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Deck Playstyle
Concept
Registered Category
Odd-Eyes Snake-Eye Vaylantz
Registered Tag
Link Pendulum Xyz Fusion
Comment
【コンセプト】 下級フェルグラントで装備したフランベルジュなどのドラゴン族モンスターや、フランベルジュの効果で永続魔法化したモンスターをヴァリアンツ場魔法で出したら面白いな、という発想から最終的に儀式召喚したグラビティをアークブレイブやフェルグラントたちを使って蘇生します。 【動き】 押し込んで魔法罠ゾーンに島流しとなった相手モンスターを手札にバウンスし相手の盤面を更地にしていきます。 手札に戻してやばそうなら魔法効果の矢で除去とバーンを飛ばします。 スネークアイズで自分の場のモンスターを魔法罠ゾーンに格納して擬似的に除去から守る動きがお気に入りです。 #パピヨンデッキ #パピヨン
  • Remove Forbidden Card "Curious, the Lightsworn Dominion" x 1.
  • Remove Forbidden Card "Heavymetalfoes Electrumite" x 1.
Monster Cards 23
1
Shinonome the Vaylantz Priestess
3
2
Hojo the Vaylantz Warrior
1
3
Magicalibra
1
4
Vaylantz Dominator Duke
1
5
Vaylantz Buster Baron
1
6
Odd-Eyes Pendulum Dragon
1
7
Odd-Eyes Arc Pendulum Dragon
1
8
Odd-Eyes Pendulumgraph Dragon
1
9
Snake-Eye Ash
2
10
Snake-Eyes Diabellstar
1
11
Snake-Eyes Flamberge Dragon
1
12
Snake-Eye Oak
1
13
Snake-Eye Birch
1
14
Snake-Eyes Poplar
1
15
Infernoble Knight - Roland
1
16
Infernoble Knight - Renaud
1
17
Blaster, Dragon Ruler of Infernos

Limited Cards

Limited Cards
1
18
Odd-Eyes Gravity Dragon
1
19
Arkbrave Dragon
1
20
Paladin of Felgrand
1
Spell Cards 16
1
Overdone Burial
1
2
United We Stand
1
3
Two Toads with One Sting
1
4
Odd-Eyes Advent
1
5
Divine Temple of the Snake-Eye
1
6
Sinful Spoils of Subversion - Snake-Eye
1
7
Spell Shattering Arrow
1
8
Vaylantz Wakening - Solo Activation
3
9
Vaylantz World - Shinra Bansho
2
10
Vaylantz World - Konig Wissen
2
11
Vaylantz Wars - The Place of Beginning
1
12
Magical Spring
1
13  
14  
15  
16  
17  
18  
19  
20  
Trap Cards 1
1
Pendulum Back
1
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
Extra Deck 14
1
Dyna Mondo
1
2
I:P Masquerena
1
3
Cross-Sheep
1
4
Knightmare Phoenix
1
5
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
1
6
Beyond the Pendulum
1
7
Exceed the Pendulum
1
8
Triple Burst Dragon
1
9
Curious, the Lightsworn Dominion

Forbidden Cards

Forbidden Cards
1
10
Topologic Zeroboros
1
11
Number 28: Titanic Moth
1
12
Vaylantz Genesis Grand Duke
1
13
Mamonaka the Vaylantz United
1
14
Arktos XII - Chronochasm Vaylantz
1
15  
Side Deck 14
1
Abyss Actor - Liberty Dramatist
1
2
Dragodies, the Empowered Warrior
1
3
Sauravis, the Ancient and Ascended
1
4
Lord of the Red
1
5
Spiral Flame Strike
1
6
Dramatic Snake-Eye Chase
1
7
D.D.R. - Different Dimension Reincarnation
1
8
WANTED: Seeker of Sinful Spoils
1
9
Original Sinful Spoils - Snake-Eye
1
10
Infernoble Knight Captain Roland
1
11
Codebreaker Virus Swordsman
1
12
Codebreaker Virus Berserker
1
13
Topologic Trisbaena
1
14
Amphibious Swarmship Amblowhale
1
15  

Main Deck

40
Monster Cards
23
1
Shinonome the Vaylantz Priestess
X
WATER WATER Level Level 2 [ Spellcaster / Pendulum/Effect ] ATK 500 DEF 500
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Shinonome the Vaylantz Priestess" once per turn.
During your Main Phase, if you control this Special Summoned card: You can add 1 "Vaylantz" Spell from your Deck to your hand. If this card in the Monster Zone moves to another Monster Zone: You can add 1 "Vaylantz" monster from your Deck to your hand, except "Shinonome the Vaylantz Priestess". You can only use each effect of "Shinonome the Vaylantz Priestess" once per turn.
3
2
Hojo the Vaylantz Warrior
X
WATER WATER Level Level 8 [ Spellcaster / Pendulum/Effect ] ATK 1900 DEF 1900
Pendulum Scale P Scale 1 If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Hojo the Vaylantz Warrior" once per turn.
You can target 1 face-up card in either Spell & Trap Zone; return it to the hand. If this card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can Fusion Summon 1 "Vaylantz" Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones. You can only use each effect of "Hojo the Vaylantz Warrior" once per turn.
1
3
Magicalibra
X
WATER WATER Level Level 4 [ Spellcaster / Pendulum/Tuner/Normal ] ATK 1000 DEF 1000
Pendulum Scale P Scale 5 You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn.
A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
1
4
Vaylantz Dominator Duke
X
FIRE FIRE Level Level 8 [ Machine / Pendulum/Effect ] ATK 2000 DEF 2000
Pendulum Scale P Scale 1 If "Vaylantz World - Konig Wissen" is in a Field Zone or if you control a FIRE "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Vaylantz Dominator Duke" once per turn.
You can target 1 Set card in the Spell & Trap Zone; that Set card cannot be activated this turn (even if this card leaves the field). If this card in the Monster Zone moves to another Monster Zone: You can target 1 face-up monster in your opponent's Main Monster Zone; take control of that face-up monster, but it cannot declare an attack nor activate its effects, also it is treated as a "Vaylantz" monster. You can only use each effect of "Vaylantz Dominator Duke" once per turn.
1
5
Vaylantz Buster Baron
X
FIRE FIRE Level Level 2 [ Machine / Pendulum/Effect ] ATK 800 DEF 800
Pendulum Scale P Scale 1 During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Buster Baron" once per turn.
If you control this Special Summoned card: You can target 1 other "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 card in either player's Pendulum Zone; place it face-up in its adjacent Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Vaylantz Buster Baron" once per turn.
1
6
Odd-Eyes Pendulum Dragon
X
DARK DARK Level Level 7 [ Dragon / Pendulum/Effect ] ATK 2500 DEF 2000
Pendulum Scale P Scale 4 You can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Odd-Eyes Pendulum Dragon" once per turn.
If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
1
7
Odd-Eyes Arc Pendulum Dragon
X
DARK DARK Level Level 7 [ Dragon / Pendulum/Normal ] ATK 2700 DEF 2000
Pendulum Scale P Scale 8 If an "Odd-Eyes" card(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or GY. You can only use this effect of "Odd-Eyes Arc Pendulum Dragon" once per turn.
Made from miracles, this valiant and beautiful dragon has gleaming eyes that reflect an arc drawn in the sky.
1
8
Odd-Eyes Pendulumgraph Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Ritual/Pendulum/Effect ] ATK 2700 DEF 2500
Pendulum Scale P Scale 4 During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn.
You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.
1
9
Snake-Eye Ash
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 800 DEF 1000
If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.
2
10
Snake-Eyes Diabellstar
X
FIRE FIRE Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
When an attack is declared involving this card and an opponent's monster: You can place this card from the field, and that opponent's monster, face-up in their owners' Spell & Trap Zones as Continuous Spells. While this card is a Continuous Spell: You can target 1 FIRE monster in your GY, except "Snake-Eyes Diabellstar"; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell, and if you do, Special Summon this card. You can only use each effect of "Snake-Eyes Diabellstar" once per turn.
1
11
Snake-Eyes Flamberge Dragon
X
FIRE FIRE Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
1
12
Snake-Eye Oak
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 900 DEF 200
If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.
1
13
Snake-Eye Birch
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 0 DEF 2100
If you control a FIRE monster, you can Special Summon this card (from your hand). You can only Special Summon "Snake-Eye Birch" once per turn this way. During your opponent's turn (Quick Effect): You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Birch". You can only use this effect of "Snake-Eye Birch" once per turn.
1
14
Snake-Eyes Poplar
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 700 DEF 200
If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.
1
15
Infernoble Knight - Roland
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
1
16
Infernoble Knight - Renaud
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
1
17
Blaster, Dragon Ruler of Infernos

Limited Cards

Limited Cards
X
FIRE FIRE Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1800
If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.
1
18
Odd-Eyes Gravity Dragon
X
EARTH EARTH Level Level 7 [ Dragon / Ritual/Effect ] ATK 2800 DEF 2500
You can Ritual Summon this card with "Odd-Eyes Advent". When this card is Special Summoned: You can return all Spells and Traps your opponent controls to the hand. Your opponent cannot activate cards or effects in response to this effect's activation. You can only use this effect of "Odd-Eyes Gravity Dragon" once per turn. Your opponent must pay 500 LP to activate card effects.
1
19
Arkbrave Dragon
X
LIGHT LIGHT Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2000
If this card is Special Summoned from the GY: You can banish as many face-up Spells/Traps your opponent controls as possible, and if you do, this card gains 200 ATK/DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the GY because it was sent there last turn: You can target 1 Level 7 or 8 Dragon monster in your GY, except "Arkbrave Dragon"; Special Summon it.
1
20
Paladin of Felgrand
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 300
If this card is Normal or Special Summoned: You can equip 1 Level 7 or 8 Dragon monster from your hand or Deck to this card. This card is unaffected by other monsters' effects, while equipped with an Equip Card. You can Tribute 1 monster and this card, then target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it.
1
Spell Cards
16
1
Overdone Burial
X
SPELL SPELL Equip Equip
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
1
2
United We Stand
X
SPELL SPELL Equip Equip
The equipped monster gains 800 ATK/DEF for each face-up monster you control.
1
3
Two Toads with One Sting
X
SPELL SPELL Equip Equip
Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
1
4
Odd-Eyes Advent
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any Dragon Ritual Monster from your hand or GY. You must also Tribute Pendulum Monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If your opponent controls 2 or more monsters and you control no monsters, you can also send "Odd-Eyes" monsters from your Extra Deck to the GY. You can only activate 1 "Odd-Eyes Advent" per turn.
1
5
Divine Temple of the Snake-Eye
X
SPELL SPELL Field Field
When this card is activated: You can place 1 "Snake-Eye" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. Level 1 FIRE monsters you control gain 1100 ATK. Once per turn, if your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 Monster Card on the field treated as a Continuous Spell; Special Summon it to your field. You can only activate 1 "Divine Temple of the Snake-Eye" per turn.
1
6
Sinful Spoils of Subversion - Snake-Eye
X
SPELL SPELL
Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.
1
7
Spell Shattering Arrow
X
SPELL SPELL Quick-Play Quick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
1
8
Vaylantz Wakening - Solo Activation
X
SPELL SPELL
Place 1 "Vaylantz" Pendulum Monster from your Deck in your Pendulum Zone. If a card is in a Field Zone: You can banish this card from your GY, then target 1 "Vaylantz" monster in your Main Monster Zone; move that monster you control to an adjacent (horizontal) Monster Zone. You can only use each effect of "Vaylantz Wakening - Solo Activation" once per turn.
3
9
Vaylantz World - Shinra Bansho
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. The turn player can only use this effect of "Vaylantz World - Shinra Bansho" once per turn.
2
10
Vaylantz World - Konig Wissen
X
SPELL SPELL Field Field
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
2
11
Vaylantz Wars - The Place of Beginning
X
SPELL SPELL
Add 1 "Vaylantz" Field Spell from your Deck to your hand, then you can apply the following effect.
●Destroy 1 Pendulum Monster Card you control, and if you do, add 1 "Senet Switch" from your Deck to your hand.
If this card is in your GY, except the turn it was sent there: You can banish this card; place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Wars - The Place of Beginning" once per turn.
1
12
Magical Spring
X
SPELL SPELL Quick-Play Quick-Play
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
1
Trap Cards
1
1
Pendulum Back
X
TRAP TRAP
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
1

Extra Deck

14
1
Dyna Mondo
X
EARTH EARTH Link Link 2 [ Cyberse / Link/Effect ] ATK 2200 DEF -
2 monsters, including a Ritual Monster
If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.
1
2
I:P Masquerena
X
DARK DARK Link Link 2 [ Cyberse / Link/Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
1
3
Cross-Sheep
X
EARTH EARTH Link Link 2 [ Beast / Link/Effect ] ATK 700 DEF -
2 monsters with different names
If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
●Ritual: Draw 2 cards, then discard 2 cards.
●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
●Synchro: All monsters you control gain 700 ATK.
●Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.
1
4
Knightmare Phoenix
X
FIRE FIRE Link Link 2 [ Fiend / Link/Effect ] ATK 1900 DEF -
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
1
5
Heavymetalfoes Electrumite

Forbidden Cards

Forbidden Cards
X
FIRE FIRE Link Link 2 [ Psychic / Link/Effect ] ATK 1800 DEF -
2 Pendulum Monsters
If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.
1
6
Beyond the Pendulum
X
DARK DARK Link Link 2 [ Spellcaster / Link/Effect ] ATK 1200 DEF -
2 Effect Monsters, including a Pendulum Monster
If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
1
7
Exceed the Pendulum
X
LIGHT LIGHT Link Link 3 [ Spellcaster / Link/Effect ] ATK 2000 DEF -
2+ Effect Monsters, including a Pendulum Monster
Gains 100 ATK for each Pendulum Monster Card you control. You can only use each of the following effects of "Exceed the Pendulum" once per turn. If this card is Link Summoned: You can add 1 face-up Pendulum Monster from your Extra Deck to your hand. During the Main Phase (Quick Effect): You can Special Summon 1 Pendulum Monster from your hand or GY in Defense Position, with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones.
1
8
Triple Burst Dragon
X
DARK DARK Link Link 3 [ Dragon / Link/Effect ] ATK 2400 DEF -
2+ monsters, except Tokens
Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.
1
9
Curious, the Lightsworn Dominion

Forbidden Cards

Forbidden Cards
X
LIGHT LIGHT Link Link 3 [ Warrior / Link/Effect ] ATK 2400 DEF -
3 monsters with the same Attribute but different Types
If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn.
●If this card is Link Summoned: You can send 1 card from your Deck to the GY.
●If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.
1
10
Topologic Zeroboros
X
DARK DARK Link Link 4 [ Cyberse / Link/Effect ] ATK 3000 DEF -
2+ Effect Monsters
You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
1
11
Number 28: Titanic Moth
X
FIRE FIRE Rank Rank 7 [ Insect / Xyz/Effect ] ATK 2400 DEF 2200
2 Level 7 monsters
If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 material from this card; inflict 500 damage to your opponent for each card in their hand.
1
12
Vaylantz Genesis Grand Duke
X
FIRE FIRE Level Level 10 [ Machine / Fusion/Pendulum/Effect ] ATK 2500 DEF 2500
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn.
2 "Vaylantz" monsters
This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
1
13
Mamonaka the Vaylantz United
X
WATER WATER Level Level 10 [ Spellcaster / Fusion/Pendulum/Effect ] ATK 2800 DEF 2800
Pendulum Scale P Scale 10 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Mamonaka the Vaylantz United" once per turn.
3 "Vaylantz" monsters
During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone.
1
14
Arktos XII - Chronochasm Vaylantz
X
EARTH EARTH Level Level 12 [ Fairy / Fusion/Pendulum/Effect ] ATK 3000 DEF 3000
Pendulum Scale P Scale 12 You can activate 1 of these effects;
●Special Summon this card to your Main Monster Zone in its same column.
●Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone.
You can only use this effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
2 Level 5 or higher "Vaylantz" monsters
Must first be Special Summoned (from your face-down Extra Deck) by Tributing the above cards. (Quick Effect): You can switch the locations of 2 monsters in your Main Monster Zones or 2 monsters in your opponent's Main Monster Zones. If a card in the Monster Zone moves to another Monster Zone (except during the Damage Step): You can destroy 1 card on the field. You can only use each effect of "Arktos XII - Chronochasm Vaylantz" once per turn.
1

Side Deck

14
1
Abyss Actor - Liberty Dramatist
X
DARK DARK Level Level 4 [ Fiend / Pendulum/Effect ] ATK 1500 DEF 1500
Pendulum Scale P Scale 8 When a monster declares an attack: You can discard 1 card; Special Summon this card to your opponent's field. You can only use this effect of "Abyss Actor - Liberty Dramatist" once per turn.
If this card is Special Summoned from the Pendulum Zone: The owner of this card reveals 3 "Abyss Script" Spells from their Deck, their opponent randomly picks 1 for this card's owner to Set on their field (but the owner destroys it during the End Phase), also shuffle the rest into the Deck. If this card is destroyed: You can shuffle 1 "Abyss Script" Spell from your GY into the Deck. You can only use each effect of "Abyss Actor - Liberty Dramatist" once per turn.
1
2
Dragodies, the Empowered Warrior
X
LIGHT LIGHT Level Level 4 [ Warrior / Pendulum/Effect ] ATK 1500 DEF 1500
Pendulum Scale P Scale 2 At the start of the Damage Step, if a monster you control battles an opponent's face-up monster: You can discard 1 card; the opponent's battling monster's ATK and DEF become half its current ATK and DEF (even if this card leaves the field).
If this card in its owner's Monster Zone is destroyed by your opponent's attack or card effect: You can add 1 Warrior or Spellcaster-Type monster with 2000 or less ATK from your Deck to your hand, except "Dragodies, the Empowered Warrior", during the End Phase of this turn.
1
3
Sauravis, the Ancient and Ascended
X
LIGHT LIGHT Level Level 7 [ Dragon / Ritual/Effect ] ATK 2600 DEF 2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
1
4
Lord of the Red
X
FIRE FIRE Level Level 8 [ Dragon / Ritual/Effect ] ATK 2400 DEF 2100
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 monster on the field; destroy it. Once per turn, when a card or effect is activated, except "Lord of the Red" (Quick Effect): You can target 1 Spell/Trap on the field; destroy it.
1
5
Spiral Flame Strike
X
SPELL SPELL
Activate 1 of these effects;
●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
1
6
Dramatic Snake-Eye Chase
X
SPELL SPELL Quick-Play Quick-Play
Place 1 "Diabellstar" monster from your hand, Deck, or GY face-up in its owner's Spell & Trap Zone as a Continuous Spell. During the End Phase: You can banish this card from your GY, then target 1 Monster Card treated as a Continuous Spell you control; Special Summon it. You can only use each effect of "Dramatic Snake-Eye Chase" once per turn.
1
7
D.D.R. - Different Dimension Reincarnation
X
SPELL SPELL Equip Equip
Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
1
8
WANTED: Seeker of Sinful Spoils
X
SPELL SPELL Quick-Play Quick-Play
Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.
1
9
Original Sinful Spoils - Snake-Eye
X
SPELL SPELL
Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.
1
10
Infernoble Knight Captain Roland
X
FIRE FIRE Level Level 5 [ Warrior / Synchro/Tuner/Effect ] ATK 2000 DEF 500
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
1
11
Codebreaker Virus Swordsman
X
DARK DARK Link Link 2 [ Warrior / Link/Effect ] ATK 2300 DEF -
2 Effect Monsters
When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
1
12
Codebreaker Virus Berserker
X
DARK DARK Link Link 3 [ Warrior / Link/Effect ] ATK 2800 DEF -
2+ monsters, including a "Codebreaker" monster
When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
1
13
Topologic Trisbaena
X
DARK DARK Link Link 3 [ Cyberse / Link/Effect ] ATK 2500 DEF -
2+ Effect Monsters
If a monster(s) is Special Summoned to a zone(s) this card points to: Banish as many of those monster(s) as possible, also as many Spells/Traps on the field as possible, and if you do, inflict 500 damage to your opponent for each of their cards banished by this effect.
1
14
Amphibious Swarmship Amblowhale
X
FIRE FIRE Link Link 4 [ Machine / Link/Effect ] ATK 2600 DEF -
2+ Effect Monsters
Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn.
●If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it.
●If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.
1