Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ASTRAL PACK THREE

( Release Date : 09/13/2013 )

Total of 26 Card(s)

 
  • Atlantean Marksman Ultimate Rare
    WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1400 DEF 0  
    When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target.
    Atlantean Marksman
  • Maestroke the Symphony Djinn Ultimate Rare
    DARK DARK Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 1800 DEF 2300  
    2 Level 4 monsters
    Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
    Maestroke the Symphony Djinn
  • Fire Formation - Tenki Ultimate Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    Fire Formation - Tenki
  • Serene Psychic Witch Super Rare
    EARTH EARTH Level Level 3 [ Psychic / Effect ] ATK 1400 DEF 1200  
    When this card on the field is destroyed and sent to the Graveyard: You can banish 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, if this card stays in the Graveyard: Special Summon the monster banished by this card's effect.
    Serene Psychic Witch
  • Mermail Abyssgunde Super Rare
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1400 DEF 1400  
    If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
    Mermail Abyssgunde
  • Falling Down Super Rare
    SPELL SPELL Equip Equip  
    Activate this card by targeting an opponent's monster; equip this card to it. Take control of it. Destroy this card unless you control an "Archfiend" card. During each of your opponent's Standby Phases: You take 800 damage.
    Falling Down
  • Miracle Fertilizer Super Rare
    SPELL SPELL Continuous Continuous  
    Once per turn: You can target 1 Plant monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you Special Summon with this effect (even if this card leaves the field). If a monster Special Summoned by this effect leaves the field, destroy this card.
    Miracle Fertilizer
  • Noble Arms - Gallatin Super Rare
    SPELL SPELL Equip Equip  
    You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.
    Noble Arms - Gallatin
  • Spellbook Library of the Crescent Super Rare
    SPELL SPELL  
    If you have no "Spellbook" Spell Cards in your Graveyard: Reveal 3 "Spellbook" Spell Cards with different names from your Deck, your opponent randomly adds 1 of them to your hand, and shuffle the rest back into your Deck. You can only activate 1 "Spellbook Library of the Crescent" per turn. You cannot activate any Spell Cards the turn you activate this card, except "Spellbook" Spell Cards.
    Spellbook Library of the Crescent
  • Noble Arms - Arfeudutyr Super Rare
    SPELL SPELL Equip Equip  
    You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.
    Noble Arms - Arfeudutyr
  • Spellbook Star Hall Super Rare
    SPELL SPELL Continuous Continuous  
    Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.
    Spellbook Star Hall
  • Pollinosis Super Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: Tribute 1 Plant monster; negate the Summon or activation, and if you do, destroy that card.
    Pollinosis
  • Wall of Thorns Super Rare
    TRAP TRAP  
    When a Plant-Type monster you control is targeted for an attack: Destroy all Attack Position monsters your opponent controls.
    Wall of Thorns
  • Curtain of the Dark Ones
    DARK DARK Level Level 2 [ Spellcaster / Normal ] ATK 600 DEF 500  
    A curtain that a spellcaster made, it is said to raise a dark power.
    Curtain of the Dark Ones
  • Jowgen the Spiritualist
    LIGHT LIGHT Level Level 3 [ Spellcaster / Effect ] ATK 200 DEF 1300  
    You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
    Jowgen the Spiritualist
  • Swarm of Scarabs
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 500 DEF 1000  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 monster your opponent controls; destroy that target.
    Swarm of Scarabs
  • Swarm of Locusts
    DARK DARK Level Level 3 [ Insect / Effect ] ATK 1000 DEF 500  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
    Swarm of Locusts
  • Des Lacooda
    EARTH EARTH Level Level 3 [ Zombie / Effect ] ATK 500 DEF 600  
    Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Draw 1 card.
    Des Lacooda
  • Imprisoned Queen Archfiend
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2600 DEF 1700  
    During each of your Standby Phases, you must pay 1000 Life Points (this is not optional), or this card is destroyed. During your Standby Phase: Target 1 Level 4 or lower Fiend-Type monster on the field; that target gains 1000 ATK until the End Phase. "Pandemonium" must be on the field and this card must be in your Graveyard to activate and to resolve this effect.
    Imprisoned Queen Archfiend
  • Vampire Dragon
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2400 DEF 0  
    When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
    Vampire Dragon
  • Kamionwizard
    DARK DARK Level Level 4 [ Spellcaster / Fusion ] ATK 1300 DEF 1100  
    Mystical Elf + "Curtain of the Dark Ones"
    Kamionwizard
  • Gladiator Beast's Battle Archfiend Shield
    SPELL SPELL Equip Equip  
    Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.
    Gladiator Beast's Battle Archfiend Shield
  • Deck Lockdown
    SPELL SPELL Continuous Continuous  
    Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
    Deck Lockdown
  • Super Solar Nutrient
    SPELL SPELL Continuous Continuous  
    Activate this card by Tributing 1 Level 2 or lower Plant-Type monster; Special Summon 1 Plant-Type monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
    Super Solar Nutrient
  • Archfiend's Roar
    TRAP TRAP  
    Pay 500 Life Points, then target 1 "Archfiend" monster in your Graveyard; Special Summon that target. It cannot be Tributed. Destroy it during the End Phase of this turn.
    Archfiend's Roar
  • Heavy Slump
    TRAP TRAP  
    If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
    Heavy Slump