Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

MYSTIC FIGHTERS

( Sneak preview of selected cards. Card List release date: 11/22/2019 )


 
  • Mathmech Sigma
    LIGHT LIGHT Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.
    Mathmech Sigma
  • Mathmech Nabla
    DARK DARK Level Level 4 [ Cyberse / Tuner / Effect ] ATK 1000 DEF 1500  
    You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn.
    Mathmech Nabla
  • Mathmech Addition
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000  
    You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.
    Mathmech Addition
  • Mathmech Subtraction
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1000 DEF 1000  
    You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.
    Mathmech Subtraction
  • Mathmech Multiplication
    EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 500 DEF 2000  
    You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
    Mathmech Multiplication
  • Mathmech Division
    EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn.
    Mathmech Division
  • Geomathmech Magma
    FIRE FIRE Level Level 8 [ Cyberse / Synchro / Tuner / Effect ] ATK 2500 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn.
    Geomathmech Magma
  • Geomathmech Final Sigma
    FIRE FIRE Level Level 12 [ Cyberse / Synchro / Effect ] ATK 3000 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.
    Geomathmech Final Sigma
  • Primathmech Laplacian
    EARTH EARTH Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 0  
    3 Level 4 monsters
    If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen);
    ●Send 1 random card from your opponent's hand to the GY.
    ●Send 1 monster your opponent controls to the GY.
    ●Send 1 Spell/Trap your opponent controls to the GY.
    You can only use this effect of "Primathmech Laplacian" once per turn.
    Primathmech Laplacian
  • Mathmech Equation
    SPELL SPELL  
    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.
    Mathmech Equation
  • Mathmech Billionblade Nayuta
    SPELL SPELL Equip Equip  
    Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
    Mathmech Billionblade Nayuta
  • Mathmech Superfactorial
    TRAP TRAP  
    Target up to 3 "Mathmech" monsters in your GY with different names, then activate 1 of these effects;
    ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY.
    ●Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters.
    You can only activate 1 "Mathmech Superfactorial" per turn.
    Mathmech Superfactorial
  • Mathmech Induction
    TRAP TRAP Continuous Continuous  
    All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.
    Mathmech Induction
  • Nurse Dragonmaid
    EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 500 DEF 1600  
    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
    Nurse Dragonmaid
  • Dragonmaid Ernus
    EARTH EARTH Level Level 7 [ Dragon / Effect ] ATK 2600 DEF 1600  
    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn.
    ●(Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.
    ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
    Dragonmaid Ernus
  • Laundry Dragonmaid
    WATER WATER Level Level 2 [ Dragon / Effect ] ATK 500 DEF 1600  
    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    Laundry Dragonmaid
  • Dragonmaid Nudyarl
    WATER WATER Level Level 7 [ Dragon / Effect ] ATK 2600 DEF 1600  
    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn.
    ●You can discard this card, then target 1 monster in either GY; shuffle it into the Deck.
    ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.
    Dragonmaid Nudyarl
  • Kitchen Dragonmaid
    FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700  
    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    Kitchen Dragonmaid
  • Dragonmaid Tinkhec
    FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 2700 DEF 1700  
    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn.
    ●(Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn.
    ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
    Dragonmaid Tinkhec
  • Parlor Dragonmaid
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700  
    If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    Parlor Dragonmaid
  • Dragonmaid Lorpar
    WIND WIND Level Level 8 [ Dragon / Effect ] ATK 2700 DEF 1700  
    Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn.
    ●You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn.
    ●At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.
    Dragonmaid Lorpar
  • House Dragonmaid
    LIGHT LIGHT Level Level 9 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000  
    1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    House Dragonmaid
  • Dragonmaid Hospitality
    SPELL SPELL  
    Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    Dragonmaid Hospitality
  • Dragonmaid Welcome
    SPELL SPELL Continuous Continuous  
    All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.
    Dragonmaid Welcome
  • Dragonmaid Changeover
    SPELL SPELL  
    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.
    Dragonmaid Changeover
  • Dragonmaid Downtime
    TRAP TRAP Continuous Continuous  
    You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects;
    ●Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime".
    ●Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand.
    You can only use this effect of "Dragonmaid Downtime" once per turn.
    Dragonmaid Downtime
  • Mardel, Generaider Boss of Light
    LIGHT LIGHT Level Level 9 [ Plant / Effect ] ATK 2400 DEF 2400  
    You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn.
    Mardel, Generaider Boss of Light
  • Frodi, Generaider Boss of Swords
    WIND WIND Level Level 9 [ Warrior / Effect ] ATK 2500 DEF 2000  
    You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
    Frodi, Generaider Boss of Swords
  • Dovelgus, Generaider Boss of Iron
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 1500 DEF 2500  
    You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn.
    Dovelgus, Generaider Boss of Iron
  • Naglfar, Generaider Boss of Fire
    FIRE FIRE Level Level 9 [ Beast-Warrior / Effect ] ATK 3100 DEF 200  
    You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn.
    Naglfar, Generaider Boss of Fire
  • Nidhogg, Generaider Boss of Ice
    WATER WATER Level Level 9 [ Wyrm / Effect ] ATK 2100 DEF 2600  
    You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
    Nidhogg, Generaider Boss of Ice
  • Hela, Generaider Boss of Doom
    DARK DARK Level Level 9 [ Zombie / Effect ] ATK 800 DEF 2800  
    You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
    Hela, Generaider Boss of Doom
  • Jormungandr, Generaider Boss of Eternity
    EARTH EARTH Rank Rank 9 [ Reptile / Xyz / Effect ] ATK ? DEF ?  
    2+ Level 9 monsters
    You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.
    Jormungandr, Generaider Boss of Eternity
  • Generaider Boss Stage
    SPELL SPELL Field Field  
    Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
    Generaider Boss Stage
  • Generaider Boss Quest
    SPELL SPELL  
    Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
    Generaider Boss Quest
  • Generaider Boss Loot
    SPELL SPELL Continuous Continuous  
    While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
    Generaider Boss Loot
  • Generaider Boss Fight
    TRAP TRAP  
    Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
    Generaider Boss Fight
  • Generaider Boss Room
    TRAP TRAP Continuous Continuous  
    When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
    Generaider Boss Room
  • Generaider Boss Bite
    TRAP TRAP  
    Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
    Generaider Boss Bite
  • Primathmech Alembertian
    EARTH EARTH Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 0  
    2+ Level 4 monsters
    You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
    ●2: Add 1 "Mathmech" card from your Deck to your hand.
    ●3: Add 1 Level 4 monster from your Deck to your hand.
    ●4: Add 1 Spell/Trap from your Deck to your hand.
    You can only use each effect of "Primathmech Alembertian" once per turn.
    Primathmech Alembertian
  • Jinzo
    DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500  
    Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
    Jinzo
  • Lonefire Blossom
    FIRE FIRE Level Level 3 [ Plant / Effect ] ATK 500 DEF 1400  
    Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
    Lonefire Blossom
  • Debris Dragon
    WIND WIND Level Level 4 [ Dragon / Tuner / Effect ] ATK 1000 DEF 2000  
    When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but it has its effects negated. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
    Debris Dragon
  • Brotherhood of the Fire Fist - Dragon
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400  
    Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap Card directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spell/Trap Cards you control to the Graveyard, then target 1 "Fire Fist" monster in your Graveyard, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
    Brotherhood of the Fire Fist - Dragon
  • Tempest, Dragon Ruler of Storms Limited
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2200  
    If this card is in your hand or Graveyard: You can banish a total of 2 WIND and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WIND monster to the Graveyard; add 1 Dragon-Type monster from your Deck to your hand. If this card is banished: You can add 1 WIND Dragon-Type monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    Tempest, Dragon Ruler of Storms
  • Lightning, Dragon Ruler of Drafts
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1800  
    You can discard this card AND 1 Dragon-Type or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck. It cannot attack this turn. You can only use the effect of "Lightning, Dragon Ruler of Drafts" once per turn.
    Lightning, Dragon Ruler of Drafts
  • Balancer Lord
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1200  
    Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.
    Balancer Lord
  • World Legacy Guardragon Mardark
    WIND WIND Level Level 9 [ Dragon / Effect ] ATK 2600 DEF 3000  
    All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn.
    ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.
    ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.
    World Legacy Guardragon Mardark
  • True King of All Calamities
    DARK DARK Rank Rank 9 [ Wyrm / Xyz / Effect ] ATK 3000 DEF 3000  
    2 or more Level 9 monsters
    Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.
    True King of All Calamities
  • Dragon's Gunfire
    SPELL SPELL  
    If you control a Dragon-Type monster: Activate 1 of these effects.
    ●Inflict 800 damage to your opponent.
    ●Target 1 monster with 800 or less DEF; destroy that target.
    Dragon's Gunfire
  • Stamping Destruction
    SPELL SPELL  
    If you control a Dragon monster: Target 1 Spell/Trap on the field; destroy that target, and if you do, inflict 500 damage to its controller.
    Stamping Destruction
  • Super Rejuvenation
    SPELL SPELL Quick-Play Quick-Play  
    During the End Phase of the turn this card was activated, draw a number of cards equal to the combined number of Dragon-Type monsters you discarded or Tributed from your hand or your side of the field this turn.
    Super Rejuvenation
  • Monster Gate
    SPELL SPELL  
    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.
    Monster Gate
  • Dark World Dealings
    SPELL SPELL  
    Each player draws 1 card, then each player discards 1 card.
    Dark World Dealings
  • Rekindling
    SPELL SPELL  
    Special Summon from your Graveyard as many FIRE monsters as possible with 200 DEF, but banish them during the End Phase.
    Rekindling
  • Dragon Ravine
    SPELL SPELL Field Field  
    Once per turn: You can discard 1 card, then activate 1 of these effects;
    ●Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
    ●Send 1 Dragon monster from your Deck to the GY.
    Dragon Ravine
  • Cynet Backdoor
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
    Cynet Backdoor
  • Appropriate
    TRAP TRAP Continuous Continuous  
    Activate only when your opponent draws a card(s), except during their Draw Phase. Draw 2 cards.
    Appropriate
  • Heavy Slump
    TRAP TRAP  
    If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
    Heavy Slump
  • Waking the Dragon
    TRAP TRAP  
    If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
    Waking the Dragon