Total of 26 Card(s)
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- Atlantean Marksman
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UL
Ultimate Rare - X
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WATER
Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0
- When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
- Maestroke the Symphony Djinn
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UL
Ultimate Rare - X
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DARK
Rank 4 [ Fiend / Xyz / Effect ] ATK 1800 DEF 2300
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2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
- Fire Formation - Tenki
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UL
Ultimate Rare - X
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SPELL
Continuous
- When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
- Serene Psychic Witch
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SR
Super Rare - X
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EARTH
Level 3 [ Psychic / Effect ] ATK 1400 DEF 1200
- When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
- Mermail Abyssgunde
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SR
Super Rare - X
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WATER
Level 3 [ Aqua / Effect ] ATK 1400 DEF 800
- If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
- Falling Down
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SR
Super Rare - X
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SPELL
Equip
- Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
- Miracle Fertilizer
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SR
Super Rare - X
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SPELL
Continuous
- Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
- Noble Arms - Gallatin
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SR
Super Rare - X
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SPELL
Equip
- You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.
- Spellbook Library of the Crescent
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SR
Super Rare - X
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SPELL
- If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
- Noble Arms - Arfeudutyr
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SR
Super Rare - X
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SPELL
Equip
- You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
- Spellbook Star Hall
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SR
Super Rare - X
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SPELL
Continuous
- Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
- Pollinosis
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SR
Super Rare - X
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TRAP
Counter
- When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.
- Wall of Thorns
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SR
Super Rare - X
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TRAP
- When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.
- Curtain of the Dark Ones
- X
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DARK
Level 2 [ Spellcaster / Normal ] ATK 600 DEF 500
- A curtain that a spellcaster made, it is said to raise a dark power.
- Jowgen the Spiritualist
- X
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LIGHT
Level 3 [ Spellcaster / Effect ] ATK 200 DEF 1300
- You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
- Swarm of Scarabs
- X
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DARK
Level 3 [ Insect / Effect ] ATK 500 DEF 1000
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
- Swarm of Locusts
- X
-
DARK
Level 3 [ Insect / Effect ] ATK 1000 DEF 500
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
- Des Lacooda
- X
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EARTH
Level 3 [ Zombie / Effect ] ATK 500 DEF 600
- Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
- Imprisoned Queen Archfiend
- X
-
DARK
Level 8 [ Fiend / Effect ] ATK 2600 DEF 1700
- Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
- Vampire Dragon
- X
-
DARK
Level 5 [ Zombie / Effect ] ATK 2400 DEF 0
- When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
- Kamionwizard
- X
-
DARK
Level 4 [ Spellcaster / Fusion ] ATK 1300 DEF 1100
- "Mystical Elf" + "Curtain of the Dark Ones"
- Gladiator Beast's Battle Archfiend Shield
- X
-
SPELL
Equip
- Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
- Deck Lockdown
- X
-
SPELL
Continuous
- Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
- Super Solar Nutrient
- X
-
SPELL
Continuous
- Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Archfiend's Roar
- X
-
TRAP
- Pay 500 LP, then target 1 "Archfiend" monster in your GY; Special Summon that target, but it cannot be Tributed, also it is destroyed during the End Phase of this turn.
- Heavy Slump
- X
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TRAP
- If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.