Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ASTRAL PACK SIX

( Release date : 12/05/2014 )

Total of 28 Card(s)

 
  • Tour Guide From the Underworld Ultimate Rare Limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.
    Tour Guide From the Underworld
  • Number 11: Big Eye Ultimate Rare
    DARK DARK Rank Rank 7 [ Spellcaster / Xyz / Effect ] ATK 2600 DEF 2000  
    2 Level 7 monsters
    Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.
    Number 11: Big Eye
  • Traptrix Trap Hole Nightmare Ultimate Rare
    TRAP TRAP  
    When a monster that was Special Summoned this turn activates its effect on your opponent's field: Negate that effect, and if you do, destroy that card.
    Traptrix Trap Hole Nightmare
  • Traptrix Myrmeleo Super Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1200  
    This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
    Traptrix Myrmeleo
  • White Dragon Wyverburster Super Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Dragon Wyverburster
  • Black Dragon Collapserpent Super Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your Graveyard, and cannot be Special Summoned by other ways. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the Graveyard: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Dragon Collapserpent
  • Superheavy Samurai Big Benkei Super Rare
    EARTH EARTH Level Level 8 [ Machine / Effect ] ATK 1000 DEF 3500  
    When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
    Superheavy Samurai Big Benkei
  • Shaddoll Beast Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Flip / Effect ] ATK 2200 DEF 1700  
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Beast
  • Underworld Fighter Balmung Super Rare
    DARK DARK Level Level 4 [ Warrior / Synchro / Effect ] ATK 2100 DEF 800  
    1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
    Underworld Fighter Balmung
  • Number 80: Rhapsody in Berserk Super Rare
    DARK DARK Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 0 DEF 1200  
    2 Level 4 monsters
    You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.
    Number 80: Rhapsody in Berserk
  • Summoner's Art Super Rare
    SPELL SPELL  
    Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    Summoner's Art
  • Bujincarnation Super Rare
    SPELL SPELL  
    If your opponent controls a monster and you control no monsters: Target 1 "Bujin" monster in your Graveyard and 1 of your banished "Bujin" monsters; Special Summon both targets. They cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a Beast, Beast-Warrior, or Winged Beast-Type monster.
    Bujincarnation
  • Infernity Break Super Rare
    TRAP TRAP  
    If you have no cards in your hand: Target 1 "Infernity" card in your Graveyard and 1 card your opponent controls; banish the first target, and if you do, destroy the second target.
    Infernity Break
  • Sea Kamen
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1100 DEF 1300  
    A merciless monster that tears opponents to shreds with razor-like claws.
    Sea Kamen
  • Gruesome Goo
    WATER WATER Level Level 3 [ Aqua / Normal ] ATK 1300 DEF 700  
    A slime boss that is definitely tougher than it looks.
    Gruesome Goo
  • Amazon of the Seas
    WATER WATER Level Level 4 [ Fish / Normal ] ATK 1300 DEF 1400  
    A mermaid who serves as a herald to the Ocean Lord. She protects the sacred domain of Atlantis.
    Amazon of the Seas
  • King of the Skull Servants
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK ? DEF 0  
    The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
    King of the Skull Servants
  • Vanity's Fiend
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1200  
    Cannot be Special Summoned. Neither player can Special Summon monsters.
    Vanity's Fiend
  • Van'Dalgyon the Dark Dragon Lord
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2800 DEF 2500  
    If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap:
    ●Spell: Inflict 1500 damage to your opponent.
    ●Trap: Target 1 card your opponent controls; destroy that target.
    ●Monster: Target 1 monster in your Graveyard; Special Summon it.
    Van'Dalgyon the Dark Dragon Lord
  • Machina Fortress
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2500 DEF 1600  
    You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.
    Machina Fortress
  • Man-eating Black Shark
    WATER WATER Level Level 5 [ Fish / Fusion ] ATK 2100 DEF 1300  
    Sea Kamen + "Gruesome Goo" + "Amazon of the Seas"
    Man-eating Black Shark
  • Madolche Queen Tiaramisu
    EARTH EARTH Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 2200 DEF 2100  
    2 Level 4 "Madolche" monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.
    Madolche Queen Tiaramisu
  • Nobleman of Crossout
    SPELL SPELL  
    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
    Nobleman of Crossout
  • Thunder Crash
    SPELL SPELL  
    Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
    Thunder Crash
  • The Monarchs Stormforth
    SPELL SPELL Quick-Play Quick-Play  
    Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
    The Monarchs Stormforth
  • Ceasefire
    TRAP TRAP  
    If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
    Ceasefire
  • Royal Command
    TRAP TRAP Continuous Continuous  
    Flip monsters' effects cannot be activated, also their effects are negated.
    Royal Command
  • Cursed Seal of the Forbidden Spell
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
    Cursed Seal of the Forbidden Spell