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LEGENDARY DECKS II

( Release Date : 10/07/2016 )

Total of 129 Card(s)
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Secret Rare

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Red-Eyes Black Dragon
Red-Eyes Black Dragon
X
DARK DARK Level Level 7 [ Dragon/Normal ]
ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.

C

Common
Red-Eyes Black Flare Dragon
Red-Eyes Black Flare Dragon
X
DARK DARK Level Level 7 [ Dragon/Gemini/Effect ]
ATK 2400 DEF 2000
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If damage calculation is performed involving this card, at the end of the Battle Phase: You can inflict damage to your opponent equal to this card's original ATK. You can only use this effect of "Red-Eyes Black Flare Dragon" once per turn.

C

Common
Red-Eyes Archfiend of Lightning
Red-Eyes Archfiend of Lightning
X
DARK DARK Level Level 6 [ Fiend/Gemini/Effect ]
ATK 2500 DEF 1200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK.

C

Common
Red-Eyes Retro Dragon
Red-Eyes Retro Dragon
X
DARK DARK Level Level 4 [ Dragon/Effect ]
ATK 1700 DEF 1600
If a Level 7 or lower "Red-Eyes" monster(s) you control is destroyed by your opponent's attack or card effect and sent to your GY, while this card is in your hand: You can Special Summon this card in Defense Position, and if you do, Special Summon as many of those destroyed monsters as possible in the same position they were in when destroyed. You can Tribute this card; you can Normal Summon 1 "Red-Eyes" monster during your Main Phase this turn in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

C

Common
The Black Stone of Legend
The Black Stone of Legend
X
DARK DARK Level Level 1 [ Dragon/Effect ]
ATK 0 DEF 0
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.

UR

Ultra Rare
Black Metal Dragon
Black Metal Dragon
X
DARK DARK Level Level 1 [ Dragon/Effect ]
ATK 600 DEF 600
You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.

C

Common
Axe Raider
Axe Raider
X
EARTH EARTH Level Level 4 [ Warrior/Normal ]
ATK 1700 DEF 1150
An axe-wielding monster of tremendous strength and agility.

C

Common
Alligator's Sword
Alligator's Sword
X
EARTH EARTH Level Level 4 [ Beast/Normal ]
ATK 1500 DEF 1200
ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound!

C

Common
Baby Dragon
Baby Dragon
X
WIND WIND Level Level 3 [ Dragon/Normal ]
ATK 1200 DEF 700
Much more than just a child, this dragon is gifted with untapped power.

C

Common
Jinzo
Jinzo
X
DARK DARK Level Level 6 [ Machine/Effect ]
ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

C

Common
Goblin Attack Force
Goblin Attack Force
X
EARTH EARTH Level Level 4 [ Warrior/Effect ]
ATK 2300 DEF 0
If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

C

Common
Gearfried the Iron Knight
Gearfried the Iron Knight
X
EARTH EARTH Level Level 4 [ Warrior/Effect ]
ATK 1800 DEF 1600
If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).

C

Common
Rocket Warrior
Rocket Warrior
X
LIGHT LIGHT Level Level 4 [ Warrior/Effect ]
ATK 1500 DEF 1300
During your Battle Phase, this card cannot be destroyed by battle, also you take no damage from battles involving this card. If this card attacks a monster, after damage calculation: That attack target loses 500 ATK until the end of this turn.

C

Common
Blue Flame Swordsman
Blue Flame Swordsman
X
FIRE FIRE Level Level 4 [ Warrior/Effect ]
ATK 1800 DEF 1600
Once per turn, during the Battle Phase (Quick Effect): You can target 1 other Warrior monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish this card from your GY, then target 1 FIRE Warrior monster in your GY; Special Summon that target.

C

Common
Time Wizard
Time Wizard
X
LIGHT LIGHT Level Level 2 [ Spellcaster/Effect ]
ATK 500 DEF 400
Once per turn: You can toss a coin and call it. If you call it right, destroy all monsters your opponent controls. If you call it wrong, destroy as many monsters you control as possible, and if you do, take damage equal to half the total ATK those destroyed monsters had while face-up on the field.

C

Common
Phoenix Gearfried
Phoenix Gearfried
X
FIRE FIRE Level Level 8 [ Warrior/Gemini/Effect ]
ATK 2800 DEF 2200
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.

C

Common
Gemini Summoner
Gemini Summoner
X
WATER WATER Level Level 4 [ Spellcaster/Effect ]
ATK 1500 DEF 0
Once per turn, during your opponent's End Phase: You can pay 500 LP; Normal Summon/Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. The first time this card would be destroyed by battle each turn, it is not destroyed.

C

Common
Blazewing Butterfly
Blazewing Butterfly
X
FIRE FIRE Level Level 4 [ Insect/Gemini/Effect ]
ATK 1500 DEF 1500
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.

C

Common
Dark Valkyria
Dark Valkyria
X
DARK DARK Level Level 4 [ Fairy/Gemini/Effect ]
ATK 1800 DEF 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.

C

Common
Command Knight
Command Knight
X
FIRE FIRE Level Level 4 [ Warrior/Effect ]
ATK 1200 DEF 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

C

Common
Valkyrian Knight
Valkyrian Knight
X
FIRE FIRE Level Level 4 [ Warrior/Effect ]
ATK 1900 DEF 1200
Monsters your opponent controls cannot target Warrior monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the GY: You can banish this card and 1 Warrior monster from your GY, then target 1 Level 5 or higher Warrior monster in your GY; Special Summon that target.

C

Common
Keeper of the Shrine
Keeper of the Shrine
X
DARK DARK Level Level 4 [ Dragon/Effect ]
ATK 0 DEF 2100
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.

C

Common
Inferno Fire Blast
Inferno Fire Blast
X
SPELL SPELL
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.

C

Common
Red-Eyes Fusion
Red-Eyes Fusion
X
SPELL SPELL
Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Material, and if you do, its name becomes "Red-Eyes Black Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

C

Common
Cards of the Red Stone
Cards of the Red Stone
X
SPELL SPELL
Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.

C

Common
Salamandra
Salamandra
X
SPELL SPELL Equip Equip
Equip only to a FIRE monster. It gains 700 ATK.

C

Common
Scapegoat
Scapegoat
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

C

Common
Foolish Burial

Limited

Limited
Foolish Burial
X
SPELL SPELL
Send 1 monster from your Deck to the GY.

C

Common
Roulette Spider
Roulette Spider
X
SPELL SPELL Quick-Play Quick-Play
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

C

Common
Supervise
Supervise
X
SPELL SPELL Equip Equip
Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.

C

Common
Mystical Space Typhoon
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.

C

Common
Symbols of Duty
Symbols of Duty
X
SPELL SPELL Equip Equip
Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.

C

Common
Return of the Red-Eyes
Return of the Red-Eyes
X
TRAP TRAP Continuous Continuous
If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. You can only use each effect of "Return of the Red-Eyes" once per turn.

UR

Ultra Rare
Red-Eyes Spirit
Red-Eyes Spirit
X
TRAP TRAP
Target 1 "Red-Eyes" monster in your GY; Special Summon it.

C

Common
Kunai with Chain
Kunai with Chain
X
TRAP TRAP
Activate 1 or both of these effects (simultaneously);
●When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
●Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.

C

Common
Call of the Haunted
Call of the Haunted
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

C

Common
Torrential Tribute
Torrential Tribute
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.

C

Common
Burst Breath
Burst Breath
X
TRAP TRAP
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.

C

Common
Curse of Anubis
Curse of Anubis
X
TRAP TRAP
Change all Effect Monsters on the field to Defense Position. For the rest of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.

C

Common
Red-Eyes Flare Metal Dragon
Red-Eyes Flare Metal Dragon
X
DARK DARK Rank Rank 7 [ Dragon/Xyz/Effect ]
ATK 2800 DEF 2400
2 Level 7 monsters
Cannot be destroyed by card effects while it has material. While this card has material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 "Red-Eyes" Normal Monster in your GY; Special Summon it.

UR

Ultra Rare
Archfiend Black Skull Dragon
Archfiend Black Skull Dragon
X
DARK DARK Level Level 9 [ Dragon/Fusion/Effect ]
ATK 3200 DEF 2500
1 Level 6 "Archfiend" Normal Monster + 1 "Red-Eyes" Normal Monster
You can only Special Summon "Archfiend Black Skull Dragon(s)" once per turn. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "Red-Eyes" Normal Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

C

Common
Alligator's Sword Dragon
Alligator's Sword Dragon
X
WIND WIND Level Level 5 [ Dragon/Fusion/Effect ]
ATK 1700 DEF 1500
"Baby Dragon" + "Alligator's Sword"
This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

C

Common
Blue-Eyes White Dragon
Blue-Eyes White Dragon
X
LIGHT LIGHT Level Level 8 [ Dragon/Normal ]
ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

C

Common
Dragon Spirit of White
Dragon Spirit of White
X
LIGHT LIGHT Level Level 8 [ Dragon/Effect ]
ATK 2500 DEF 2000
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

C

Common
Kaibaman
Kaibaman
X
LIGHT LIGHT Level Level 3 [ Warrior/Effect ]
ATK 200 DEF 700
You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

C

Common
The White Stone of Legend
The White Stone of Legend
X
LIGHT LIGHT Level Level 1 [ Dragon/Tuner/Effect ]
ATK 300 DEF 250
If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

C

Common
The White Stone of Ancients
The White Stone of Ancients
X
LIGHT LIGHT Level Level 1 [ Dragon/Tuner/Effect ]
ATK 600 DEF 500
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

C

Common
Maiden with Eyes of Blue
Maiden with Eyes of Blue
X
LIGHT LIGHT Level Level 1 [ Spellcaster/Tuner/Effect ]
ATK 0 DEF 0
When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.

UR

Ultra Rare
Protector with Eyes of Blue
Protector with Eyes of Blue
X
LIGHT LIGHT Level Level 1 [ Spellcaster/Tuner/Effect ]
ATK 800 DEF 1300
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.

C

Common
Master with Eyes of Blue
Master with Eyes of Blue
X
LIGHT LIGHT Level Level 1 [ Spellcaster/Tuner/Effect ]
ATK 300 DEF 1200
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.

C

Common
Battle Ox
Battle Ox
X
EARTH EARTH Level Level 4 [ Beast-Warrior/Normal ]
ATK 1700 DEF 1000
A monster with tremendous power, it destroys enemies with a swing of its axe.

C

Common
La Jinn the Mystical Genie of the Lamp
La Jinn the Mystical Genie of the Lamp
X
DARK DARK Level Level 4 [ Fiend/Normal ]
ATK 1800 DEF 1000
A genie of the lamp that is at the beck and call of its master.

C

Common
Vorse Raider
Vorse Raider
X
DARK DARK Level Level 4 [ Beast-Warrior/Normal ]
ATK 1900 DEF 1200
This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims.

C

Common
Alexandrite Dragon
Alexandrite Dragon
X
LIGHT LIGHT Level Level 4 [ Dragon/Normal ]
ATK 2000 DEF 100
Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot... whether they know it or not.

C

Common
Blade Knight
Blade Knight
X
LIGHT LIGHT Level Level 4 [ Warrior/Effect ]
ATK 1600 DEF 1000
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

C

Common
Ancient Lamp
Ancient Lamp
X
WIND WIND Level Level 3 [ Spellcaster/Effect ]
ATK 900 DEF 1400
During your Main Phase: You can Special Summon "La Jinn the Mystical Genie of the Lamp" from your hand. This card must be face-up on the field to activate and to resolve this effect. Before damage calculation, if this card is being attacked by an opponent's monster, and was face-down at the start of the Damage Step: You can target 1 monster your opponent controls, except the attacking monster; change the attack target to that opponent's monster and perform damage calculation.

C

Common
Tiger Dragon
Tiger Dragon
X
EARTH EARTH Level Level 6 [ Dragon/Effect ]
ATK 2400 DEF 1800
When this card is Tribute Summoned by Tributing a Dragon monster: You can target up to 2 Set cards in your opponent's Spell & Trap Zone; destroy those targets.

C

Common
Kidmodo Dragon
Kidmodo Dragon
X
EARTH EARTH Level Level 3 [ Dragon/Effect ]
ATK 100 DEF 200
If this card is sent to the Graveyard: You can Special Summon 1 Dragon-Type monster from your hand. You cannot Special Summon monsters, except Dragon-Type monsters, nor conduct your Battle Phase, the turn you activate this effect. You can only use this effect of "Kidmodo Dragon" once per turn.

C

Common
King of the Swamp
King of the Swamp
X
WATER WATER Level Level 3 [ Aqua/Effect ]
ATK 500 DEF 1100
This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.

C

Common
Rider of the Storm Winds
Rider of the Storm Winds
X
LIGHT LIGHT Level Level 1 [ Dragon/Tuner/Effect ]
ATK 500 DEF 200
You can target 1 Dragon Normal Monster you control; equip this monster from your hand or field to that target. If a monster equipped with this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If a monster equipped with this card would be destroyed, destroy this card instead.

C

Common
Burst Stream of Destruction
Burst Stream of Destruction
X
SPELL SPELL
If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.

C

Common
Beacon of White
Beacon of White
X
SPELL SPELL Equip Equip
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.

C

Common
Mausoleum of White
Mausoleum of White
X
SPELL SPELL Field Field
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.

C

Common
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field.

C

Common
Enemy Controller
Enemy Controller
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Target 1 face-up monster your opponent controls; change that target's battle position.
●Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

C

Common
Shrink
Shrink
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.

C

Common
Silent Doom
Silent Doom
X
SPELL SPELL
Target 1 Normal Monster in your GY; Special Summon it in Defense Position, but it cannot attack.

C

Common
The Melody of Awakening Dragon
The Melody of Awakening Dragon
X
SPELL SPELL
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

UR

Ultra Rare
Ancient Rules
Ancient Rules
X
SPELL SPELL
Special Summon 1 Level 5 or higher Normal Monster from your hand.

C

Common
Trade-In
Trade-In
X
SPELL SPELL
Discard 1 Level 8 monster; draw 2 cards.

C

Common
Where Arf Thou?
Where Arf Thou?
X
SPELL SPELL
If you control a Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.

C

Common
Pot of Dichotomy
Pot of Dichotomy
X
SPELL SPELL
At the start of your Main Phase 1: Target 3 monsters with different Types in your Graveyard; Shuffle all 3 into the Deck, then draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.

C

Common
Fusion Substitute
Fusion Substitute
X
SPELL SPELL
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

C

Common
Unexpected Dai
Unexpected Dai
X
SPELL SPELL
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

C

Common
Negate Attack
Negate Attack
X
TRAP TRAP Counter Counter
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

C

Common
Final Attack Orders
Final Attack Orders
X
TRAP TRAP Continuous Continuous
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

C

Common
Shadow Spell
Shadow Spell
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.

C

Common
Cloning
Cloning
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster that has a Level: Target that face-up monster; Special Summon 1 "Clone Token", with the same original Type, Attribute, Level, ATK, and DEF as that target. When that target is destroyed and sent to the GY, destroy this Token.

C

Common
Fusion Reserve
Fusion Reserve
X
TRAP TRAP
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.

C

Common
Jar of Avarice
Jar of Avarice
X
TRAP TRAP
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.

C

Common
Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
X
LIGHT LIGHT Level Level 9 [ Dragon/Synchro/Effect ]
ATK 2500 DEF 3000
1 Tuner + 1+ non-Tuner Normal Monsters
If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.

C

Common
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon
X
LIGHT LIGHT Level Level 12 [ Dragon/Fusion ]
ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

UR

Ultra Rare
First of the Dragons
First of the Dragons
X
DARK DARK Level Level 9 [ Dragon/Fusion/Effect ]
ATK 2700 DEF 2000
2 Normal Monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 "First of the Dragons". This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters' effects.

C

Common
Slifer the Sky Dragon
Slifer the Sky Dragon
X
DIVINE DIVINE Level Level 10 [ Divine-Beast/Effect ]
ATK ? DEF ?
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.

UR

Ultra Rare
Obelisk the Tormentor
Obelisk the Tormentor
X
DIVINE DIVINE Level Level 10 [ Divine-Beast/Effect ]
ATK 4000 DEF 4000
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Neither player can target this card with card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.

UR

Ultra Rare
The Winged Dragon of Ra
The Winged Dragon of Ra
X
DIVINE DIVINE Level Level 10 [ Divine-Beast/Effect ]
ATK ? DEF ?
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.

UR

Ultra Rare
Dark Burning Attack
Dark Burning Attack
X
SPELL SPELL
If you control a "Dark Magician Girl" monster: Destroy all face-up monsters your opponent controls.

SE

Secret Rare
Dark Burning Magic
Dark Burning Magic
X
SPELL SPELL Quick-Play Quick-Play
If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.

SE

Secret Rare
Eternal Soul
Eternal Soul
X
TRAP TRAP Continuous Continuous
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects;
●Special Summon 1 "Dark Magician" from your hand or GY.
●Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.

SE

Secret Rare
The Legendary Exodia Incarnate
The Legendary Exodia Incarnate
X
DARK DARK Level Level 10 [ Spellcaster/Effect ]
ATK ? DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Forbidden One" monster. Gains 1000 ATK for each "Forbidden One" monster in your GY. Unaffected by other cards' effects. Once per turn, during your End Phase: Add 1 "Forbidden One" monster from your GY to your hand. When this card is destroyed by battle and sent to the GY: You can reveal any number of "Forbidden One" monsters in your hand, and if you do, draw 1 card for each.

UR

Ultra Rare
Ties of the Brethren
Ties of the Brethren
X
SPELL SPELL
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

UR

Ultra Rare
Obliterate!!!
Obliterate!!!
X
TRAP TRAP Continuous Continuous
You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the GY, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Forbidden One" monster or "Exodia" card in your GY; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.

UR

Ultra Rare
Exodia the Forbidden One

Limited

Limited
Exodia the Forbidden One
X
DARK DARK Level Level 3 [ Spellcaster/Effect ]
ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

C

Common
Right Arm of the Forbidden One

Limited

Limited
Right Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster/Normal ]
ATK 200 DEF 300
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

C

Common
Left Arm of the Forbidden One

Limited

Limited
Left Arm of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster/Normal ]
ATK 200 DEF 300
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

C

Common
Right Leg of the Forbidden One

Limited

Limited
Right Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster/Normal ]
ATK 200 DEF 300
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

C

Common
Left Leg of the Forbidden One

Limited

Limited
Left Leg of the Forbidden One
X
DARK DARK Level Level 1 [ Spellcaster/Normal ]
ATK 200 DEF 300
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

C

Common
Exodia Necross
Exodia Necross
X
DARK DARK Level Level 4 [ Spellcaster/Effect ]
ATK 1800 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned with "Contract with Exodia". Cannot be destroyed by battle or Spell/Trap effects. Once per turn, during your Standby Phase: This card gains 500 ATK. Destroy this card unless all 5 of these cards are in your GY, "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One" and "Left Leg of the Forbidden One".

C

Common
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster/Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

C

Common
Dark Magician Girl
Dark Magician Girl
X
DARK DARK Level Level 6 [ Spellcaster/Effect ]
ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

C

Common
Buster Blader
Buster Blader
X
EARTH EARTH Level Level 7 [ Warrior/Effect ]
ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.

C

Common
Silent Magician LV8
Silent Magician LV8
X
LIGHT LIGHT Level Level 8 [ Spellcaster/Effect ]
ATK 3500 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4". Unaffected by your opponent's Spell effects.

C

Common
Silent Magician LV4
Silent Magician LV4
X
LIGHT LIGHT Level Level 4 [ Spellcaster/Effect ]
ATK 1000 DEF 1000
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.

C

Common
The Tricky
The Tricky
X
WIND WIND Level Level 5 [ Spellcaster/Effect ]
ATK 2000 DEF 1200
You can Special Summon this card (from your hand) by discarding 1 card.

C

Common
Big Shield Gardna
Big Shield Gardna
X
EARTH EARTH Level Level 4 [ Warrior/Effect ]
ATK 100 DEF 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

C

Common
Magician's Valkyria
Magician's Valkyria
X
LIGHT LIGHT Level Level 4 [ Spellcaster/Effect ]
ATK 1600 DEF 1800
Monsters your opponent controls cannot target face-up Spellcaster monsters for attacks, except this one.

C

Common
Blast Magician
Blast Magician
X
FIRE FIRE Level Level 4 [ Spellcaster/Effect ]
ATK 1400 DEF 1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. You can remove any number of Spell Counters from this card, then target 1 face-up monster on the field with ATK less than or equal to the number of counters you removed x 700; destroy that target.

C

Common
Blockman
Blockman
X
EARTH EARTH Level Level 4 [ Rock/Effect ]
ATK 1000 DEF 1500
You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.

C

Common
Marshmallon
Marshmallon
X
LIGHT LIGHT Level Level 3 [ Fairy/Effect ]
ATK 300 DEF 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

C

Common
Sangan
Sangan
X
DARK DARK Level Level 3 [ Fiend/Effect ]
ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

C

Common
Gold Sarcophagus

Limited

Limited
Gold Sarcophagus
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.

C

Common
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

C

Common
Magical Dimension
Magical Dimension
X
SPELL SPELL Quick-Play Quick-Play
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.

C

Common
Magicians Unite
Magicians Unite
X
SPELL SPELL
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.

C

Common
Tricky Spell 4
Tricky Spell 4
X
SPELL SPELL Quick-Play Quick-Play
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.

C

Common
Thousand Knives
Thousand Knives
X
SPELL SPELL
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.

C

Common
Dark Magic Attack
Dark Magic Attack
X
SPELL SPELL
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

C

Common
Contract with Exodia
Contract with Exodia
X
SPELL SPELL
If you have all 5 of "Exodia the Forbidden One", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard: Special Summon 1 "Exodia Necross" from your hand.

C

Common
Messenger of Peace
Messenger of Peace
X
SPELL SPELL Continuous Continuous
Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

C

Common
Dark Factory of Mass Production
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.

C

Common
Monster Reincarnation
Monster Reincarnation
X
SPELL SPELL
Discard 1 card, then target 1 monster in your GY; add it to your hand.

C

Common
Secret Village of the Spellcasters
Secret Village of the Spellcasters
X
SPELL SPELL Field Field
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

C

Common
Pot of Duality
Pot of Duality
X
SPELL SPELL
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

C

Common
Mirror Force
Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

C

Common
Magical Hats
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

C

Common
Magic Cylinder
Magic Cylinder
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

C

Common
Magician's Circle
Magician's Circle
X
TRAP TRAP
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.

C

Common
Backup Soldier
Backup Soldier
X
TRAP TRAP
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.

C

Common
Gravity Bind
Gravity Bind
X
TRAP TRAP Continuous Continuous
Level 4 or higher monsters cannot attack.

C

Common

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