Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE
KONAMI

PREMIUM GOLD: INFINITE GOLD

Total of 100 cards

 
  • Angmarl the Fiendish Monarch Gold Secret
    DARK DARK Level Level 6 [Fiend/Effect] ATK 2400 DEF 1000  
    When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
    Angmarl the Fiendish Monarch
  • Junk Changer Gold Secret
    EARTH EARTH Level Level 3 [Warrior/Tuner/Effect] ATK 1500 DEF 900  
    You can only use the following effect of "Junk Changer" once per turn. If this card is Normal or Special Summoned: You can target 1 "Junk" monster on the field, then activate 1 of these effects;
    ●Increase its Level by 1.
    ●Reduce its Level by 1.
    Junk Changer
  • Junkuriboh Gold Secret
    EARTH EARTH Level Level 1 [Machine/Effect] ATK 300 DEF 200  
    During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
    Junkuriboh
  • Magical King Moonstar Gold Secret
    DARK DARK Level Level 3 [Fiend/Effect] ATK 900 DEF 600  
    Cannot be used as a Synchro Material, except for the Synchro Summon of a DARK Synchro Monster. If you control a Tuner monster, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 other monster you control or in your Graveyard; until the end of this turn, this card's Level becomes the same as that monster's, also you cannot Special Summon, except by Synchro Summon.
    Magical King Moonstar
  • Stardust Charge Warrior Gold Secret
    WIND WIND Level Level 6 [Warrior/Synchro/Effect] ATK 2000 DEF 1300  
    1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    Stardust Charge Warrior
  • Phantasmal Lord Ultimitl Bishbaalkin Gold Secret
    DARK DARK Level Level 0 [Dragon/Synchro/Effect] ATK 0 DEF 0  
    (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 8 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Cannot be destroyed by card effects. This card gains 1000 ATK for each monster on the field. Once per turn, during either player's Main Phase: You can Special Summon the same number of "Utchatzimime Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) on each player's field in Defense Position, so as to Summon as many as possible, also this card cannot attack for the rest of this turn.
    Phantasmal Lord Ultimitl Bishbaalkin
  • Number 37: Hope Woven Dragon Spider Shark Gold Secret
    WATER WATER Rank Rank 4 [Sea Serpent/Xyz/Effect] ATK 2600 DEF 2100  
    2 Level 4 WATER monsters
    When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.
    Number 37: Hope Woven Dragon Spider Shark
  • Number 38: Hope Harbinger Dragon Titanic Galaxy Gold Secret
    LIGHT LIGHT Rank Rank 8 [Dragon/Xyz/Effect] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per turn, during either player's turn, when a Spell Card or effect is activated on the field: You can negate that effect, and if you do, attach that card to this card as Xyz Material. When an opponent's monster declares an attack: You can detach 1 Xyz Material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.
    Number 38: Hope Harbinger Dragon Titanic Galaxy
  • Number 35: Ravenous Tarantula Gold Secret
    DARK DARK Rank Rank 10 [Insect/Xyz/Effect] ATK 0 DEF 0  
    2 Level 10 monsters
    All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.
    Number 35: Ravenous Tarantula
  • Number 84: Pain Gainer Gold Secret
    DARK DARK Rank Rank 11 [Insect/Xyz/Effect] ATK 0 DEF 0  
    2 Level 11 monsters
    You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.
    Number 84: Pain Gainer
  • Number 77: The Seven Sins Gold Secret
    DARK DARK Rank Rank 12 [Fiend/Xyz/Effect] ATK 4000 DEF 3000  
    2 Level 12 monsters
    You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.
    Number 77: The Seven Sins
  • Frost Blast of the Monarchs Gold Secret
    SPELL SPELL  
    If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it.
    Frost Blast of the Monarchs
  • Tsukumo Slash Gold Secret
    SPELL SPELL Quick-Play Quick-Play  
    If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn.
    Tsukumo Slash
  • Shining Hope Road Gold Secret
    SPELL SPELL  
    Target 3 monsters in your Graveyard; Special Summon all 3, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 "Utopia" or "Utopic" Xyz Monster using only those 3 monsters. You cannot Special Summon other monsters during the turn you activate this card.
    Shining Hope Road
  • The Phantom Knights of Shade Brigandine Gold Secret
    TRAP TRAP  
    Special Summon this card in Defense Position as a Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap Card.) If you have no Trap Cards in your Graveyard, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.
    The Phantom Knights of Shade Brigandine
  • The Phantom Knights of Dark Gauntlets Gold Secret
    TRAP TRAP  
    Send 1 "Phantom Knights" Spell/Trap Card from your Deck to the Graveyard. When an opponent's monster declares a direct attack while you control no cards and this card is in your Graveyard: Special Summon this card in Defense Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600), but banish it when it leaves the field. (This card is NOT treated as a Trap Card.) If Summoned this way, this card gains 300 DEF for each "Phantom Knights" Spell/Trap Card in your Graveyard.
    The Phantom Knights of Dark Gauntlets
  • The Phantom Knights of Tomb Shield Gold Secret
    TRAP TRAP  
    Special Summon this card in Attack Position as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0). (This card is NOT treated as a Trap Card.) During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Trap Card your opponent controls; negate its effects until the end of this turn.
    The Phantom Knights of Tomb Shield
  • Dark Advance Gold Secret
    TRAP TRAP  
    During either player's Main Phase or Battle Phase: Target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand, then immediately after this effect resolves, you can Tribute Summon 1 monster with 2400 or more ATK and 1000 DEF in face-up Attack Position. You can only activate 1 "Dark Advance" per turn.
    Dark Advance
  • King's Consonance Gold Secret
    TRAP TRAP  
    When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
    King's Consonance
  • Red Supremacy Gold Secret
    TRAP TRAP  
    Banish 1 "Red Dragon Archfiend" Synchro Monster from your Graveyard, then target 1 "Red Dragon Archfiend" Synchro Monster you control; its name becomes the banished monster's original name, and replace its effects with the banished monster's original effects.
    Red Supremacy
  • Beatrice, Lady of the Eternal Gold Secret Limited
    LIGHT LIGHT Rank Rank 6 [Fairy/Xyz/Effect] ATK 2500 DEF 2800  
    2 Level 6 monsters
    You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
    Beatrice, Lady of the Eternal
  • Fire Hand Gold Secret
    FIRE FIRE Level Level 4 [Pyro/Effect] ATK 1600 DEF 1000  
    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
    Fire Hand
  • Ice Hand Gold Secret
    WATER WATER Level Level 4 [Aqua/Effect] ATK 1400 DEF 1600  
    When this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 Spell/Trap Card they control; destroy that target, then you can Special Summon 1 "Fire Hand" from your Deck.
    Ice Hand
  • Kozmo Farmgirl Gold Secret
    LIGHT LIGHT Level Level 3 [Psychic/Effect] ATK 1500 DEF 1000  
    During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.
    Kozmo Farmgirl
  • Kozmo Goodwitch Gold Secret
    LIGHT LIGHT Level Level 4 [Psychic/Effect] ATK 1800 DEF 1000  
    During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
    Kozmo Goodwitch
  • Kozmo Sliprider Gold Secret
    LIGHT LIGHT Level Level 5 [Machine/Effect] ATK 2300 DEF 800  
    If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.
    Kozmo Sliprider
  • Kozmo Forerunner Gold Secret
    LIGHT LIGHT Level Level 7 [Machine/Effect] ATK 2800 DEF 1400  
    Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.
    Kozmo Forerunner
  • Kozmo Strawman Gold Secret
    LIGHT LIGHT Level Level 2 [Psychic/Effect] ATK 500 DEF 1800  
    During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.
    Kozmo Strawman
  • Kozmoll Wickedwitch Gold Secret
    DARK DARK Level Level 4 [Psychic/Effect] ATK 1900 DEF 300  
    During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.
    Kozmoll Wickedwitch
  • Kozmo DOG Fighter Gold Secret
    DARK DARK Level Level 6 [Machine/Effect] ATK 2000 DEF 2400  
    Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
    Kozmo DOG Fighter
  • Kozmo Dark Destroyer Gold Secret Limited
    DARK DARK Level Level 8 [Machine/Effect] ATK 3000 DEF 1800  
    If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    Kozmo Dark Destroyer
  • Kozmotown Gold Secret
    SPELL SPELL Field Field  
    Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    Kozmotown
  • Kozmo Lightsword Gold Secret
    SPELL SPELL Equip Equip  
    Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.
    Kozmo Lightsword
  • Horn of Heaven Gold Secret
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
    Horn of Heaven
  • Black Horn of Heaven Gold Secret
    TRAP TRAP Counter Counter  
    When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
    Black Horn of Heaven
  • Treacherous Trap Hole Gold Secret
    TRAP TRAP  
    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.
    Treacherous Trap Hole
  • Deep Dark Trap Hole Gold Secret
    TRAP TRAP  
    When a Level 5 or higher Effect Monster(s) is Special Summoned: Banish that Level 5 or higher Effect Monster(s).
    Deep Dark Trap Hole
  • Void Trap Hole Gold Secret
    TRAP TRAP  
    When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of 1 of those monsters with 2000 or more ATK, and if you do, destroy it.
    Void Trap Hole
  • Time-Space Trap Hole Gold Secret
    TRAP TRAP  
    When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
    Time-Space Trap Hole
  • Grand Horn of Heaven Gold Secret
    TRAP TRAP Counter Counter  
    During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
    Grand Horn of Heaven
  • Vector Pendulum, the Dracoverlord Gold Rare
    DARK DARK Level Level 4 [Dragon/Pendulum/Normal] ATK 1850 DEF 0  
    Pendulum Scale 3 Negate all card effects in your opponent's Pendulum Zones.
    This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
    Vector Pendulum, the Dracoverlord
  • Maxx "C" Gold Rare Limited
    EARTH EARTH Level Level 2 [Insect/Effect] ATK 500 DEF 200  
    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.
    Maxx "C"
  • Scarm, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 800 DEF 2000  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
    Scarm, Malebranche of the Burning Abyss
  • Graff, Malebranche of the Burning Abyss Gold Rare Limited
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1000 DEF 1500  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
    Graff, Malebranche of the Burning Abyss
  • Cir, Malebranche of the Burning Abyss Gold Rare Limited
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1600 DEF 1200  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
    Cir, Malebranche of the Burning Abyss
  • Rubic, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Tuner/Effect] ATK 100 DEF 2100  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.
    Rubic, Malebranche of the Burning Abyss
  • Alich, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1200 DEF 0  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.
    Alich, Malebranche of the Burning Abyss
  • Calcab, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1400 DEF 0  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Calcab, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target 1 Set Spell/Trap Card on the field; return that target to the hand.
    Calcab, Malebranche of the Burning Abyss
  • Farfa, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1000 DEF 1900  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.
    Farfa, Malebranche of the Burning Abyss
  • Libic, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1300 DEF 700  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.
    Libic, Malebranche of the Burning Abyss
  • Cagna, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1500 DEF 300  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cagna, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can send 1 "Burning Abyss" Spell/Trap Card from your Deck to the Graveyard.
    Cagna, Malebranche of the Burning Abyss
  • Ghost Ogre & Snow Rabbit Gold Rare
    LIGHT LIGHT Level Level 3 [Psychic/Tuner/Effect] ATK 0 DEF 1800  
    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Ogre & Snow Rabbit
  • Draghig, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1100 DEF 900  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Draghig, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can choose 1 "Burning Abyss" card from your Deck and place it on top of your Deck.
    Draghig, Malebranche of the Burning Abyss
  • Barbar, Malebranche of the Burning Abyss Gold Rare
    DARK DARK Level Level 3 [Fiend/Effect] ATK 1700 DEF 1000  
    If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.
    ●If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
    ●If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.
    Barbar, Malebranche of the Burning Abyss
  • Luster Pendulum, the Dracoslayer Gold Rare Limited
    LIGHT LIGHT Level Level 4 [Dragon/Pendulum/Tuner/Effect] ATK 1850 DEF 0  
    Pendulum Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
    Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters.
    Luster Pendulum, the Dracoslayer
  • Archfiend Eccentrick Gold Rare
    LIGHT LIGHT Level Level 3 [Fiend/Pendulum/Effect] ATK 800 DEF 1000  
    Pendulum Scale 7 You can target 1 other Spell/Trap Card on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn.
    You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
    Archfiend Eccentrick
  • Chimeratech Fortress Dragon Gold Rare
    DARK DARK Level Level 8 [Machine/Fusion/Effect] ATK 0 DEF 0  
    "Cyber Dragon" + 1 or more Machine-Type monsters
    Cannot be used as a Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the Graveyard. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.
    Chimeratech Fortress Dragon
  • Dante, Pilgrim of the Burning Abyss Gold Rare
    LIGHT LIGHT Level Level 9 [Fairy/Fusion/Effect] ATK 2800 DEF 2500  
    3 "Burning Abyss" monsters with different names
    Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
    Dante, Pilgrim of the Burning Abyss
  • Black Rose Dragon Gold Rare
    FIRE FIRE Level Level 7 [Dragon/Synchro/Effect] ATK 2400 DEF 1800  
    1 Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
    Black Rose Dragon
  • Arcanite Magician Gold Rare
    LIGHT LIGHT Level Level 7 [Spellcaster/Synchro/Effect] ATK 400 DEF 1800  
    1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
    If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
    Arcanite Magician
  • Virgil, Rock Star of the Burning Abyss Gold Rare
    LIGHT LIGHT Level Level 6 [Spellcaster/Synchro/Effect] ATK 2500 DEF 1000  
    1 Tuner + 1 or more non-Tuner monsters
    You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.
    Virgil, Rock Star of the Burning Abyss
  • Ignister Prominence, the Blasting Dracoslayer Gold Rare Limited
    FIRE FIRE Level Level 8 [Dragon/Synchro/Effect] ATK 2850 DEF 0  
    1 Tuner + 1 or more non-Tuner Pendulum Monsters
    Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.
    Ignister Prominence, the Blasting Dracoslayer
  • Number 11: Big Eye Gold Rare
    DARK DARK Rank Rank 7 [Spellcaster/Xyz/Effect] ATK 2600 DEF 2000  
    2 Level 7 monsters
    Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
    Number 11: Big Eye
  • Digvorzhak, King of Heavy Industry Gold Rare
    EARTH EARTH Rank Rank 5 [Machine/Xyz/Effect] ATK 3200 DEF 2000  
    3 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card; send the top 3 cards of your opponent's Deck to the Graveyard, then, if any monsters were sent to the Graveyard by this effect, destroy cards your opponent controls, up to the number of monsters sent.
    Digvorzhak, King of Heavy Industry
  • Daigusto Emeral Gold Rare
    WIND WIND Rank Rank 4 [Rock/Xyz/Effect] ATK 1800 DEF 800  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
    ●Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
    ●Target 1 non-Effect Monster in your Graveyard; Special Summon that target.
    Daigusto Emeral
  • Constellar Pleiades Gold Rare
    LIGHT LIGHT Rank Rank 5 [Warrior/Xyz/Effect] ATK 2500 DEF 1500  
    2 Level 5 LIGHT monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.
    Constellar Pleiades
  • Gagaga Cowboy Gold Rare
    EARTH EARTH Rank Rank 4 [Warrior/Xyz/Effect] ATK 1500 DEF 2400  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
    ●Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
    ●Defense Position: Inflict 800 damage to your opponent.
    Gagaga Cowboy
  • Abyss Dweller Gold Rare
    WATER WATER Rank Rank 4 [Sea Serpent/Xyz/Effect] ATK 1700 DEF 1400  
    2 Level 4 monsters
    While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
    Abyss Dweller
  • Bahamut Shark Gold Rare
    WATER WATER Rank Rank 4 [Sea Serpent/Xyz/Effect] ATK 2600 DEF 2100  
    2 Level 4 WATER monsters
    Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
    Bahamut Shark
  • Lightning Chidori Gold Rare
    WIND WIND Rank Rank 4 [Thunder/Xyz/Effect] ATK 1900 DEF 1600  
    2 Level 4 WIND monsters
    If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
    Lightning Chidori
  • Constellar Ptolemy M7 Gold Rare
    LIGHT LIGHT Rank Rank 6 [Machine/Xyz/Effect] ATK 2700 DEF 2000  
    2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.
    Constellar Ptolemy M7
  • Evilswarm Ouroboros Gold Rare
    DARK DARK Rank Rank 4 [Dragon/Xyz/Effect] ATK 2750 DEF 1950  
    3 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
    ●Target 1 card your opponent controls; return that target to the hand.
    ●Send 1 random card from your opponent's hand to the Graveyard.
    ●Target 1 card in your opponent's Graveyard; banish that target.
    Evilswarm Ouroboros
  • Number 61: Volcasaurus Gold Rare
    FIRE FIRE Rank Rank 5 [Dinosaur/Xyz/Effect] ATK 2500 DEF 1000  
    2 Level 5 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. This card cannot attack your opponent directly during the turn you activate this effect.
    Number 61: Volcasaurus
  • Norito the Moral Leader Gold Rare
    LIGHT LIGHT Rank Rank 6 [Spellcaster/Xyz/Effect] ATK 2700 DEF 2000  
    2 Level 6 Spellcaster-Type monsters
    Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
    Norito the Moral Leader
  • Number 106: Giant Hand Gold Rare
    EARTH EARTH Rank Rank 4 [Rock/Xyz/Effect] ATK 2000 DEF 2000  
    2 Level 4 monsters
    During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
    Number 106: Giant Hand
  • Castel, the Skyblaster Musketeer Gold Rare
    WIND WIND Rank Rank 4 [Winged Beast/Xyz/Effect] ATK 2000 DEF 1500  
    2 Level 4 monsters
    You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castel, the Skyblaster Musketeer
  • Dante, Traveler of the Burning Abyss Gold Rare
    LIGHT LIGHT Rank Rank 3 [Warrior/Xyz/Effect] ATK 1000 DEF 2500  
    2 Level 3 monsters
    Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
    Dante, Traveler of the Burning Abyss
  • Red-Eyes Flare Metal Dragon Gold Rare
    DARK DARK Rank Rank 7 [Dragon/Xyz/Effect] ATK 2800 DEF 2400  
    2 Level 7 monsters
    Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.
    Red-Eyes Flare Metal Dragon
  • Majester Paladin, the Ascending Dracoslayer Gold Rare
    WIND WIND Rank Rank 4 [Dragon/Xyz/Effect] ATK 1850 DEF 2000  
    2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.
    Majester Paladin, the Ascending Dracoslayer
  • Reasoning Gold Rare Limited
    SPELL SPELL  
    Your opponent declares a monster Level. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. If that monster is the same Level as the one declared by your opponent, send all excavated cards to the Graveyard. If not, Special Summon the excavated monster, also send the remaining cards to the Graveyard.
    Reasoning
  • Emergency Teleport Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
    Emergency Teleport
  • Spell Shattering Arrow Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many face-up Spell Cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
    Spell Shattering Arrow
  • Mask Change Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
    Mask Change
  • Shared Ride Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    After this card resolves, each time your opponent adds a card(s) from their Deck or Graveyard to their hand this turn with a card effect, except by drawing them, you immediately draw 1 card for each card effect. You can only activate 1 "Shared Ride" per turn.
    Shared Ride
  • The Monarchs Stormforth Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Once during this turn, if you would Tribute a monster(s) for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    The Monarchs Stormforth
  • Mask Change II Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
    Mask Change II
  • Galaxy Cyclone Gold Rare
    SPELL SPELL  
    Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
    Galaxy Cyclone
  • The Terminus of the Burning Abyss Gold Rare
    SPELL SPELL  
    Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Burning Abyss" monster on the field; it gains 800 ATK and DEF until the end of your opponent's next turn.
    The Terminus of the Burning Abyss
  • Mistaken Arrest Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
    Mistaken Arrest
  • Draco Face-Off Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
    Draco Face-Off
  • Remove Brainwashing Gold Rare
    TRAP TRAP Continuous Continuous  
    The control of all monsters on the field returns to the owners.
    Remove Brainwashing
  • Dark Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
    Dark Mirror Force
  • Radiant Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack while they control 3 or more Attack Position monsters: Destroy all Attack Position monsters your opponent controls.
    Radiant Mirror Force
  • Fairy Wind Gold Rare
    TRAP TRAP  
    Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.
    Fairy Wind
  • Breakthrough Skill Gold Rare
    TRAP TRAP  
    Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.
    Breakthrough Skill
  • Mistake Gold Rare
    TRAP TRAP Continuous Continuous  
    Neither player can add cards from their Deck to their hand except by drawing them.
    Mistake
  • The Traveler and the Burning Abyss Gold Rare
    TRAP TRAP  
    Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
    The Traveler and the Burning Abyss
  • Fire Lake of the Burning Abyss Gold Rare
    TRAP TRAP  
    Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
    Fire Lake of the Burning Abyss
  • Storming Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Return all Attack Position monsters your opponent controls to the hand.
    Storming Mirror Force
  • Blazing Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
    Blazing Mirror Force