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- Deck Playstyle
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- Comment
- #Risingドラフト リスト 7/14 溶撃→バベル・タワー アヌビス→龍皇の波動 12/23 死霊の巣→地雷蜘蛛 一撃離脱→天威無双 4/17 スピリットバリア→霧剣 獣王→地縛死霊
- Remove Forbidden Card "Red Reboot" x 1.
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Trap Cards | 40 | ||
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1 |
Powerful Rebirth
|
1 | |
2 |
Phantom Knights' Fog Blade
|
1 | |
3 |
Ultimeat Offering
|
1 | |
4 |
Nightmare Wheel
|
1 | |
5 |
Escape from the Dark Dimension
|
1 | |
6 |
Fairy Box
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1 | |
7 |
Fiendish Chain
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1 | |
8 |
Escalation of the Monarchs
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1 | |
9 |
Ordeal of a Traveler
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1 | |
10 |
Shapesister
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1 | |
11 |
Zoma the Earthbound Spirit
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1 | |
12 |
Zoma the Spirit
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1 | |
13 |
Swamp Mirrorer
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1 | |
14 |
Embodiment of Apophis
|
1 | |
15 |
Quantum Cat
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1 | |
16 |
Metal Reflect Slime
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1 | |
17 |
Prey of the Jirai Gumo
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1 | |
18 |
Dark Factory of More Production
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1 | |
19 |
Tower of Babel
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1 | |
20 |
Mythical Bestiamorph
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1 | |
21 |
Safe Zone
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1 | |
22 |
Crackdown
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1 | |
23 |
Double Hooking
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1 | |
24 |
Call of the Haunted
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1 | |
25 |
Spiritual Swords of Revealing Light
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1 | |
26 |
Solemn Judgment
|
1 | |
27 |
Solemn Strike
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1 | |
28 |
Solemn Warning
|
1 | |
29 |
Dark Bribe
|
1 | |
30 |
The Huge Revolution is Over
|
1 | |
31 |
Red Reboot
Forbidden Cards Forbidden Cards |
1 | |
32 |
Negate Attack
|
1 | |
33 |
Draco-Utopian Aura
|
1 | |
34 |
Fists of the Unrivaled Tenyi
|
1 | |
35 |
Grand Horn of Heaven
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1 | |
36 |
Kunai with Chain
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1 | |
37 |
The Phantom Knights of Lost Vambrace
|
1 | |
38 |
Rocket Hand
|
1 | |
39 |
Intrigue Shield
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1 | |
40 |
Skill Successor
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1 |
Extra Deck | 0 |
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Side Deck | 0 |
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Main Deck
40Trap Cards
40
1
- Powerful Rebirth
- X
- TRAP Continuous
- Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK/DEF by 100. When that monster is destroyed, destroy this card.
1
2
- Phantom Knights' Fog Blade
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
1
3
- Ultimeat Offering
- X
- TRAP Continuous
- During your Main Phase: You can pay 1000 LP; you can conduct up to 3 Normal Summons/Sets this turn, not just 1. During your opponent's Battle Phase: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 monster. You can only use each effect of "Ultimeat Offering" once per turn.
1
4
- Nightmare Wheel
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
1
5
- Escape from the Dark Dimension
- X
- TRAP Continuous
- Target 1 of your banished DARK monsters; Special Summon that target. When this card leaves the field, destroy that target, and if you do, banish it. When that target is destroyed, destroy this card.
1
6
- Fairy Box
- X
- TRAP Continuous
- When your opponent's monster declares an attack: Toss a coin and call it. If you call it right, the attacking monster's ATK becomes 0 until the end of the Battle Phase. During each of your Standby Phases, pay 500 Life Points or destroy this card.
1
7
- Fiendish Chain
- X
- TRAP Continuous
- Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.
1
8
- Escalation of the Monarchs
- X
- TRAP Continuous
- Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.
1
9
- Ordeal of a Traveler
- X
- TRAP Continuous
- When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
1
10
- Shapesister
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Fiend/Tuner/EARTH/Level 2/ATK 0/DEF 0). (This card is also still a Trap.) You can only activate 1 "Shapesister" per turn.
1
11
- Zoma the Earthbound Spirit
- X
- TRAP Continuous
-
Special Summon this card as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) with the following effect (this card is also still a Trap).
●All monsters your opponent controls that can attack must attack this card.
If this card Summoned this way is destroyed by an opponent's monster's attack: Inflict damage to your opponent (max. 3000) equal to double the original ATK of the attacking monster. You can only use each effect of "Zoma the Earthbound Spirit" once per turn.
1
12
- Zoma the Spirit
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
1
13
- Swamp Mirrorer
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap.)
1
14
- Embodiment of Apophis
- X
- TRAP Continuous
- During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap.)
1
15
- Quantum Cat
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap.)
1
16
- Metal Reflect Slime
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
1
17
- Prey of the Jirai Gumo
- X
- TRAP Continuous
- Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.
1
18
- Dark Factory of More Production
- X
- TRAP Continuous
- You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
1
19
- Tower of Babel
- X
- TRAP Continuous
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
1
20
- Mythical Bestiamorph
- X
- TRAP Continuous
- Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
1
21
- Safe Zone
- X
- TRAP Continuous
- Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
1
22
- Crackdown
- X
- TRAP Continuous
- Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
1
23
- Double Hooking
- X
- TRAP Continuous
- Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.
1
24
- Call of the Haunted
- X
- TRAP Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
1
25
- Spiritual Swords of Revealing Light
- X
- TRAP Continuous
- Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.
1
26
- Solemn Judgment
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
1
27
- Solemn Strike
- X
- TRAP Counter
- When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
1
28
- Solemn Warning
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
1
29
- Dark Bribe
- X
- TRAP Counter
- When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.
1
30
- The Huge Revolution is Over
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.
1
31
- Red Reboot
-
Forbidden Cards
Forbidden Cards - X
- TRAP Counter
- When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
1
32
- Negate Attack
- X
- TRAP Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
1
33
- Draco-Utopian Aura
- X
- TRAP Counter
-
When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect.
●Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects.
You can only activate 1 "Draco-Utopian Aura" per turn.
1
34
- Fists of the Unrivaled Tenyi
- X
- TRAP Counter
- When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
1
35
- Grand Horn of Heaven
- X
- TRAP Counter
- During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase.
1
36
- Kunai with Chain
- X
- TRAP
-
Activate 1 or both of these effects (simultaneously);
��When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position.
��Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK.
1
37
- The Phantom Knights of Lost Vambrace
- X
- TRAP
- Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
1
38
- Rocket Hand
- X
- TRAP
- Target 1 Attack Position monster you control with 800 or more ATK; equip this card to that target. It gains 800 ATK. You can send this equipped card to the Graveyard, then target 1 face-up card on the field; destroy it, then change the ATK of the monster this card was equipped to, to 0, also its battle position cannot be changed. You can only use 1 "Rocket Hand" effect per turn, and only once that turn.
1
39
- Intrigue Shield
- X
- TRAP
- Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
1
40
- Skill Successor
- X
- TRAP
- Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
1