Manga Ryu-Ran
  • Toon Mermaid
    WATER WATER Level Level 4 [ Aqua / Toon / Effect ] ATK 1400 DEF 1500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Toon Mermaid
  • Toon Summoned Skull
    DARK DARK Level Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200  
    (This card is always treated as an "Archfiend" card.)
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Toon Summoned Skull
  • Blue-Eyes Toon Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Toon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Blue-Eyes Toon Dragon
  • Toon Dark Magician Girl
    DARK DARK Level Level 6 [ Spellcaster / Toon / Effect ] ATK 2000 DEF 1700  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.
    Toon Dark Magician Girl
  • Toon Masked Sorcerer
    DARK DARK Level Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
    Toon Masked Sorcerer
  • Toon Gemini Elf
    EARTH EARTH Level Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
    Toon Gemini Elf
  • Toon Cannon Soldier
    DARK DARK Level Level 4 [ Machine / Toon / Effect ] ATK 1400 DEF 1300  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
    Toon Cannon Soldier
  • Toon Goblin Attack Force
    EARTH EARTH Level Level 4 [ Warrior / Toon / Effect ] ATK 2300 DEF 0  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
    Toon Goblin Attack Force
  • Toon Cyber Dragon
    LIGHT LIGHT Level Level 5 [ Machine / Toon / Effect ] ATK 2100 DEF 1600  
    If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Cyber Dragon
  • Toon Ancient Gear Golem
    EARTH EARTH Level Level 8 [ Machine / Toon / Effect ] ATK 3000 DEF 3000  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
    Toon Ancient Gear Golem
  • Toon Barrel Dragon
    DARK DARK Level Level 7 [ Machine / Toon / Effect ] ATK 2600 DEF 2200  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads.
    Toon Barrel Dragon
  • Toon Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Toon / Effect ] ATK 2600 DEF 2300  
    Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Buster Blader
  • Red-Eyes Toon Dragon
    DARK DARK Level Level 7 [ Dragon / Toon / Effect ] ATK 2400 DEF 2000  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
    Red-Eyes Toon Dragon
  • Toon Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Toon / Effect ] ATK 2500 DEF 2100  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
    ●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
    ●Add 1 "Toon" Spell/Trap from your Deck to your hand.
    Toon Dark Magician
  • Toon World Ultra Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 1000 LP.
    Toon World
  • Toon Table of Contents Ultra Rare
    SPELL SPELL  
    Add 1 "Toon" card from your Deck to your hand.
    Toon Table of Contents
  • Toon Defense
    TRAP TRAP Continuous Continuous  
    When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.
    Toon Defense
  • Parasite Paranoid
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 500 DEF 300  
    (Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster becomes an Insect monster, cannot attack Insect monsters, also its effects that activate by targeting an Insect monster(s) are negated. You can only use this effect of "Parasite Paranoid" once per turn. If this Equip Card is sent to the GY: You can Special Summon 1 Level 7 or higher Insect monster from your hand, ignoring its Summoning conditions.
    Parasite Paranoid
  • Metamorphosed Insect Queen
    EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2800 DEF 2400  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100).
    Metamorphosed Insect Queen
  • Cocoon of Ultra Evolution Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Insect monster from either field equipped with an Equip Card, and if you do, Special Summon 1 Insect monster from your Deck, ignoring its Summoning conditions. During your Main Phase: You can banish this card from your GY, then target 1 Insect monster in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Cocoon of Ultra Evolution" once per turn.
    Cocoon of Ultra Evolution
  • Corrosive Scales
    TRAP TRAP  
    Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has.
    Corrosive Scales
  • Barrel Dragon
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 2600 DEF 2200  
    Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
    Barrel Dragon
  • Desperado Barrel Dragon Ultra Rare
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2200  
    If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.
    Desperado Barrel Dragon
  • Heavy Metal Raiders Ultra Rare
    SPELL SPELL Field Field  
    The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain while this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.
    Heavy Metal Raiders
  • Time Machine
    TRAP TRAP  
    When a monster is destroyed by battle and sent to the GY: Special Summon that monster to the same field it was on, in the same battle position it was in when destroyed.
    Time Machine
  • Proton Blast
    TRAP TRAP Continuous Continuous  
    Once per turn, if an activated card effect tosses coins, immediately after it resolves, apply the following effect(s), depending on the number of heads.
    ●1+: Inflict 500 damage to your opponent.
    ●2+: Destroy 1 card your opponent controls.
    ●3+: Look at your opponent's hand and discard 1 card from their hand.
    When an effect is activated that tosses a coin 2 or more times: You can banish this card from the GY; treat all results as heads.
    Proton Blast
  • Ancient Gear Golem
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Ancient Gear Golem
  • Ancient Gear Gadget
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 500 DEF 2000  
    If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
    Ancient Gear Gadget
  • Ancient Gear Reactor Dragon
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 3000 DEF 3000  
    If this card that was Tribute Summoned by Tributing an "Ancient Gear" monster attacks a Defense Position monster, inflict piercing battle damage. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can make a second attack during each Battle Phase. If this card attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step. At the end of the Damage Step, if this card attacked: You can destroy 1 Spell/Trap on the field.
    Ancient Gear Reactor Dragon
  • Ancient Gear Hydra
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2700 DEF 1700  
    At the end of the Damage Step, when this card that was Tribute Summoned by Tributing an "Ancient Gear" monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster. If this card was Tribute Summoned by Tributing a "Gadget" monster, it can attack all monsters your opponent controls, once each. If an "Ancient Gear" monster you control attacks, your opponent cannot activate Spell/Trap Cards and monster effects until the end of the Damage Step.
    Ancient Gear Hydra
  • Ancient Gear Wyvern
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1200  
    If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent cannot activate monster effects until the end of the Damage Step.
    Ancient Gear Wyvern
  • Ancient Gear Golem - Ultimate Pound
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can discard 1 Machine monster; this card can attack again in a row. If this card on the field is destroyed by battle or card effect: You can add 1 "Polymerization" from your Deck to your hand, and if you do, add 1 other "Ancient Gear" monster from your GY to your hand.
    Ancient Gear Golem - Ultimate Pound
  • Ancient Gear Frame
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1600 DEF 500  
    You can discard 1 card; add 1 "Ancient Gear Golem", or 1 Spell/Trap that specifically lists the card "Ancient Gear Golem" in its text, from your Deck to your hand. You can only use this effect of "Ancient Gear Frame" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon up to 3 "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" from your hand, ignoring their Summoning conditions.
    Ancient Gear Frame
  • Ultimate Ancient Gear Golem
    EARTH EARTH Level Level 10 [ Machine / Fusion / Effect ] ATK 4400 DEF 3400  
    "Ancient Gear Golem" + 2 "Ancient Gear" monsters
    Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
    Ultimate Ancient Gear Golem
  • Ancient Gear Megaton Golem Ultra Rare
    EARTH EARTH Level Level 9 [ Machine / Fusion / Effect ] ATK 3300 DEF 3300  
    3 "Ancient Gear" monsters
    If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.
    Ancient Gear Megaton Golem
  • Ancient Gear Catapult
    SPELL SPELL  
    While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
    Ancient Gear Catapult
  • Ancient Gear Fusion Secret Rare
    SPELL SPELL  
    Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
    Ancient Gear Fusion
  • Cross-Dimensional Duel
    TRAP TRAP  
    Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
    Cross-Dimensional Duel
  • Crystal Beast Ruby Carbuncle
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 300 DEF 300  
    When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Ruby Carbuncle
  • Crystal Beast Amethyst Cat
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400  
    This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Amethyst Cat
  • Crystal Beast Amber Mammoth
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 1600  
    When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Amber Mammoth
  • Crystal Beast Emerald Tortoise
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 600 DEF 2000  
    Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Emerald Tortoise
  • Crystal Beast Topaz Tiger
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 1000  
    If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Topaz Tiger
  • Crystal Beast Cobalt Eagle
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800  
    Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Cobalt Eagle
  • Crystal Beast Sapphire Pegasus
    WIND WIND Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1200  
    When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
    Crystal Beast Sapphire Pegasus
  • Rainbow Dragon
    LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 0  
    (This card is always treated as an "Ultimate Crystal" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
    Rainbow Dragon
  • Rainbow Dark Dragon
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 0  
    (This card is always treated as an "Ultimate Crystal" card.)
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
    Rainbow Dark Dragon
  • Rainbow Overdragon Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion / Effect ] ATK 4000 DEF 0  
    7 "Crystal Beast" monsters
    (This card is always treated as an "Ultimate Crystal" card.)
    Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
    Rainbow Overdragon
  • Crystal Beacon
    SPELL SPELL  
    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
    Crystal Beacon
  • Ancient City - Rainbow Ruins
    SPELL SPELL Field Field  
    You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
    ●1+: This card cannot be destroyed by card effects.
    ●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
    ●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
    ●4+: Once per turn, during your Main Phase: You can draw 1 card.
    ●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
    Ancient City - Rainbow Ruins
  • Rare Value
    SPELL SPELL  
    If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
    Rare Value
  • Crystal Blessing
    SPELL SPELL  
    Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
    Crystal Blessing
  • Crystal Abundance
    SPELL SPELL  
    Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
    Crystal Abundance
  • Crystal Release
    SPELL SPELL Equip Equip  
    Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
    Crystal Release
  • Crystal Tree
    SPELL SPELL Continuous Continuous  
    Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
    Crystal Tree
  • Advanced Dark
    SPELL SPELL Field Field  
    All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
    Advanced Dark
  • Rainbow Refraction
    SPELL SPELL Quick-Play Quick-Play  
    If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
    Rainbow Refraction
  • Rainbow Bridge Ultra Rare
    SPELL SPELL  
    Add 1 "Crystal" Spell/Trap from your Deck to your hand.
    Rainbow Bridge
  • Crystal Bond Ultra Rare
    SPELL SPELL  
    Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.
    Crystal Bond
  • Counter Gem
    TRAP TRAP  
    Send all cards in your Spell & Trap Zone to the GY. Place as many "Crystal Beast" monsters as possible from your GY face-up in your Spell & Trap Zone as Continuous Spells. During the End Phase of this turn, destroy all "Crystal Beast" cards you control.
    Counter Gem
  • Rainbow Path
    TRAP TRAP  
    When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
    Rainbow Path
  • Rainbow Gravity
    TRAP TRAP  
    If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
    Rainbow Gravity
  • Crystal Conclave
    TRAP TRAP Continuous Continuous  
    Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
    Crystal Conclave
  • Ultimate Crystal Magic Ultra Rare
    TRAP TRAP  
    When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
    Ultimate Crystal Magic
  • Curse of Dragon, the Cursed Dragon Ultra Rare
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 1500  
    If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
    Curse of Dragon, the Cursed Dragon
  • Machina Resavenger Ultra Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1800  
    (Quick Effect): You can send this card from your hand or field to the GY, then target 1 "Machina" monster you control; it gains 1200 ATK until the end of this turn. When your "Machina" monster destroys an opponent's monster by battle, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Machina Resavenger" once per turn.
    Machina Resavenger
  • Fury of Kairyu-Shin Ultra Rare
    SPELL SPELL  
    Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
    Fury of Kairyu-Shin
  • Melffy Rabby Ultra Rare
    EARTH EARTH Level Level 2 [ Beast / Normal ] ATK 0 DEF 2100  
    Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
    Melffy Rabby